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author | Kahrl <kahrl@gmx.net> | 2011-09-15 00:32:11 +0200 |
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committer | Kahrl <kahrl@gmx.net> | 2011-09-15 01:53:42 +0200 |
commit | 63266928a5e2b6f4b712695eb56cb1de3899ba21 (patch) | |
tree | 5b641e640643e596d59d9794655ea35671547ced /src/game.h | |
parent | fc92da432401051a8cc17618941625aec6b12d20 (diff) | |
download | minetest-63266928a5e2b6f4b712695eb56cb1de3899ba21.tar.gz minetest-63266928a5e2b6f4b712695eb56cb1de3899ba21.tar.bz2 minetest-63266928a5e2b6f4b712695eb56cb1de3899ba21.zip |
Made wielded tool move slightly (and smoothly) during view bobbing. Making the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.
Diffstat (limited to 'src/game.h')
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