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authorLoic Blot <loic.blot@unix-experience.fr>2015-02-10 21:14:24 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-02-12 15:00:03 +0100
commit146f77fdb750833c649de7159a0833c398e14a4d (patch)
tree05314d9cae6215ecd418e98fa4fe8e31b2632f0c /src/gameparams.h
parent92d1985802b9b5c8a8ca3540221b078fcaadb697 (diff)
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main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes
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+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef __GAME_PARAMS_H__
+#define __GAME_PARAMS_H__
+
+#include "irrlichttypes_extrabloated.h"
+
+struct GameParams {
+ u16 socket_port;
+ std::string world_path;
+ SubgameSpec game_spec;
+ bool is_dedicated_server;
+ int log_level;
+};
+
+#endif