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authorparamat <mat.gregory@virginmedia.com>2017-04-05 12:18:22 +0100
committerparamat <mat.gregory@virginmedia.com>2017-04-17 10:13:05 +0100
commitf6da7b3fda5bbb793c7795a228ea6f2602b93fbe (patch)
treeca2bd50fdf29414cbee58576786170928676b8a5 /src/genericobject.h
parent907be0ab918a99c30c37c4abfe3e11722691f3bc (diff)
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Sneak: Add option for old move code
Temporary option for the old move code for specific old sneak behaviour. Enabled by setting the added 'new move' physics override to false. By default 'new move' is true.
Diffstat (limited to 'src/genericobject.h')
-rw-r--r--src/genericobject.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/genericobject.h b/src/genericobject.h
index 48e71db75..7d2ec4b14 100644
--- a/src/genericobject.h
+++ b/src/genericobject.h
@@ -68,7 +68,8 @@ std::string gob_cmd_punched(s16 damage, s16 result_hp);
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
std::string gob_cmd_update_physics_override(float physics_override_speed,
- float physics_override_jump, float physics_override_gravity, bool sneak, bool sneak_glitch);
+ float physics_override_jump, float physics_override_gravity,
+ bool sneak, bool sneak_glitch, bool new_move);
std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop);