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authorBen Deutsch <ben@bendeutsch.de>2017-03-17 20:56:04 +0100
committerparamat <mat.gregory@virginmedia.com>2017-03-20 18:35:33 +0000
commite7246d3f0deed22f7d81e8988f656c594720d672 (patch)
tree2af91f498c0e25f3a14878a7ad6621e44c24cb65 /src/game.cpp
parentd3131aeae79141961efdeff38446e73d027f13ff (diff)
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Refactored client event if-else cascade to switch statement
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp240
1 files changed, 138 insertions, 102 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 7d7da35e8..5b49d34c0 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -3046,7 +3046,10 @@ void Game::processClientEvents(CameraOrientation *cam)
for ( ; event.type != CE_NONE; event = client->getClientEvent()) {
- if (event.type == CE_PLAYER_DAMAGE && client->getHP() != 0) {
+ switch (event.type) {
+ case CE_PLAYER_DAMAGE:
+ if (client->getHP() == 0)
+ break;
if (client->moddingEnabled()) {
client->getScript()->on_damage_taken(event.player_damage.amount);
}
@@ -3058,12 +3061,15 @@ void Game::processClientEvents(CameraOrientation *cam)
player->hurt_tilt_strength =
rangelim(event.player_damage.amount / 4, 1.0, 4.0);
- MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
- client->event()->put(e);
- } else if (event.type == CE_PLAYER_FORCE_MOVE) {
+ client->event()->put(new SimpleTriggerEvent("PlayerDamage"));
+ break;
+
+ case CE_PLAYER_FORCE_MOVE:
cam->camera_yaw = event.player_force_move.yaw;
cam->camera_pitch = event.player_force_move.pitch;
- } else if (event.type == CE_DEATHSCREEN) {
+ break;
+
+ case CE_DEATHSCREEN:
// This should be enabled for death formspec in builtin
client->getScript()->on_death();
@@ -3071,8 +3077,9 @@ void Game::processClientEvents(CameraOrientation *cam)
runData.damage_flash = 0;
player->hurt_tilt_timer = 0;
player->hurt_tilt_strength = 0;
+ break;
- } else if (event.type == CE_SHOW_FORMSPEC) {
+ case CE_SHOW_FORMSPEC:
if (*(event.show_formspec.formspec) == "") {
if (current_formspec && ( *(event.show_formspec.formname) == "" || *(event.show_formspec.formname) == cur_formname) ){
current_formspec->quitMenu();
@@ -3088,53 +3095,64 @@ void Game::processClientEvents(CameraOrientation *cam)
cur_formname = *(event.show_formspec.formname);
}
- delete(event.show_formspec.formspec);
- delete(event.show_formspec.formname);
- } else if (event.type == CE_SHOW_LOCAL_FORMSPEC) {
- FormspecFormSource *fs_src = new FormspecFormSource(*event.show_formspec.formspec);
- LocalFormspecHandler *txt_dst = new LocalFormspecHandler(*event.show_formspec.formname, client);
- create_formspec_menu(&current_formspec, client, device, &input->joystick,
- fs_src, txt_dst);
delete event.show_formspec.formspec;
delete event.show_formspec.formname;
- } else if ((event.type == CE_SPAWN_PARTICLE) ||
- (event.type == CE_ADD_PARTICLESPAWNER) ||
- (event.type == CE_DELETE_PARTICLESPAWNER)) {
+ break;
+
+ case CE_SHOW_LOCAL_FORMSPEC:
+ {
+ FormspecFormSource *fs_src = new FormspecFormSource(*event.show_formspec.formspec);
+ LocalFormspecHandler *txt_dst = new LocalFormspecHandler(*event.show_formspec.formname, client);
+ create_formspec_menu(&current_formspec, client, device, &input->joystick,
+ fs_src, txt_dst);
+ }
+ delete event.show_formspec.formspec;
+ delete event.show_formspec.formname;
+ break;
+
+ case CE_SPAWN_PARTICLE:
+ case CE_ADD_PARTICLESPAWNER:
+ case CE_DELETE_PARTICLESPAWNER:
client->getParticleManager()->handleParticleEvent(&event, client,
smgr, player);
- } else if (event.type == CE_HUDADD) {
- u32 id = event.hudadd.id;
- HudElement *e = player->getHud(id);
-
- if (e != NULL) {
- delete event.hudadd.pos;
- delete event.hudadd.name;
- delete event.hudadd.scale;
- delete event.hudadd.text;
- delete event.hudadd.align;
- delete event.hudadd.offset;
- delete event.hudadd.world_pos;
- delete event.hudadd.size;
- continue;
- }
+ break;
+
+ case CE_HUDADD:
+ {
+ u32 id = event.hudadd.id;
+
+ HudElement *e = player->getHud(id);
+
+ if (e != NULL) {
+ delete event.hudadd.pos;
+ delete event.hudadd.name;
+ delete event.hudadd.scale;
+ delete event.hudadd.text;
+ delete event.hudadd.align;
+ delete event.hudadd.offset;
+ delete event.hudadd.world_pos;
+ delete event.hudadd.size;
+ continue;
+ }
- e = new HudElement;
- e->type = (HudElementType)event.hudadd.type;
- e->pos = *event.hudadd.pos;
- e->name = *event.hudadd.name;
- e->scale = *event.hudadd.scale;
