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authorZeno- <kde.psych@gmail.com>2017-01-29 19:26:00 +1000
committerGitHub <noreply@github.com>2017-01-29 19:26:00 +1000
commit707e27b5c26b6c082abbd2f385a976c5bc8964fe (patch)
tree6d3e84e178221bda1c03fe402f9fa08b20a773a8 /src/guiChatConsole.cpp
parent3eecc6ff4492ca21772544451fd8aa78871bac3b (diff)
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Rename height to scale for openConsole() (#5139)
For Game::openConsole() and GUIChatConsole::openConsole() the parameter name 'height' is misleading because it's actually a percentage of the screen/window height.
Diffstat (limited to 'src/guiChatConsole.cpp')
-rw-r--r--src/guiChatConsole.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/guiChatConsole.cpp b/src/guiChatConsole.cpp
index 867576175..bea5571f4 100644
--- a/src/guiChatConsole.cpp
+++ b/src/guiChatConsole.cpp
@@ -116,11 +116,13 @@ GUIChatConsole::~GUIChatConsole()
m_font->drop();
}
-void GUIChatConsole::openConsole(f32 height)
+void GUIChatConsole::openConsole(f32 scale)
{
+ assert(scale > 0.0f && scale <= 1.0f);
+
m_open = true;
- m_desired_height_fraction = height;
- m_desired_height = height * m_screensize.Y;
+ m_desired_height_fraction = scale;
+ m_desired_height = scale * m_screensize.Y;
reformatConsole();
m_animate_time_old = getTimeMs();
IGUIElement::setVisible(true);