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authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2015-02-21 23:38:53 +0200
committerest31 <MTest31@outlook.com>2015-06-22 01:53:38 +0200
commit660fa516bfe774c77947c47a97154d6f069f414d (patch)
tree60cbb826cfda9f08bd747aab3f087a75aec1df4c /src/genericobject.h
parent622918d8a86ab2bb8a6ef1211b9a2ed1ad4c9b96 (diff)
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Fix some issues with animations, and allow non-looped animations to be defined
Diffstat (limited to 'src/genericobject.h')
-rw-r--r--src/genericobject.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/genericobject.h b/src/genericobject.h
index b36a3830d..b92570831 100644
--- a/src/genericobject.h
+++ b/src/genericobject.h
@@ -69,7 +69,7 @@ std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
std::string gob_cmd_update_physics_override(float physics_override_speed,
float physics_override_jump, float physics_override_gravity, bool sneak, bool sneak_glitch);
-std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend);
+std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop);
std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation);