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authorsapier <sapier@users.noreply.github.com>2017-09-01 11:15:12 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-09-01 11:15:12 +0200
commitbf403b923ab4a1e11447b3f81d54d5d0c1124f65 (patch)
tree8c8f73e07051d8de8d5eb5c488bfdbc4377de3b3 /src/genericobject.h
parentb8f06ad37e142004335e8c2ffaec5fe73b620196 (diff)
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Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
* Fix animation frame_speed and blend loosing precision due to incorrect data type Add lua function set_animation_frame_speed to update the frame speed without resetting the animation to start
Diffstat (limited to 'src/genericobject.h')
-rw-r--r--src/genericobject.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/genericobject.h b/src/genericobject.h
index 3ebc85fa3..878300fbf 100644
--- a/src/genericobject.h
+++ b/src/genericobject.h
@@ -36,7 +36,8 @@ enum GenericCMD {
GENERIC_CMD_ATTACH_TO,
GENERIC_CMD_SET_PHYSICS_OVERRIDE,
GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES,
- GENERIC_CMD_SPAWN_INFANT
+ GENERIC_CMD_SPAWN_INFANT,
+ GENERIC_CMD_SET_ANIMATION_SPEED
};
#include "object_properties.h"
@@ -72,6 +73,8 @@ std::string gob_cmd_update_physics_override(float physics_override_speed,
std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop);
+std::string gob_cmd_update_animation_speed(float frame_speed);
+
std::string gob_cmd_update_bone_position(const std::string &bone, v3f position,
v3f rotation);