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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-03-19 13:18:52 +0100
committerGitHub <noreply@github.com>2017-03-19 13:18:52 +0100
commit3c4ac70348db5375118d1e714a6d4681c3cfcd05 (patch)
tree351f00d7c980d4c2668d67d5b04fee9f09f9fe5d /src/game.cpp
parent2e3778ec0c1f77007d064d15310fa816e2a07e88 (diff)
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Refactor Game class (part 2) (#5422)
* showPauseMenu is now part of game * remove many flags parameters passed to game functions, use the member. * rename VolatileRunFlags to GameUIFlags (this will permit to share structure with client and CSM * updatePointedThing: remove pointer ref, we already have the pointer in rundata * move some attributes outside of VolatileRunFlags after renaming, to game class * rename statustext to m_statustext * make some const variables static * All those changes permit to reduce a little bit function class cost and will permit to interface CSM with some interesting Game flags * Expose GameUIFlags to client * Client now have GameUIFlags parameter and setters for other classes * Fix minimap show/hide in Lua because we now have access to the real flag
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp478
1 files changed, 216 insertions, 262 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 12c81bf2f..7d7da35e8 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -123,16 +123,15 @@ struct TextDestPlayerInventory : public TextDest {
Client *m_client;
};
-struct LocalFormspecHandler : public TextDest {
- LocalFormspecHandler();
-
- LocalFormspecHandler(std::string formname) :
+struct LocalFormspecHandler : public TextDest
+{
+ LocalFormspecHandler(std::string formname):
m_client(0)
{
m_formname = formname;
}
- LocalFormspecHandler(std::string formname, Client *client) :
+ LocalFormspecHandler(std::string formname, Client *client):
m_client(client)
{
m_formname = formname;
@@ -928,81 +927,6 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
#endif
/******************************************************************************/
-static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
- Client *client,
- IWritableTextureSource *tsrc, IrrlichtDevice *device,
- JoystickController *joystick, bool singleplayermode)
-{
-#ifdef __ANDROID__
- std::string control_text = strgettext("Default Controls:\n"
- "No menu visible:\n"
- "- single tap: button activate\n"
- "- double tap: place/use\n"
- "- slide finger: look around\n"
- "Menu/Inventory visible:\n"
- "- double tap (outside):\n"
- " -->close\n"
- "- touch stack, touch slot:\n"
- " --> move stack\n"
- "- touch&drag, tap 2nd finger\n"
- " --> place single item to slot\n"
- );
-#else
- std::string control_text = strgettext("Default Controls:\n"
- "- WASD: move\n"
- "- Space: jump/climb\n"
- "- Shift: sneak/go down\n"
- "- Q: drop item\n"
- "- I: inventory\n"
- "- Mouse: turn/look\n"
- "- Mouse left: dig/punch\n"
- "- Mouse right: place/use\n"
- "- Mouse wheel: select item\n"
- "- T: chat\n"
- );
-#endif
-
- float ypos = singleplayermode ? 0.5 : 0.1;
- std::ostringstream os;
-
- os << FORMSPEC_VERSION_STRING << SIZE_TAG
- << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
- << strgettext("Continue") << "]";
-
- if (!singleplayermode) {
- os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
- << strgettext("Change Password") << "]";
- }
-
-#ifndef __ANDROID__
- os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
- << strgettext("Sound Volume") << "]";
- os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
- << strgettext("Change Keys") << "]";
-#endif
- os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
- << strgettext("Exit to Menu") << "]";
- os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
- << strgettext("Exit to OS") << "]"
- << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
- << "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME_C "\n"
- << g_build_info << "\n"
- << "path_user = " << wrap_rows(porting::path_user, 20)
- << "\n;]";
-
- /* Create menu */
- /* Note: FormspecFormSource and LocalFormspecHandler *
- * are deleted by guiFormSpecMenu */
