summaryrefslogtreecommitdiff
path: root/src/game.cpp
diff options
context:
space:
mode:
authorRealBadAngel <maciej.kasatkin@o2.pl>2016-02-21 06:50:41 +0100
committerparamat <mat.gregory@virginmedia.com>2016-11-12 06:41:04 +0000
commit68f5b877c72cf91106ac343673f8a31b9712a470 (patch)
treed9706d8b21a613c40e7ecf6eb254f41d5ca980ba /src/game.cpp
parent8a1a9fdc24d29419422f0fb41095fd0388c4be9e (diff)
downloadminetest-68f5b877c72cf91106ac343673f8a31b9712a470.tar.gz
minetest-68f5b877c72cf91106ac343673f8a31b9712a470.tar.bz2
minetest-68f5b877c72cf91106ac343673f8a31b9712a470.zip
Halo: Highlight selected face
This is a slightly modified and cleaned up version of #3774 by RealBadAngel. By sofar: Remove color change (just make it lighter) and some minor cleanups.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 33795abc5..e0ffa1be5 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -362,6 +362,7 @@ PointedThing getPointedThing(Client *client, Hud *hud, const v3f &player_positio
min_distance = (selected_object->getPosition() - camera_position).getLength();
+ hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0));
result.type = POINTEDTHING_OBJECT;
result.object_id = selected_object->getId();
}
@@ -473,6 +474,7 @@ PointedThing getPointedThing(Client *client, Hud *hud, const v3f &player_positio
if (!facebox.intersectsWithLine(shootline))
continue;
result.node_abovesurface = pointed_pos + facedir;
+ hud->setSelectedFaceNormal(v3f(facedir.X, facedir.Y, facedir.Z));
face_min_distance = distance;
}
}