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authorJeija <norrepli@gmail.com>2013-01-04 15:19:16 +0100
committerPilzAdam <PilzAdam@gmx.de>2013-01-04 18:33:53 +0100
commitb50da63852f2a2360d07cc2f1e29fc6844b15ccc (patch)
tree7eed7ae64db23162d34aa8f9d0bbfe7209491a01 /src/game.cpp
parent5bc14e2fe45f12cdb69d302807d05985ee5552ee (diff)
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Repeated right clicking when holding the right mouse button
Configure using repeat_rightclick_time in minetest.conf
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 42863ff37..fdb083ff1 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1335,6 +1335,8 @@ void the_game(
float time_of_day = 0;
float time_of_day_smooth = 0;
+ float repeat_rightclick_timer = 0;
+
/*
Shader constants
*/
@@ -2266,6 +2268,9 @@ void the_game(
bool left_punch = false;
soundmaker.m_player_leftpunch_sound.name = "";
+ if(input->getRightState())
+ repeat_rightclick_timer += dtime;
+
if(playeritem_usable && input->getLeftState())
{
if(input->getLeftClicked())
@@ -2406,8 +2411,10 @@ void the_game(
camera.setDigging(0); // left click animation
}
- if(input->getRightClicked())
+ if(input->getRightClicked() ||
+ repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time"))
{
+ repeat_rightclick_timer = 0;
infostream<<"Ground right-clicked"<<std::endl;
// Sign special case, at least until formspec is properly implemented.