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authorPerttu Ahola <celeron55@gmail.com>2011-04-23 18:31:31 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-04-23 18:31:31 +0300
commit1995b59320fe0fdced55c4605635f38cc42768f1 (patch)
treef3d919f91bfc599110d901fe769e5b761403ecc7 /src/game.h
parent9f17664336e15b987045e0db453c012691ab852c (diff)
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Code refactoring; split half of main.cpp to game.cpp.
Diffstat (limited to 'src/game.h')
-rw-r--r--src/game.h76
1 files changed, 76 insertions, 0 deletions
diff --git a/src/game.h b/src/game.h
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+++ b/src/game.h
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+/*
+Minetest-c55
+Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef GAME_HEADER
+#define GAME_HEADER
+
+#include "common_irrlicht.h"
+#include <string>
+
+class InputHandler
+{
+public:
+ InputHandler()
+ {
+ }
+ virtual ~InputHandler()
+ {
+ }
+
+ virtual bool isKeyDown(EKEY_CODE keyCode) = 0;
+ virtual bool wasKeyDown(EKEY_CODE keyCode) = 0;
+
+ virtual v2s32 getMousePos() = 0;
+ virtual void setMousePos(s32 x, s32 y) = 0;
+
+ virtual bool getLeftState() = 0;
+ virtual bool getRightState() = 0;
+
+ virtual bool getLeftClicked() = 0;
+ virtual bool getRightClicked() = 0;
+ virtual void resetLeftClicked() = 0;
+ virtual void resetRightClicked() = 0;
+
+ virtual bool getLeftReleased() = 0;
+ virtual bool getRightReleased() = 0;
+ virtual void resetLeftReleased() = 0;
+ virtual void resetRightReleased() = 0;
+
+ virtual s32 getMouseWheel() = 0;
+
+ virtual void step(float dtime) {};
+
+ virtual void clear() {};
+};
+
+void the_game(
+ bool &kill,
+ bool random_input,
+ InputHandler *input,
+ IrrlichtDevice *device,
+ gui::IGUIFont* font,
+ std::string map_dir,
+ std::string playername,
+ std::string address,
+ u16 port,
+ std::wstring &error_message
+);
+
+#endif
+