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authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2012-11-12 16:35:10 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-11-25 19:14:24 +0200
commit756db8174aa6a05eb998cfcec8eb5127053c5ea9 (patch)
treeaf1c77b7bf4e6862095ef3524a995b0de49e606b /src/genericobject.cpp
parentfa67b46c042ed4df97102dabf9f1e7bc454b2acb (diff)
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A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
Diffstat (limited to 'src/genericobject.cpp')
-rw-r--r--src/genericobject.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/genericobject.cpp b/src/genericobject.cpp
index 1976d5c80..654548fa1 100644
--- a/src/genericobject.cpp
+++ b/src/genericobject.cpp
@@ -92,11 +92,11 @@ std::string gob_cmd_set_sprite(
return os.str();
}
-std::string gob_cmd_update_animations(v2f frames, float frame_speed, float frame_blend)
+std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend)
{
std::ostringstream os(std::ios::binary);
// command
- writeU8(os, GENERIC_CMD_SET_ANIMATIONS);
+ writeU8(os, GENERIC_CMD_SET_ANIMATION);
// parameters
writeV2F1000(os, frames);
writeF1000(os, frame_speed);
@@ -104,11 +104,11 @@ std::string gob_cmd_update_animations(v2f frames, float frame_speed, float frame
return os.str();
}
-std::string gob_cmd_update_bone_posrot(std::string bone, v3f position, v3f rotation)
+std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation)
{
std::ostringstream os(std::ios::binary);
// command
- writeU8(os, GENERIC_CMD_SET_BONE_POSROT);
+ writeU8(os, GENERIC_CMD_SET_BONE_POSITION);
// parameters
os<<serializeString(bone);
writeV3F1000(os, position);