- FormspecFormSource *fs_src = new FormspecFormSource(os.str());
- LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
-
- create_formspec_menu(cur_formspec, client, device, joystick, fs_src, txt_dst);
- std::string con("btn_continue");
- (*cur_formspec)->setFocus(con);
- (*cur_formspec)->doPause = true;
-}
-
-/******************************************************************************/
static void updateChat(Client &client, f32 dtime, bool show_debug,
const v2u32 &screensize, bool show_chat, u32 show_profiler,
ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat)
@@ -1219,28 +1143,10 @@ struct Jitter {
struct RunStats {
u32 drawtime;
- u32 beginscenetime;
- u32 endscenetime;
Jitter dtime_jitter, busy_time_jitter;
};
-/* Flags that can, or may, change during main game loop
- */
-struct VolatileRunFlags {
- bool invert_mouse;
- bool show_chat;
- bool show_hud;
- bool show_minimap;
- bool force_fog_off;
- bool show_debug;
- bool show_profiler_graph;
- bool disable_camera_update;
- bool first_loop_after_window_activation;
- bool camera_offset_changed;
-};
-
-
/****************************************************************************
THE GAME
****************************************************************************/
@@ -1322,29 +1228,24 @@ protected:
void toggleCinematic();
void toggleAutorun();
- void toggleChat(bool *flag);
- void toggleHud(bool *flag);
- void toggleMinimap(bool *flag, bool show_hud,
- bool shift_pressed);
- void toggleFog(bool *flag);
- void toggleDebug(bool *show_debug,
- bool *show_profiler_graph, bool *show_wireframe);
- void toggleUpdateCamera(bool *flag);
- void toggleProfiler(u32 *profiler_current_page,
- u32 profiler_max_page);
+ void toggleChat();
+ void toggleHud();
+ void toggleMinimap(bool shift_pressed);
+ void toggleFog();
+ void toggleDebug();
+ void toggleUpdateCamera();
+ void toggleProfiler();
void increaseViewRange();
void decreaseViewRange();
void toggleFullViewRange();
- void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags,
- float dtime);
- void updateCameraOrientation(CameraOrientation *cam,
- const VolatileRunFlags &flags, float dtime);
+ void updateCameraDirection(CameraOrientation *cam, float dtime);
+ void updateCameraOrientation(CameraOrientation *cam, float dtime);
void updatePlayerControl(const CameraOrientation &cam);
void step(f32 *dtime);
void processClientEvents(CameraOrientation *cam);
- void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime);
+ void updateCamera(u32 busy_time, f32 dtime);
void updateSound(f32 dtime);
void processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug);
/*!
@@ -1362,8 +1263,7 @@ protected:
*/
PointedThing updatePointedThing(
const core::line3d<f32> &shootline, bool liquids_pointable,
- bool look_for_object, const v3s16 &camera_offset,
- ClientActiveObject *&selected_object);
+ bool look_for_object, const v3s16 &camera_offset);
void handlePointingAtNothing(const ItemStack &playerItem);
void handlePointingAtNode(const PointedThing &pointed, const ItemDefinition &playeritem_def,
const ToolCapabilities &playeritem_toolcap, f32 dtime);
@@ -1372,9 +1272,8 @@ protected:
void handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
const ToolCapabilities &playeritem_toolcap, f32 dtime);
void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
- const VolatileRunFlags &flags, const CameraOrientation &cam);
- void updateGui(const RunStats &stats, f32 dtime,
- const VolatileRunFlags &flags, const CameraOrientation &cam);
+ const CameraOrientation &cam);
+ void updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam);
void updateProfilerGraphs(ProfilerGraph *graph);
// Misc
@@ -1426,6 +1325,8 @@ protected:
#endif
private:
+ void showPauseMenu();
+
InputHandler *input;
Client *client;
@@ -1462,7 +1363,7 @@ private:
Minimap *mapper;
GameRunData runData;
- VolatileRunFlags flags;
+ GameUIFlags flags;
/* 'cache'
This class does take ownership/responsibily for cleaning up etc of any of
@@ -1494,7 +1395,7 @@ private:
gui::IGUIStaticText *guitext_profiler; // Profiler text
std::wstring infotext;
- std::wstring statustext;
+ std::wstring m_statustext;
KeyCache keycache;
@@ -1519,6 +1420,10 @@ private:
