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authorROllerozxa <temporaryemail4meh+github@gmail.com>2021-12-29 23:00:16 +0100
committerGitHub <noreply@github.com>2021-12-29 23:00:16 +0100
commit05573d6d8d9e5a756ab1b03b159b127144f8e775 (patch)
tree1fe59540a74cf26e6829621a9955449196002124 /src/gui/guiSkin.h
parent9b650b9efb1d4617c97e86639ff115067a73e83a (diff)
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Remove unused (de)serializeAttributes() methods
Diffstat (limited to 'src/gui/guiSkin.h')
-rw-r--r--src/gui/guiSkin.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/gui/guiSkin.h b/src/gui/guiSkin.h
index bbb900f9f..fa9b27bdd 100644
--- a/src/gui/guiSkin.h
+++ b/src/gui/guiSkin.h
@@ -290,16 +290,6 @@ namespace gui
//! get the type of this skin
virtual EGUI_SKIN_TYPE getType() const;
- //! Writes attributes of the object.
- //! Implement this to expose the attributes of your scene node animator for
- //! scripting languages, editors, debuggers or xml serialization purposes.
- virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;
-
- //! Reads attributes of the object.
- //! Implement this to set the attributes of your scene node animator for
- //! scripting languages, editors, debuggers or xml deserialization purposes.
- virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);
-
//! gets the colors
virtual void getColors(video::SColor* colors); // ::PATCH: