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authorCraig Robbins <kde.psych@gmail.com>2015-03-06 20:21:51 +1000
committerCraig Robbins <kde.psych@gmail.com>2015-03-07 22:41:47 +1000
commitced6d20295a8263757d57c02a07ffcb66688a163 (patch)
treea44527357c1ffccb88bf479686735aef168d15c1 /src/game.cpp
parenta603a767877b94b4d3bc4d3de8d762fbc56a583d (diff)
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For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index be8d4e679..7b6d2a3c1 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -3112,7 +3112,7 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
u32 new_id = player->addHud(e);
//if this isn't true our huds aren't consistent
- assert(new_id == id);
+ sanity_check(new_id == id);
delete event.hudadd.pos;
delete event.hudadd.name;