f32 m_cache_cam_smoothing;
f32 m_cache_fog_start;
+ bool m_invert_mouse;
+ bool m_first_loop_after_window_activation;
+ bool m_camera_offset_changed;
+
#ifdef __ANDROID__
bool m_cache_hold_aux1;
bool m_android_chat_open;
@@ -1547,7 +1452,10 @@ Game::Game() :
sky(NULL),
local_inventory(NULL),
hud(NULL),
- mapper(NULL)
+ mapper(NULL),
+ m_invert_mouse(false),
+ m_first_loop_after_window_activation(false),
+ m_camera_offset_changed(false)
{
g_settings->registerChangedCallback("doubletap_jump",
&settingChangedCallback, this);
@@ -1678,8 +1586,8 @@ bool Game::startup(bool *kill,
flags.show_chat = true;
flags.show_hud = true;
flags.show_debug = g_settings->getBool("show_debug");
- flags.invert_mouse = g_settings->getBool("invert_mouse");
- flags.first_loop_after_window_activation = true;
+ m_invert_mouse = g_settings->getBool("invert_mouse");
+ m_first_loop_after_window_activation = true;
if (!init(map_dir, address, port, gamespec))
return false;
@@ -1738,7 +1646,7 @@ void Game::run()
updateProfilers(stats, draw_times, dtime);
processUserInput(dtime);
// Update camera before player movement to avoid camera lag of one frame
- updateCameraDirection(&cam_view_target, &flags, dtime);
+ updateCameraDirection(&cam_view_target, dtime);
cam_view.camera_yaw += (cam_view_target.camera_yaw -
cam_view.camera_yaw) * m_cache_cam_smoothing;
cam_view.camera_pitch += (cam_view_target.camera_pitch -
@@ -1746,10 +1654,10 @@ void Game::run()
updatePlayerControl(cam_view);
step(&dtime);
processClientEvents(&cam_view_target);
- updateCamera(&flags, draw_times.busy_time, dtime);
+ updateCamera(draw_times.busy_time, dtime);
updateSound(dtime);
processPlayerInteraction(dtime, flags.show_hud, flags.show_debug);
- updateFrame(&graph, &stats, dtime, flags, cam_view);
+ updateFrame(&graph, &stats, dtime, cam_view);
updateProfilerGraphs(&graph);
// Update if minimap has been disabled by the server
@@ -2130,7 +2038,7 @@ bool Game::connectToServer(const std::string &playername,
playername.c_str(), password,
*draw_control, texture_src, shader_src,
itemdef_manager, nodedef_manager, sound, eventmgr,
- connect_address.isIPv6());
+ connect_address.isIPv6(), &flags);
if (!client)
return false;
@@ -2535,22 +2443,18 @@ void Game::processKeyInput()
openInventory();
} else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
if (!gui_chat_console->isOpenInhibited()) {
- show_pause_menu(&current_formspec, client,
- texture_src, device, &input->joystick,
- simple_singleplayer_mode);
+ showPauseMenu();
}
} else if (wasKeyDown(KeyType::CHAT)) {
openConsole(0.2, L"");
} else if (wasKeyDown(KeyType::CMD)) {
openConsole(0.2, L"/");
} else if (wasKeyDown(KeyType::CONSOLE)) {
- openConsole(core::clamp(
- g_settings->getFloat("console_height"), 0.1f, 1.0f));
+ openConsole(core::clamp(g_settings->getFloat("console_height"), 0.1f, 1.0f));
} else if (wasKeyDown(KeyType::FREEMOVE)) {
toggleFreeMove();
} else if (wasKeyDown(KeyType::JUMP)) {
toggleFreeMoveAlt();
- runData.reset_jump_timer = true;
} else if (wasKeyDown(KeyType::FASTMOVE)) {
toggleFast();
} else if (wasKeyDown(KeyType::NOCLIP)) {
@@ -2560,21 +2464,19 @@ void Game::processKeyInput()
} else if (wasKeyDown(KeyType::SCREENSHOT)) {
client->makeScreenshot(device);
} else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
- toggleHud(&flags.show_hud);
+ toggleHud();
} else if (wasKeyDown(KeyType::MINIMAP)) {
- toggleMinimap(&flags.show_minimap, flags.show_hud, isKeyDown(KeyType::SNEAK));
+ toggleMinimap(isKeyDown(KeyType::SNEAK));
} else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
- toggleChat(&flags.show_chat);
+ toggleChat();
} else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) {
- toggleFog(&flags.force_fog_off);
+ toggleFog();
} else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
- toggleUpdateCamera(&flags.disable_camera_update);
+ toggleUpdateCamera();
} else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
- toggleDebug(&flags.show_debug, &flags.show_profiler_graph,
- &draw_control->show_wireframe);
+ toggleDebug();
} else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
- toggleProfiler(&runData.profiler_current_page,
- runData.profiler_max_page);
