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authorrubenwardy <rubenwardy@gmail.com>2016-12-11 21:57:43 +0000
committerrubenwardy <rubenwardy@gmail.com>2016-12-12 13:20:18 +0000
commit0fdf24d64ab055a97e488eb3775cc7c721156d3c (patch)
treeaa8063616612122eb3ad032c7f1b8202a58ef7e7 /src/game.cpp
parentd9675d3d922a2c8f521102c9386d14c694fda365 (diff)
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Fix camera jumping on Android when panning past 0/360 mark
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp
index ea07accf8..966c23073 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1205,7 +1205,7 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
(*cur_formspec)->setFormSource(fs_src);
(*cur_formspec)->setTextDest(txt_dest);
}
-
+
}
#ifdef __ANDROID__
@@ -3362,8 +3362,8 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
{
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui) {
- cam->camera_yaw = g_touchscreengui->getYaw();
- cam->camera_pitch = g_touchscreengui->getPitch();
+ cam->camera_yaw += g_touchscreengui->getYawChange();
+ cam->camera_pitch = g_touchscreengui->getPitch();
} else {
#endif