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authorsapier <Sapier at GMX dot net>2014-04-28 23:41:27 +0200
committersapier <Sapier at GMX dot net>2014-05-07 21:46:27 +0200
commitd3ee617f37984b380ebe32cd37ef1cda66d96c48 (patch)
treeff40e272e0b5ab7525d66ddd3b98fa3eed71a496 /src/game.cpp
parentc80d67f48e2011c88bbb9e755ee4f5e7f5391f63 (diff)
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Fix heart + bubble bar size on different texture packs
Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp
index a9ca38d1d..8a0aa1776 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2492,6 +2492,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
delete event.hudadd.align;
delete event.hudadd.offset;
delete event.hudadd.world_pos;
+ delete event.hudadd.size;
continue;
}
@@ -2507,6 +2508,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
e->align = *event.hudadd.align;
e->offset = *event.hudadd.offset;
e->world_pos = *event.hudadd.world_pos;
+ e->size = *event.hudadd.size;
if (id == nhudelem)
player->hud.push_back(e);
@@ -2520,6 +2522,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
delete event.hudadd.align;
delete event.hudadd.offset;
delete event.hudadd.world_pos;
+ delete event.hudadd.size;
}
else if (event.type == CE_HUDRM)
{
@@ -2536,6 +2539,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
delete event.hudchange.v3fdata;
delete event.hudchange.v2fdata;
delete event.hudchange.sdata;
+ delete event.hudchange.v2s32data;
continue;
}
@@ -2571,11 +2575,15 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
case HUD_STAT_WORLD_POS:
e->world_pos = *event.hudchange.v3fdata;
break;
+ case HUD_STAT_SIZE:
+ e->size = *event.hudchange.v2s32data;
+ break;
}
delete event.hudchange.v3fdata;
delete event.hudchange.v2fdata;
delete event.hudchange.sdata;
+ delete event.hudchange.v2s32data;
}
else if (event.type == CE_SET_SKY)
{
@@ -3563,8 +3571,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
*/
if (show_hud)
{
- hud.drawHotbar(client.getHP(), client.getPlayerItem(),
- client.getBreath());
+ hud.drawHotbar(client.getPlayerItem());
}
/*