+ toggleProfiler();
} else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
increaseViewRange();
} else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
@@ -2605,7 +2507,7 @@ void Game::processKeyInput()
}
if (quicktune->hasMessage()) {
- statustext = utf8_to_wide(quicktune->getMessage());
+ m_statustext = utf8_to_wide(quicktune->getMessage());
runData.statustext_time = 0.0f;
}
}
@@ -2731,9 +2633,9 @@ void Game::toggleFreeMove()
g_settings->set("free_move", bool_to_cstr(free_move));
runData.statustext_time = 0;
- statustext = msg[free_move];
+ m_statustext = msg[free_move];
if (free_move && !client->checkPrivilege("fly"))
- statustext += L" (note: no 'fly' privilege)";
+ m_statustext += L" (note: no 'fly' privilege)";
}
@@ -2741,6 +2643,8 @@ void Game::toggleFreeMoveAlt()
{
if (m_cache_doubletap_jump && runData.jump_timer < 0.2f)
toggleFreeMove();
+
+ runData.reset_jump_timer = true;
}
@@ -2751,12 +2655,12 @@ void Game::toggleFast()
g_settings->set("fast_move", bool_to_cstr(fast_move));
runData.statustext_time = 0;
- statustext = msg[fast_move];
+ m_statustext = msg[fast_move];
bool has_fast_privs = client->checkPrivilege("fast");
if (fast_move && !has_fast_privs)
- statustext += L" (note: no 'fast' privilege)";
+ m_statustext += L" (note: no 'fast' privilege)";
#ifdef __ANDROID__
m_cache_hold_aux1 = fast_move && has_fast_privs;
@@ -2771,10 +2675,10 @@ void Game::toggleNoClip()
g_settings->set("noclip", bool_to_cstr(noclip));
runData.statustext_time = 0;
- statustext = msg[noclip];
+ m_statustext = msg[noclip];
if (noclip && !client->checkPrivilege("noclip"))
- statustext += L" (note: no 'noclip' privilege)";
+ m_statustext += L" (note: no 'noclip' privilege)";
}
void Game::toggleCinematic()
@@ -2784,7 +2688,7 @@ void Game::toggleCinematic()
g_settings->set("cinematic", bool_to_cstr(cinematic));
runData.statustext_time = 0;
- statustext = msg[cinematic];
+ m_statustext = msg[cinematic];
}
// Add WoW-style autorun by toggling continuous forward.
@@ -2795,32 +2699,31 @@ void Game::toggleAutorun()
g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
runData.statustext_time = 0;
- statustext = msg[autorun_enabled ? 1 : 0];
+ m_statustext = msg[autorun_enabled ? 1 : 0];
}
-void Game::toggleChat(bool *flag)
+void Game::toggleChat()
{
static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" };
- *flag = !*flag;
+ flags.show_chat = !flags.show_chat;
runData.statustext_time = 0;
- statustext = msg[*flag];
+ m_statustext = msg[flags.show_chat];
}
-void Game::toggleHud(bool *flag)
+void Game::toggleHud()
{
static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" };
- *flag = !*flag;
+ flags.show_hud = !flags.show_hud;
runData.statustext_time = 0;
- statustext = msg[*flag];
+ m_statustext = msg[flags.show_hud];
}
-void Game::toggleMinimap(bool *flag,
- bool show_hud, bool shift_pressed)
+void Game::toggleMinimap(bool shift_pressed)
{
- if (!show_hud || !g_settings->getBool("enable_minimap"))
+ if (!flags.show_hud || !g_settings->getBool("enable_minimap"))
return;
if (shift_pressed) {
@@ -2836,30 +2739,30 @@ void Game::toggleMinimap(bool *flag,
mode = (MinimapMode)((int)mode + 1);
}
- *flag = true;
+ flags.show_minimap = true;
switch (mode) {
case MINIMAP_MODE_SURFACEx1:
- statustext = L"Minimap in surface mode, Zoom x1";
+ m_statustext = L"Minimap in surface mode, Zoom x1";
break;
case MINIMAP_MODE_SURFACEx2:
- statustext = L"Minimap in surface mode, Zoom x2";
+ m_statustext = L"Minimap in surface mode, Zoom x2";
break;
case MINIMAP_MODE_SURFACEx4:
- statustext = L"Minimap in surface mode, Zoom x4";
+ m_statustext = L"Minimap in surface mode, Zoom x4";
break;
case MINIMAP_MODE_RADARx1:
- statustext = L"Minimap in radar mode, Zoom x1";
+ m_statustext = L"Minimap in radar mode, Zoom x1";
break;
case MINIMAP_MODE_RADARx2:
- statustext = L"Minimap in radar mode, Zoom x2";
+ m_statustext = L"Minimap in radar mode, Zoom x2";
break;
case MINIMAP_MODE_RADARx4:
- statustext = L"Minimap in radar mode, Zoom x4";
+ m_statustext = L"Minimap in radar mode, Zoom x4";
break;
default:
mode = MINIMAP_MODE_OFF;
- *flag = false;
- statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ?
+ flags.show_minimap = false;
+ m_statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ?
L"Minimap hidden" : L"Minimap disabled by server";
}
@@ -2867,76 +2770,77 @@ void Game::toggleMinimap(bool *flag,
mapper->setMinimapMode(mode);
}
-void Game::toggleFog(bool *flag)
+void Game::toggleFog()
{
static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" };
- *flag = !*flag;
+ flags.force_fog_off = !flags.force_fog_off;
runData.statustext_time = 0;
- statustext = msg[*flag];
+ m_statustext = msg[flags.force_fog_off];
}
-void Game::toggleDebug(bool *show_debug, bool *show_profiler_graph, bool *show_wireframe)
+void Game::toggleDebug()
{
// Initial / 4x toggle: Chat only
// 1x toggle: Debug text with chat
// 2x toggle: Debug text with profiler graph
// 3x toggle: Debug text and wireframe
- if (!*show_debug) {
- *show_debug = true;
- *show_profiler_graph = false;
- *show_wireframe = false;
- statustext = L"Debug info shown";
- } else if (!*show_profiler_graph && !*show_wireframe) {
- *show_profiler_graph = true;
- statustext = L"Profiler graph shown";
- } else if (!*show_wireframe && client->checkPrivilege("debug")) {
- *show_profiler_graph = false;
- *show_wireframe = true;
- statustext = L"Wireframe shown";
+ if (!flags.show_debug) {
+ flags.show_debug = true;
+ flags.show_profiler_graph = false;
+ draw_control->show_wireframe = false;
+ m_statustext = L"Debug info shown";
+ } else if (!flags.show_profiler_graph && !draw_control->show_wireframe) {
+ flags.show_profiler_graph = true;
+ m_statustext = L"Profiler graph shown";
+ } else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
+ flags.show_profiler_graph = false;
+ draw_control->show_wireframe = true;
+ m_statustext = L"Wireframe shown";
} else {
- *show_debug = false;
- *show_profiler_graph = false;
- *show_wireframe = false;
+ flags.show_debug = false;
+ flags.show_profiler_graph = false;
+ draw_control->show_wireframe = false;
if (client->checkPrivilege("debug")) {
- statustext = L"Debug info, profiler graph, and wireframe hidden";
+ m_statustext = L"Debug info, profiler graph, and wireframe hidden";
} else {
- statustext = L"Debug info and profiler graph hidden";
+ m_statustext = L"Debug info and profiler graph hidden";
}
}
runData.statustext_time = 0;
}
-void Game::toggleUpdateCamera(bool *flag)
+void Game::toggleUpdateCamera()
{
static const wchar_t *msg[] = {
L"Camera update enabled",
L"Camera update disabled"
};
- *flag = !*flag;
+ flags.disable_camera_update = !flags.disable_camera_update;
runData.statustext_time = 0;
- statustext = msg[*flag];
+ m_statustext = msg[flags.disable_camera_update];
}
-void Game::toggleProfiler(u32 *profiler_current_page, u32 profiler_max_page)
+void Game::toggleProfiler()
{
- *profiler_current_page = (*profiler_current_page + 1) % (profiler_max_page + 1);
+ runData.profiler_current_page =
+ (runData.profiler_current_page + 1) % (runData.profiler_max_page + 1);
// FIXME: This updates the profiler with incomplete values
- update_profiler_gui(guitext_profiler, g_fontengine, *profiler_current_page,
- profiler_max_page, driver->getScreenSize().Height);
+ update_profiler_gui(guitext_profiler, g_fontengine, runData.profiler_current_page,
+ runData.profiler_max_page, driver->getScreenSize().Height);
- if (*profiler_current_page != 0) {
+ if (runData.profiler_current_page != 0) {
std::wstringstream sstr;
- sstr << "Profiler shown (page " << *profiler_current_page
- << " of " << profiler_max_page << ")";
- statustext = sstr.str();
+ sstr << "Profiler shown (page " << runData.profiler_current_page
+ << " of " << runData.profiler_max_page << ")";
+ m_statustext = sstr.str();
} else {
- statustext = L"Profiler hidden";
+ m_statustext = L"Profiler hidden";
}
runData.statustext_time = 0;
}
@@ -2949,10 +2853,10 @@ void Game::increaseViewRange()
if (range_new > 4000) {
range_new = 4000;
