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authorPerttu Ahola <celeron55@gmail.com>2011-06-17 22:20:15 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-06-17 22:20:15 +0300
commitdc5319b6c9f2e39d93f2fa881403f36fc47ffaac (patch)
treeb59d8ef9888d4e4fb75be9a6ad178bc0e9632814 /src/game.cpp
parentd6b54514bfddac3a2b3fe2a1729b822a79a2e99a (diff)
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Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp
index ef574c348..eef27c805 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -32,6 +32,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "keycode.h"
#include "farmesh.h"
+// TODO: Move content-aware stuff to separate file
+#include "content_mapnode.h"
+
/*
Setting this to 1 enables a special camera mode that forces
the renderers to think that the camera statically points from