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author | Loic Blot <loic.blot@unix-experience.fr> | 2016-10-08 10:38:04 +0200 |
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committer | Ner'zhul <nerzhul@users.noreply.github.com> | 2016-10-08 11:36:28 +0200 |
commit | 8bcd10b872bc88c6f474913d6efb8d53c50c5ae1 (patch) | |
tree | 39a8af0048ed642eddc43c74ab9f736558663e9d /src/game.cpp | |
parent | 0264e38bff12a3c6b81231ac1f6cd281179df744 (diff) | |
download | minetest-8bcd10b872bc88c6f474913d6efb8d53c50c5ae1.tar.gz minetest-8bcd10b872bc88c6f474913d6efb8d53c50c5ae1.tar.bz2 minetest-8bcd10b872bc88c6f474913d6efb8d53c50c5ae1.zip |
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
* LocalPlayer take ownership of maxHudId as it's the only caller
* RemotePlayer take ownership of day night ratio as it's the only user
* Pass getPlayerControl as const reference to prevent object copy on each call (perf improvement in ObjectRef::l_get_player_control call)
* getPlayerSAO is now only RemotePlayer call
* get/setHotbarItemCount is now RemotePlayer owned
* Server: Use RemotePlayer instead of Player object on concerned call to properly fix the object type
* PlayerSAO now uses RemotePlayer instead of Player because it's only server side
* ObjectRef::getplayer also returns RemotePlayer as it's linked with PlayerSAO
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index 22d9ffef6..5bb08e27a 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2851,7 +2851,7 @@ void Game::processItemSelection(u16 *new_playeritem) s32 wheel = input->getMouseWheel(); u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1, - player->hud_hotbar_itemcount - 1); + player->hud_hotbar_itemcount - 1); s32 dir = wheel; |