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authorHybridDog <3192173+HybridDog@users.noreply.github.com>2020-10-03 18:33:51 +0200
committerGitHub <noreply@github.com>2020-10-03 17:33:51 +0100
commit9dc29a75b416c6dab27ce93d0129383309cbf2c2 (patch)
treedabdf0456227196499a02a2db8717788dd80a1f7 /src/gui/guiEngine.cpp
parent4b423ee9b12aabe6ccd6a8e7dbc7db1d89dc365b (diff)
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Reduce the FPS when the window is unfocused (#8837)
Diffstat (limited to 'src/gui/guiEngine.cpp')
-rw-r--r--src/gui/guiEngine.cpp17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/gui/guiEngine.cpp b/src/gui/guiEngine.cpp
index b40707d01..4a13f0b11 100644
--- a/src/gui/guiEngine.cpp
+++ b/src/gui/guiEngine.cpp
@@ -297,10 +297,14 @@ void GUIEngine::run()
driver->endScene();
+ IrrlichtDevice *device = RenderingEngine::get_raw_device();
+ u32 frametime_min = 1000 / (device->isWindowFocused()
+ ? g_settings->getFloat("fps_max")
+ : g_settings->getFloat("fps_max_unfocused"));
if (m_clouds_enabled)
- cloudPostProcess();
+ cloudPostProcess(frametime_min, device);
else
- sleep_ms(25);
+ sleep_ms(frametime_min);
m_script->step();
@@ -367,9 +371,8 @@ void GUIEngine::cloudPreProcess()
}
/******************************************************************************/
-void GUIEngine::cloudPostProcess()
+void GUIEngine::cloudPostProcess(u32 frametime_min, IrrlichtDevice *device)
{
- float fps_max = g_settings->getFloat("pause_fps_max");
// Time of frame without fps limit
u32 busytime_u32;
@@ -380,12 +383,10 @@ void GUIEngine::cloudPostProcess()
else
busytime_u32 = 0;
- // FPS limiter
- u32 frametime_min = 1000./fps_max;
-
+ // FPS limit
if (busytime_u32 < frametime_min) {
u32 sleeptime = frametime_min - busytime_u32;
- RenderingEngine::get_raw_device()->sleep(sleeptime);
+ device->sleep(sleeptime);
}
}