- statustext = utf8_to_wide("Viewing range is at maximum: "
+ m_statustext = utf8_to_wide("Viewing range is at maximum: "
+ itos(range_new));
} else {
- statustext = utf8_to_wide("Viewing range changed to "
+ m_statustext = utf8_to_wide("Viewing range changed to "
+ itos(range_new));
}
g_settings->set("viewing_range", itos(range_new));
@@ -2967,10 +2871,10 @@ void Game::decreaseViewRange()
if (range_new < 20) {
range_new = 20;
- statustext = utf8_to_wide("Viewing range is at minimum: "
+ m_statustext = utf8_to_wide("Viewing range is at minimum: "
+ itos(range_new));
} else {
- statustext = utf8_to_wide("Viewing range changed to "
+ m_statustext = utf8_to_wide("Viewing range changed to "
+ itos(range_new));
}
g_settings->set("viewing_range", itos(range_new));
@@ -2987,13 +2891,12 @@ void Game::toggleFullViewRange()
draw_control->range_all = !draw_control->range_all;
infostream << msg[draw_control->range_all] << std::endl;
- statustext = msg[draw_control->range_all];
+ m_statustext = msg[draw_control->range_all];
runData.statustext_time = 0;
}
-void Game::updateCameraDirection(CameraOrientation *cam,
- VolatileRunFlags *flags, float dtime)
+void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
{
if ((device->isWindowActive() && noMenuActive()) || random_input) {
@@ -3005,10 +2908,10 @@ void Game::updateCameraDirection(CameraOrientation *cam,
}
#endif
- if (flags->first_loop_after_window_activation)
- flags->first_loop_after_window_activation = false;
+ if (m_first_loop_after_window_activation)
+ m_first_loop_after_window_activation = false;
else
- updateCameraOrientation(cam, *flags, dtime);
+ updateCameraOrientation(cam, dtime);
input->setMousePos((driver->getScreenSize().Width / 2),
(driver->getScreenSize().Height / 2));
@@ -3016,18 +2919,17 @@ void Game::updateCameraDirection(CameraOrientation *cam,
#ifndef ANDROID
// Mac OSX gets upset if this is set every frame
- if (device->getCursorControl()->isVisible() == false)
+ if (!device->getCursorControl()->isVisible())
device->getCursorControl()->setVisible(true);
#endif
- if (!flags->first_loop_after_window_activation)
- flags->first_loop_after_window_activation = true;
+ if (!m_first_loop_after_window_activation)
+ m_first_loop_after_window_activation = true;
}
}
-void Game::updateCameraOrientation(CameraOrientation *cam,
- const VolatileRunFlags &flags, float dtime)
+void Game::updateCameraOrientation(CameraOrientation *cam, float dtime)
{
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui) {
@@ -3039,8 +2941,7 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
- if (flags.invert_mouse
- || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
+ if (m_invert_mouse || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
dy = -dy;
}
@@ -3053,10 +2954,8 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
if (m_cache_enable_joysticks) {
f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
- cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) *
- c;
- cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) *
- c;
+ cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) * c;
+ cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) * c;
}
cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
@@ -3355,7 +3254,7 @@ void Game::processClientEvents(CameraOrientation *cam)
}
-void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime)
+void Game::updateCamera(u32 busy_time, f32 dtime)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
@@ -3411,13 +3310,13 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime)
f32 camera_fov = camera->getFovMax();
v3s16 camera_offset = camera->getOffset();
- flags->camera_offset_changed = (camera_offset != old_camera_offset);
+ m_camera_offset_changed = (camera_offset != old_camera_offset);
- if (!flags->disable_camera_update) {
+ if (!flags.disable_camera_update) {
client->getEnv().getClientMap().updateCamera(camera_position,
