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authorJeija <norrepli@gmail.com>2013-01-23 18:32:02 +0100
committerPilzAdam <pilzadam@minetest.net>2013-03-23 23:16:29 +0100
commite1ff5b13619666e5b987ecf4faaf294400ffd979 (patch)
tree13885f396367c79625a72a4445fe6e81819d92c5 /src/game.cpp
parentab57fdac44bae20e43500b3edd39bac9a0f563c5 (diff)
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Allow spawning particles from the server, from lua
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp49
1 files changed, 47 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 1ae29b13b..58ca654a0 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2186,6 +2186,47 @@ void the_game(
{
update_wielded_item_trigger = true;
}
+ else if(event.type == CE_SPAWN_PARTICLE)
+ {
+ LocalPlayer* player = client.getEnv().getLocalPlayer();
+ AtlasPointer ap =
+ gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
+
+ new Particle(gamedef, smgr, player, client.getEnv(),
+ *event.spawn_particle.pos,
+ *event.spawn_particle.vel,
+ *event.spawn_particle.acc,
+ event.spawn_particle.expirationtime,
+ event.spawn_particle.size,
+ event.spawn_particle.collisiondetection, ap);
+ }
+ else if(event.type == CE_ADD_PARTICLESPAWNER)
+ {
+ LocalPlayer* player = client.getEnv().getLocalPlayer();
+ AtlasPointer ap =
+ gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
+
+ new ParticleSpawner(gamedef, smgr, player,
+ event.add_particlespawner.amount,
+ event.add_particlespawner.spawntime,
+ *event.add_particlespawner.minpos,
+ *event.add_particlespawner.maxpos,
+ *event.add_particlespawner.minvel,
+ *event.add_particlespawner.maxvel,
+ *event.add_particlespawner.minacc,
+ *event.add_particlespawner.maxacc,
+ event.add_particlespawner.minexptime,
+ event.add_particlespawner.maxexptime,
+ event.add_particlespawner.minsize,
+ event.add_particlespawner.maxsize,
+ event.add_particlespawner.collisiondetection,
+ ap,
+ event.add_particlespawner.id);
+ }
+ else if(event.type == CE_DELETE_PARTICLESPAWNER)
+ {
+ delete_particlespawner (event.delete_particlespawner.id);
+ }
}
}
@@ -2415,7 +2456,8 @@ void the_game(
const ContentFeatures &features =
client.getNodeDefManager()->get(n);
addPunchingParticles
- (gamedef, smgr, player, nodepos, features.tiles);
+ (gamedef, smgr, player, client.getEnv(),
+ nodepos, features.tiles);
}
}
@@ -2453,7 +2495,8 @@ void the_game(
const ContentFeatures &features =
client.getNodeDefManager()->get(wasnode);
addDiggingParticles
- (gamedef, smgr, player, nodepos, features.tiles);
+ (gamedef, smgr, player, client.getEnv(),
+ nodepos, features.tiles);
}
dig_time = 0;
@@ -2734,6 +2777,7 @@ void the_game(
*/
allparticles_step(dtime, client.getEnv());
+ allparticlespawners_step(dtime, client.getEnv());
/*
Fog
@@ -3220,6 +3264,7 @@ void the_game(
clouds->drop();
if(gui_chat_console)
gui_chat_console->drop();
+ clear_particles ();
/*
Draw a "shutting down" screen, which will be shown while the map