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authorsapier <Sapier at GMX dot net>2014-05-25 14:34:32 +0200
committersapier <Sapier at GMX dot net>2014-05-31 22:32:44 +0200
commitd76b8c6e7ca96b33b706ef42a8e301531c592fea (patch)
treea59d14f8f3010363faf596cb0acdfddd5d105ac0 /src/game.cpp
parent5bd2aea663945d467744749579a1812f2e47bde7 (diff)
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Small cleanup of hud add/remove code
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp75
1 files changed, 31 insertions, 44 deletions
diff --git a/src/game.cpp b/src/game.cpp
index ef0d3a556..a3f73465b 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2333,16 +2333,13 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
{
// Read client events
- for(;;)
- {
+ for(;;) {
ClientEvent event = client.getClientEvent();
- if(event.type == CE_NONE)
- {
+ if(event.type == CE_NONE) {
break;
}
else if(event.type == CE_PLAYER_DAMAGE &&
- client.getHP() != 0)
- {
+ client.getHP() != 0) {
//u16 damage = event.player_damage.amount;
//infostream<<"Player damage: "<<damage<<std::endl;
@@ -2356,13 +2353,11 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
gamedef->event()->put(e);
}
- else if(event.type == CE_PLAYER_FORCE_MOVE)
- {
+ else if(event.type == CE_PLAYER_FORCE_MOVE) {
camera_yaw = event.player_force_move.yaw;
camera_pitch = event.player_force_move.pitch;
}
- else if(event.type == CE_DEATHSCREEN)
- {
+ else if(event.type == CE_DEATHSCREEN) {
show_deathscreen(&current_formspec, &client, gamedef, tsrc,
device, &client);
@@ -2376,8 +2371,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
player->hurt_tilt_strength = 0;
}
- else if (event.type == CE_SHOW_FORMSPEC)
- {
+ else if (event.type == CE_SHOW_FORMSPEC) {
FormspecFormSource* fs_src =
new FormspecFormSource(*(event.show_formspec.formspec));
TextDestPlayerInventory* txt_dst =
@@ -2389,8 +2383,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
delete(event.show_formspec.formspec);
delete(event.show_formspec.formname);
}
- else if(event.type == CE_SPAWN_PARTICLE)
- {
+ else if(event.type == CE_SPAWN_PARTICLE) {
LocalPlayer* player = client.getEnv().getLocalPlayer();
video::ITexture *texture =
gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
@@ -2407,8 +2400,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
v2f(0.0, 0.0),
v2f(1.0, 1.0));
}
- else if(event.type == CE_ADD_PARTICLESPAWNER)
- {
+ else if(event.type == CE_ADD_PARTICLESPAWNER) {
LocalPlayer* player = client.getEnv().getLocalPlayer();
video::ITexture *texture =
gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
@@ -2431,15 +2423,15 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
texture,
event.add_particlespawner.id);
}
- else if(event.type == CE_DELETE_PARTICLESPAWNER)
- {
+ else if(event.type == CE_DELETE_PARTICLESPAWNER) {
delete_particlespawner (event.delete_particlespawner.id);
}
- else if (event.type == CE_HUDADD)
- {
+ else if (event.type == CE_HUDADD) {
u32 id = event.hudadd.id;
- size_t nhudelem = player->hud.size();
- if (id > nhudelem || (id < nhudelem && player->hud[id])) {
+
+ HudElement *e = player->getHud(id);
+
+ if (e != NULL) {
delete event.hudadd.pos;
delete event.hudadd.name;
delete event.hudadd.scale;
@@ -2451,7 +2443,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
continue;
}
- HudElement *e = new HudElement;
+ e = new HudElement;
e->type = (HudElementType)event.hudadd.type;
e->pos = *event.hudadd.pos;
e->name = *event.hudadd.name;
@@ -2465,10 +2457,9 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
e->world_pos = *event.hudadd.world_pos;
e->size = *event.hudadd.size;
- if (id == nhudelem)
- player->hud.push_back(e);
- else
- player->hud[id] = e;
+ u32 new_id = player->addHud(e);
+ //if this isn't true our huds aren't consistent
+ assert(new_id == id);
delete event.hudadd.pos;
delete event.hudadd.name;
@@ -2479,18 +2470,17 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
delete event.hudadd.world_pos;
delete event.hudadd.size;
}
- else if (event.type == CE_HUDRM)
- {
- u32 id = event.hudrm.id;
- if (id < player->hud.size() && player->hud[id]) {
- delete player->hud[id];
- player->hud[id] = NULL;
- }
+ else if (event.type == CE_HUDRM) {
+ HudElement* e = player->removeHud(event.hudrm.id);
+
+ if (e != NULL)
+ delete (e);
}
- else if (event.type == CE_HUDCHANGE)
- {
+ else if (event.type == CE_HUDCHANGE) {
u32 id = event.hudchange.id;
- if (id >= player->hud.size() || !player->hud[id]) {
+ HudElement* e = player->getHud(id);
+ if (e == NULL)
+ {
delete event.hudchange.v3fdata;
delete event.hudchange.v2fdata;
delete event.hudchange.sdata;
@@ -2498,7 +2488,6 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
continue;
}
- HudElement* e = player->hud[id];
switch (event.hudchange.stat) {
case HUD_STAT_POS:
e->pos = *event.hudchange.v2fdata;
@@ -2540,19 +2529,18 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
delete event.hudchange.sdata;
delete event.hudchange.v2s32data;
}
- else if (event.type == CE_SET_SKY)
- {
+ else if (event.type == CE_SET_SKY) {
sky->setVisible(false);
if(skybox){
skybox->drop();
skybox = NULL;
}
// Handle according to type
- if(*event.set_sky.type == "regular"){
+ if(*event.set_sky.type == "regular") {
sky->setVisible(true);
}
else if(*event.set_sky.type == "skybox" &&
- event.set_sky.params->size() == 6){
+ event.set_sky.params->size() == 6) {
sky->setFallbackBgColor(*event.set_sky.bgcolor);
skybox = smgr->addSkyBoxSceneNode(
tsrc->getTexture((*event.set_sky.params)[0]),
@@ -2574,8 +2562,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
delete event.set_sky.type;
delete event.set_sky.params;
}
- else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO)
- {
+ else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
bool enable = event.override_day_night_ratio.do_override;
u32 value = event.override_day_night_ratio.ratio_f * 1000;
client.getEnv().setDayNightRatioOverride(enable, value);