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authorTriBlade9 <triblade9@mail.com>2016-04-14 02:15:41 -0700
committerest31 <MTest31@outlook.com>2016-04-14 11:20:11 +0200
commit6530ed4dd8e8304a6f7769b05bd776535c9c3abc (patch)
tree1b88fef629af0b904089d5ee20d55cac9d108553 /src/game.cpp
parentb5f6d41eedca983a98470fdb97b5732e08802d24 (diff)
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Add option to disable entity selectionboxes. (#3992)
Setting only loaded once, default value is to enable them.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index c1f80c5a1..d513517b7 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -329,6 +329,8 @@ PointedThing getPointedThing(Client *client, Hud *hud, const v3f &player_positio
std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
selectionboxes->clear();
+ static const bool show_entity_selectionbox = g_settings->getBool("show_entity_selectionbox");
+
selected_object = NULL;
INodeDefManager *nodedef = client->getNodeDefManager();
@@ -342,7 +344,8 @@ PointedThing getPointedThing(Client *client, Hud *hud, const v3f &player_positio
camera_position, shootline);
if (selected_object != NULL) {
- if (selected_object->doShowSelectionBox()) {
+ if (show_entity_selectionbox &&
+ selected_object->doShowSelectionBox()) {
aabb3f *selection_box = selected_object->getSelectionBox();
// Box should exist because object was
// returned in the first place