- e->text = *event.hudadd.text;
- e->number = event.hudadd.number;
- e->item = event.hudadd.item;
- e->dir = event.hudadd.dir;
- e->align = *event.hudadd.align;
- e->offset = *event.hudadd.offset;
- e->world_pos = *event.hudadd.world_pos;
- e->size = *event.hudadd.size;
-
- u32 new_id = player->addHud(e);
- //if this isn't true our huds aren't consistent
- sanity_check(new_id == id);
+ e = new HudElement;
+ e->type = (HudElementType)event.hudadd.type;
+ e->pos = *event.hudadd.pos;
+ e->name = *event.hudadd.name;
+ e->scale = *event.hudadd.scale;
+ e->text = *event.hudadd.text;
+ e->number = event.hudadd.number;
+ e->item = event.hudadd.item;
+ e->dir = event.hudadd.dir;
+ e->align = *event.hudadd.align;
+ e->offset = *event.hudadd.offset;
+ e->world_pos = *event.hudadd.world_pos;
+ e->size = *event.hudadd.size;
+
+ u32 new_id = player->addHud(e);
+ //if this isn't true our huds aren't consistent
+ sanity_check(new_id == id);
+ }
delete event.hudadd.pos;
delete event.hudadd.name;
@@ -3144,74 +3162,84 @@ void Game::processClientEvents(CameraOrientation *cam)
delete event.hudadd.offset;
delete event.hudadd.world_pos;
delete event.hudadd.size;
- } else if (event.type == CE_HUDRM) {
- HudElement *e = player->removeHud(event.hudrm.id);
-
- if (e != NULL)
- delete(e);
- } else if (event.type == CE_HUDCHANGE) {
- u32 id = event.hudchange.id;
- HudElement *e = player->getHud(id);
-
- if (e == NULL) {
- delete event.hudchange.v3fdata;
- delete event.hudchange.v2fdata;
- delete event.hudchange.sdata;
- delete event.hudchange.v2s32data;
- continue;
+ break;
+
+ case CE_HUDRM:
+ {
+ HudElement *e = player->removeHud(event.hudrm.id);
+
+ if (e != NULL)
+ delete e;
}
+ break;
- switch (event.hudchange.stat) {
- case HUD_STAT_POS:
- e->pos = *event.hudchange.v2fdata;
- break;
+ case CE_HUDCHANGE:
+ {
+ u32 id = event.hudchange.id;
+ HudElement *e = player->getHud(id);
- case HUD_STAT_NAME:
- e->name = *event.hudchange.sdata;
- break;
+ if (e == NULL) {
+ delete event.hudchange.v3fdata;
+ delete event.hudchange.v2fdata;
+ delete event.hudchange.sdata;
+ delete event.hudchange.v2s32data;
+ continue;
+ }
- case HUD_STAT_SCALE:
- e->scale = *event.hudchange.v2fdata;
- break;
+ switch (event.hudchange.stat) {
+ case HUD_STAT_POS:
+ e->pos = *event.hudchange.v2fdata;
+ break;
- case HUD_STAT_TEXT:
- e->text = *event.hudchange.sdata;
- break;
+ case HUD_STAT_NAME:
+ e->name = *event.hudchange.sdata;
+ break;
- case HUD_STAT_NUMBER:
- e->number = event.hudchange.data;
- break;
+ case HUD_STAT_SCALE:
+ e->scale = *event.hudchange.v2fdata;
+ break;
- case HUD_STAT_ITEM:
- e->item = event.hudchange.data;
- break;
+ case HUD_STAT_TEXT:
+ e->text = *event.hudchange.sdata;
+ break;
- case HUD_STAT_DIR:
- e->dir = event.hudchange.data;
- break;
+ case HUD_STAT_NUMBER:
+ e->number = event.hudchange.data;
+ break;
- case HUD_STAT_ALIGN:
- e->align = *event.hudchange.v2fdata;
- break;
+ case HUD_STAT_ITEM:
+ e->item = event.hudchange.data;
+ break;
- case HUD_STAT_OFFSET:
- e->offset = *event.hudchange.v2fdata;
- break;
+ case HUD_STAT_DIR:
+ e->dir = event.hudchange.data;
+ break;
- case HUD_STAT_WORLD_POS:
- e->world_pos = *event.hudchange.v3fdata;
- break;
+ case HUD_STAT_ALIGN:
+ e->align = *event.hudchange.v2fdata;
+ break;
- case HUD_STAT_SIZE:
- e->size = *event.hudchange.v2s32data;
- break;
+ case HUD_STAT_OFFSET:
+ e->offset = *event.hudchange.v2fdata;
+ break;
+
+ case HUD_STAT_WORLD_POS:
+ e->world_pos = *event.hudchange.v3fdata;
+ break;
+
+ case HUD_STAT_SIZE:
+ e->size = *event.hudchange.v2s32data;
+ break;
+ }
}
delete event.hudchange.v3fdata;
delete event.hudchange.v2fdata;
delete event.hudchange.sdata;
delete event.hudchange.v2s32data;
- } else if (event.type == CE_SET_SKY) {
+ break;
+
+ case CE_SET_SKY:
sky->setVisible(false);
if (skybox) {
@@ -3245,10 +3273,18 @@ void Game::processClientEvents(CameraOrientation *cam)
delete event.set_sky.bgcolor;
delete event.set_sky.type;
delete event.set_sky.params;
- } else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
- bool enable = event.override_day_night_ratio.do_override;
- u32 value = event.override_day_night_ratio.ratio_f * 1000;
- client->getEnv().setDayNightRatioOverride(enable, value);
+ break;
+
+ case CE_OVERRIDE_DAY_NIGHT_RATIO:
+ client->getEnv().setDayNightRatioOverride(
+ event.override_day_night_ratio.do_override,
+ event.override_day_night_ratio.ratio_f * 1000);
+ break;
+
+ default:
+ // unknown or unhandled type
+ break;
+
}
}
}