camera_direction, camera_fov, camera_offset);
- if (flags->camera_offset_changed) {
+ if (m_camera_offset_changed) {
client->updateCameraOffset(camera_offset);
client->getEnv().updateCameraOffset(camera_offset);
@@ -3511,9 +3410,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
PointedThing pointed = updatePointedThing(shootline,
playeritem_def.liquids_pointable,
!runData.ldown_for_dig,
- camera_offset,
- // output
- runData.selected_object);
+ camera_offset);
if (pointed != runData.pointed_old) {
infostream << "Pointing at " << pointed.dump() << std::endl;
@@ -3604,8 +3501,7 @@ PointedThing Game::updatePointedThing(
const core::line3d<f32> &shootline,
bool liquids_pointable,
bool look_for_object,
- const v3s16 &camera_offset,
- ClientActiveObject *&selected_object)
+ const v3s16 &camera_offset)
{
std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
selectionboxes->clear();
@@ -3616,21 +3512,21 @@ PointedThing Game::updatePointedThing(
ClientMap &map = client->getEnv().getClientMap();
INodeDefManager *nodedef=client->getNodeDefManager();
- selected_object = NULL;
+ runData.selected_object = NULL;
PointedThing result=client->getEnv().getPointedThing(
shootline, liquids_pointable, look_for_object);
if (result.type == POINTEDTHING_OBJECT) {
- selected_object = client->getEnv().getActiveObject(result.object_id);
- if (show_entity_selectionbox && selected_object->doShowSelectionBox()) {
- aabb3f *selection_box = selected_object->getSelectionBox();
+ runData.selected_object = client->getEnv().getActiveObject(result.object_id);
+ if (show_entity_selectionbox && runData.selected_object->doShowSelectionBox()) {
+ aabb3f *selection_box = runData.selected_object->getSelectionBox();
// Box should exist because object was
// returned in the first place
assert(selection_box);
- v3f pos = selected_object->getPosition();
+ v3f pos = runData.selected_object->getPosition();
selectionboxes->push_back(aabb3f(
selection_box->MinEdge, selection_box->MaxEdge));
selectionboxes->push_back(
@@ -3981,7 +3877,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
- const VolatileRunFlags &flags, const CameraOrientation &cam)
+ const CameraOrientation &cam)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
@@ -4015,13 +3911,11 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
/ 255.0;
}
- float time_of_day = runData.time_of_day;
float time_of_day_smooth = runData.time_of_day_smooth;
+ float time_of_day = client->getEnv().getTimeOfDayF();
- time_of_day = client->getEnv().getTimeOfDayF();
-
- const float maxsm = 0.05;
- const float todsm = 0.05;
+ static const float maxsm = 0.05;
+ static const float todsm = 0.05;
if (fabs(time_of_day - time_of_day_smooth) > maxsm &&
fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
@@ -4138,13 +4032,13 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
v3f camera_direction = camera->getDirection();
if (runData.update_draw_list_timer >= 0.2
|| runData.update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
- || flags.camera_offset_changed) {
+ || m_camera_offset_changed) {
runData.update_draw_list_timer = 0;
client->getEnv().getClientMap().updateDrawList(driver);
runData.update_draw_list_last_cam_dir = camera_direction;
}
- updateGui(*stats, dtime, flags, cam);
+ updateGui(*stats, dtime, cam);
/*
make sure menu is on top
@@ -4167,11 +4061,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
video::SColor skycolor = sky->getSkyColor();
TimeTaker tt_draw("mainloop: draw");
- {
- TimeTaker timer("beginScene");
- driver->beginScene(true, true, skycolor);
- stats->beginscenetime = timer.stop(true);
- }
+ driver->beginScene(true, true, skycolor);
draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper,
guienv, screensize, skycolor, flags.show_hud,
@@ -4216,11 +4106,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
/*
End scene
*/
- {
