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author | RealBadAngel <mk@realbadangel.pl> | 2013-12-09 13:25:43 +0100 |
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committer | RealBadAngel <mk@realbadangel.pl> | 2013-12-09 13:28:50 +0100 |
commit | dae03382bf1e3abfcc33417c611b9194c7783b3f (patch) | |
tree | c74773f8136d4d9db008b9092a11d3d084182d08 /src/game.cpp | |
parent | 50b0e9f7a4916044b1938d461c9c4029b30569da (diff) | |
download | minetest-dae03382bf1e3abfcc33417c611b9194c7783b3f.tar.gz minetest-dae03382bf1e3abfcc33417c611b9194c7783b3f.tar.bz2 minetest-dae03382bf1e3abfcc33417c611b9194c7783b3f.zip |
Optimize shaders code. Add settings at compile time.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/src/game.cpp b/src/game.cpp index 68bd12b97..b67602f5a 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -815,44 +815,6 @@ public: services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3); services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3); - float enable_bumpmapping = 0; - if (g_settings->getBool("enable_bumpmapping")) - enable_bumpmapping = 1; - services->setPixelShaderConstant("enableBumpmapping", &enable_bumpmapping, 1); - - float enable_parallax_occlusion = 0; - if (g_settings->getBool("enable_parallax_occlusion")) { - enable_parallax_occlusion = 1; - float parallax_occlusion_scale = g_settings->getFloat("parallax_occlusion_scale"); - services->setPixelShaderConstant("parallaxOcclusionScale", ¶llax_occlusion_scale, 1); - float parallax_occlusion_bias = g_settings->getFloat("parallax_occlusion_bias"); - services->setPixelShaderConstant("parallaxOcclusionBias", ¶llax_occlusion_bias, 1); - } - services->setPixelShaderConstant("enableParallaxOcclusion", &enable_parallax_occlusion, 1); - - float enable_waving_water = 0; - if (g_settings->getBool("enable_waving_water")){ - enable_waving_water = 1; - float water_wave_height_f = g_settings->getFloat("water_wave_height"); - services->setVertexShaderConstant("waterWaveHeight", &water_wave_height_f, 1); - float water_wave_length_f = g_settings->getFloat("water_wave_length"); - services->setVertexShaderConstant("waterWaveLength", &water_wave_length_f, 1); - float water_wave_speed_f = g_settings->getFloat("water_wave_speed"); - services->setVertexShaderConstant("waterWaveSpeed", &water_wave_speed_f, 1); - } - services->setVertexShaderConstant("enableWavingWater", &enable_waving_water, 1); - - float enable_waving_leaves = 0; - if (g_settings->getBool("enable_waving_leaves")) - enable_waving_leaves = 1; - services->setVertexShaderConstant("enableWavingLeaves", &enable_waving_leaves, 1); - - float enable_waving_plants = 0; - if (g_settings->getBool("enable_waving_plants")) - enable_waving_plants = 1; - services->setVertexShaderConstant("enableWavingPlants", &enable_waving_plants, 1); - - // Normal map texture layer int layer1 = 1; int layer2 = 2; |