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authorKahrl <kahrl@gmx.net>2013-05-04 02:08:52 +0200
committerKahrl <kahrl@gmx.net>2013-05-26 00:23:33 +0200
commit96fe1de8322a57ad82fcab3540c1eb44f74b9989 (patch)
tree44bc5db4e9d002f2a1fb6506db72e390cabae249 /src/game.cpp
parent730d316efe18c57760cd5ec518a6191ac271ce61 (diff)
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Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 921cce327..4f0d1b663 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1987,7 +1987,7 @@ void the_game(
{
s32 wheel = input->getMouseWheel();
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
- hud.hotbar_itemcount-1);
+ player->hud_hotbar_itemcount-1);
if(wheel < 0)
{
@@ -2011,7 +2011,7 @@ void the_game(
const KeyPress *kp = NumberKey + (i + 1) % 10;
if(input->wasKeyDown(*kp))
{
- if(i < PLAYER_INVENTORY_SIZE && i < hud.hotbar_itemcount)
+ if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
{
new_playeritem = i;