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authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2012-10-26 18:03:24 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-11-25 18:14:15 +0200
commit118285e6babd511c285780b07c275d527d7da9b1 (patch)
tree7a0419626d8ac7fe26d50f851a041a581bd00dcb /src/genericobject.h
parentba4d93027f7b1590f303eff2138cae413faf5c34 (diff)
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Get the new animation framework properly working
Store start and end frames as v2f Also move bone animations to their own function instead of object properties
Diffstat (limited to 'src/genericobject.h')
-rw-r--r--src/genericobject.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/genericobject.h b/src/genericobject.h
index c57cce8ba..7e3e9d96f 100644
--- a/src/genericobject.h
+++ b/src/genericobject.h
@@ -29,8 +29,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define GENERIC_CMD_SET_TEXTURE_MOD 2
#define GENERIC_CMD_SET_SPRITE 3
#define GENERIC_CMD_SET_ANIMATIONS 4
-#define GENERIC_CMD_PUNCHED 5
-#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 6
+#define GENERIC_CMD_SET_BONE_POSROT 5
+#define GENERIC_CMD_PUNCHED 6
+#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 7
#include "object_properties.h"
std::string gob_cmd_set_properties(const ObjectProperties &prop);
@@ -55,7 +56,9 @@ std::string gob_cmd_set_sprite(
bool select_horiz_by_yawpitch
);
-std::string gob_cmd_set_animations(int frame_start, int frame_end, float frame_speed, float frame_blend);
+std::string gob_cmd_set_animations(v2f frames, float frame_speed, float frame_blend);
+
+std::string gob_cmd_set_bone_posrot(std::string bone, v3f position, v3f rotation);
std::string gob_cmd_punched(s16 damage, s16 result_hp);