- TimeTaker timer("endScene");
- driver->endScene();
- stats->endscenetime = timer.stop(true);
- }
+ driver->endScene();
stats->drawtime = tt_draw.stop(true);
g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
@@ -4238,8 +4124,7 @@ inline static const char *yawToDirectionString(int yaw)
}
-void Game::updateGui(const RunStats &stats, f32 dtime, const VolatileRunFlags &flags,
- const CameraOrientation &cam)
+void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam)
{
v2u32 screensize = driver->getScreenSize();
LocalPlayer *player = client->getEnv().getLocalPlayer();
@@ -4319,19 +4204,19 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const VolatileRunFlags &f
float statustext_time_max = 1.5;
- if (!statustext.empty()) {
+ if (!m_statustext.empty()) {
runData.statustext_time += dtime;
if (runData.statustext_time >= statustext_time_max) {
- statustext = L"";
+ m_statustext = L"";
runData.statustext_time = 0;
}
}
- setStaticText(guitext_status, statustext.c_str());
- guitext_status->setVisible(!statustext.empty());
+ setStaticText(guitext_status, m_statustext.c_str());
+ guitext_status->setVisible(!m_statustext.empty());
- if (!statustext.empty()) {
+ if (!m_statustext.empty()) {
s32 status_width = guitext_status->getTextWidth();
s32 status_height = guitext_status->getTextHeight();
s32 status_y = screensize.Y - 150;
@@ -4485,6 +4370,75 @@ void Game::extendedResourceCleanup()
<< " (note: irrlicht doesn't support removing renderers)" << std::endl;
}
+void Game::showPauseMenu()
+{
+#ifdef __ANDROID__
+ static const std::string control_text = strgettext("Default Controls:\n"
+ "No menu visible:\n"
+ "- single tap: button activate\n"
+ "- double tap: place/use\n"
+ "- slide finger: look around\n"
+ "Menu/Inventory visible:\n"
+ "- double tap (outside):\n"
+ " -->close\n"
+ "- touch stack, touch slot:\n"
+ " --> move stack\n"
+ "- touch&drag, tap 2nd finger\n"
+ " --> place single item to slot\n"
+ );
+#else
+ static const std::string control_text = strgettext("Default Controls:\n"
+ "- WASD: move\n"
+ "- Space: jump/climb\n"
+ "- Shift: sneak/go down\n"
+ "- Q: drop item\n"
+ "- I: inventory\n"
+ "- Mouse: turn/look\n"
+ "- Mouse left: dig/punch\n"
+ "- Mouse right: place/use\n"
+ "- Mouse wheel: select item\n"
+ "- T: chat\n"
+ );
+#endif
+
+ float ypos = simple_singleplayer_mode ? 0.5 : 0.1;
+ std::ostringstream os;
+
+ os << FORMSPEC_VERSION_STRING << SIZE_TAG
+ << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
+ << strgettext("Continue") << "]";
+
+ if (!simple_singleplayer_mode) {
+ os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
+ << strgettext("Change Password") << "]";
+ }
+
+#ifndef __ANDROID__
+ os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
+ << strgettext("Sound Volume") << "]";
+ os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
+ << strgettext("Change Keys") << "]";
+#endif
+ os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
+ << strgettext("Exit to Menu") << "]";
+ os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
+ << strgettext("Exit to OS") << "]"
+ << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
+ << "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME_C "\n"
+ << g_build_info << "\n"
+ << "path_user = " << wrap_rows(porting::path_user, 20)
+ << "\n;]";
+
+ /* Create menu */
+ /* Note: FormspecFormSource and LocalFormspecHandler *
+ * are deleted by guiFormSpecMenu */
+ FormspecFormSource *fs_src = new FormspecFormSource(os.str());
+ LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
+
+ create_formspec_menu(&current_formspec, client, device, &input->joystick, fs_src, txt_dst);
+ current_formspec->setFocus("btn_continue");
+ current_formspec->doPause = true;
+}
/****************************************************************************/
/****************************************************************************