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authorMoNTE48 <MoNTE48@mail.ua>2020-04-16 18:49:07 +0200
committerSmallJoker <SmallJoker@users.noreply.github.com>2020-06-09 19:35:25 +0200
commit0d8e5bf587ab497b3c84a6e0c6bf15c01ae03f0a (patch)
treef1fc099d166e586aa48a1845a17e070489a4b3c2 /src/gui
parent756dc89ede7daa640fe6391ee2c51e78864c0d5c (diff)
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TouchScreen Control: fix some bugs, cleanup
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/modalMenu.cpp59
1 files changed, 19 insertions, 40 deletions
diff --git a/src/gui/modalMenu.cpp b/src/gui/modalMenu.cpp
index 8fb6c6f0f..a6fe7ebaf 100644
--- a/src/gui/modalMenu.cpp
+++ b/src/gui/modalMenu.cpp
@@ -28,8 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "touchscreengui.h"
#endif
-// clang-format off
-GUIModalMenu::GUIModalMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id,
+GUIModalMenu::GUIModalMenu(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id,
IMenuManager *menumgr) :
IGUIElement(gui::EGUIET_ELEMENT, env, parent, id,
core::rect<s32>(0, 0, 100, 100)),
@@ -153,8 +152,8 @@ bool GUIModalMenu::preprocessEvent(const SEvent &event)
if (((gui::IGUIEditBox *)hovered)->isPasswordBox())
type = 3;
- porting::showInputDialog(gettext("ok"), "",
- wide_to_utf8(((gui::IGUIEditBox *)hovered)->getText()), type);
+ porting::showInputDialog(gettext("OK"), "",
+ wide_to_utf8(((gui::IGUIEditBox *)hovered)->getText()), type);
return retval;
}
}
@@ -167,18 +166,17 @@ bool GUIModalMenu::preprocessEvent(const SEvent &event)
if (!root) {
errorstream << "GUIModalMenu::preprocessEvent"
- << " unable to get root element" << std::endl;
+ << " unable to get root element" << std::endl;
return false;
}
- gui::IGUIElement *hovered = root->getElementFromPoint(
- core::position2d<s32>(event.TouchInput.X, event.TouchInput.Y));
+ gui::IGUIElement *hovered =
+ root->getElementFromPoint(core::position2d<s32>(
+ event.TouchInput.X, event.TouchInput.Y));
translated.MouseInput.X = event.TouchInput.X;
translated.MouseInput.Y = event.TouchInput.Y;
translated.MouseInput.Control = false;
- bool dont_send_event = false;
-
if (event.TouchInput.touchedCount == 1) {
switch (event.TouchInput.Event) {
case ETIE_PRESSED_DOWN:
@@ -205,11 +203,7 @@ bool GUIModalMenu::preprocessEvent(const SEvent &event)
m_down_pos = v2s32(0, 0);
break;
default:
- dont_send_event = true;
- // this is not supposed to happen
- errorstream << "GUIModalMenu::preprocessEvent"
- << " unexpected usecase Event="
- << event.TouchInput.Event << std::endl;
+ break;
}
} else if ((event.TouchInput.touchedCount == 2) &&
(event.TouchInput.Event == ETIE_PRESSED_DOWN)) {
@@ -219,50 +213,37 @@ bool GUIModalMenu::preprocessEvent(const SEvent &event)
translated.MouseInput.ButtonStates = EMBSM_LEFT | EMBSM_RIGHT;
translated.MouseInput.X = m_pointer.X;
translated.MouseInput.Y = m_pointer.Y;
- if (hovered) {
+ if (hovered)
hovered->OnEvent(translated);
- }
translated.MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
translated.MouseInput.ButtonStates = EMBSM_LEFT;
- if (hovered) {
+ if (hovered)
hovered->OnEvent(translated);
- }
- dont_send_event = true;
- }
- // ignore unhandled 2 touch events ... accidental moving for example
- else if (event.TouchInput.touchedCount == 2) {
- dont_send_event = true;
- }
- else if (event.TouchInput.touchedCount > 2) {
- errorstream << "GUIModalMenu::preprocessEvent"
- << " to many multitouch events "
- << event.TouchInput.touchedCount << " ignoring them"
- << std::endl;
- }
- if (dont_send_event) {
+ return true;
+ } else {
+ // ignore unhandled 2 touch events (accidental moving for example)
return true;
}
// check if translated event needs to be preprocessed again
- if (preprocessEvent(translated)) {
+ if (preprocessEvent(translated))
return true;
- }
+
if (hovered) {
grab();
bool retval = hovered->OnEvent(translated);
- if (event.TouchInput.Event == ETIE_LEFT_UP) {
+ if (event.TouchInput.Event == ETIE_LEFT_UP)
// reset pointer
m_pointer = v2s32(0, 0);
- }
+
drop();
return retval;
}
}
- // clang-format on
#endif
return false;
}
@@ -271,14 +252,12 @@ bool GUIModalMenu::preprocessEvent(const SEvent &event)
bool GUIModalMenu::hasAndroidUIInput()
{
// no dialog shown
- if (m_jni_field_name.empty()) {
+ if (m_jni_field_name.empty())
return false;
- }
// still waiting
- if (porting::getInputDialogState() == -1) {
+ if (porting::getInputDialogState() == -1)
return true;
- }
// no value abort dialog processing
if (porting::getInputDialogState() != 0) {