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authorHybrid Dog <ovvv@web.de>2017-04-10 22:07:52 +0200
committerparamat <mat.gregory@virginmedia.com>2017-04-19 02:01:15 +0100
commit858c72297409ca54092c3c908279d2a05fef58cd (patch)
tree9f2371377a60794da21381735cb496eb8efb92a2 /src/game.cpp
parentcf37a5569002e83cc4d6916b39118ceba134da1b (diff)
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Tools: Fix tool digging speed limit
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 198baeca3..bcf378e4e 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -3888,13 +3888,6 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
if (runData.nodig_delay_timer > 0.3)
runData.nodig_delay_timer = 0.3;
- // We want a slight delay to very little
- // time consuming nodes
- const float mindelay = 0.15;
-
- if (runData.nodig_delay_timer < mindelay)
- runData.nodig_delay_timer = mindelay;
-
bool is_valid_position;
MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
if (is_valid_position) {