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authorsapier <Sapier at GMX dot net>2013-06-23 18:30:21 +0200
committerkwolekr <kwolekr@minetest.net>2013-07-02 19:58:20 -0400
commit967121a34bbc60e6b46c7ec470b151f668ef1fef (patch)
treee5cc5ec845d3c286bcb0e203e3a5f146950bfaf1 /src/guiEngine.cpp
parentfe4ce03d529f70346b2e2c4872223ebdcd37fffa (diff)
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Replace C++ mainmenu by formspec powered one
Diffstat (limited to 'src/guiEngine.cpp')
-rw-r--r--src/guiEngine.cpp570
1 files changed, 570 insertions, 0 deletions
diff --git a/src/guiEngine.cpp b/src/guiEngine.cpp
new file mode 100644
index 000000000..f04f15820
--- /dev/null
+++ b/src/guiEngine.cpp
@@ -0,0 +1,570 @@
+/*
+Minetest
+Copyright (C) 2013 sapier
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+extern "C" {
+#include "lua.h"
+#include "lauxlib.h"
+#include "lualib.h"
+}
+
+#include "irrlicht.h"
+
+#include "porting.h"
+#include "filesys.h"
+#include "main.h"
+#include "settings.h"
+#include "guiMainMenu.h"
+
+#include "guiEngine.h"
+
+#if USE_CURL
+#include <curl/curl.h>
+#endif
+
+/******************************************************************************/
+int menuscript_ErrorHandler(lua_State *L) {
+ lua_getfield(L, LUA_GLOBALSINDEX, "debug");
+ if (!lua_istable(L, -1)) {
+ lua_pop(L, 1);
+ return 1;
+ }
+ lua_getfield(L, -1, "traceback");
+ if (!lua_isfunction(L, -1)) {
+ lua_pop(L, 2);
+ return 1;
+ }
+ lua_pushvalue(L, 1);
+ lua_pushinteger(L, 2);
+ lua_call(L, 2, 1);
+ return 1;
+}
+
+/******************************************************************************/
+TextDestGuiEngine::TextDestGuiEngine(GUIEngine* engine)
+{
+ m_engine = engine;
+}
+
+/******************************************************************************/
+void TextDestGuiEngine::gotText(std::map<std::string, std::string> fields)
+{
+ m_engine->handleButtons(fields);
+}
+
+/******************************************************************************/
+void TextDestGuiEngine::gotText(std::wstring text)
+{
+ m_engine->handleEvent(wide_to_narrow(text));
+}
+
+/******************************************************************************/
+GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
+ gui::IGUIElement* parent,
+ IMenuManager *menumgr,
+ scene::ISceneManager* smgr,
+ MainMenuData* data) :
+ m_device(dev),
+ m_parent(parent),
+ m_menumanager(menumgr),
+ m_smgr(smgr),
+ m_data(data),
+ m_formspecgui(0),
+ m_buttonhandler(0),
+ m_menu(0),
+ m_startgame(false),
+ m_engineluastack(0),
+ m_luaerrorhandler(-1),
+ m_scriptdir(""),
+ m_irr_toplefttext(0),
+ m_clouds_enabled(true),
+ m_cloud()
+{
+ //initialize texture pointers
+ for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
+ m_textures[i] = 0;
+ }
+ // is deleted by guiformspec!
+ m_buttonhandler = new TextDestGuiEngine(this);
+
+ //create luastack
+ m_engineluastack = luaL_newstate();
+
+ //load basic lua modules
+ luaL_openlibs(m_engineluastack);
+
+ //init
+ guiLuaApi::initialize(m_engineluastack,this);
+
+ //push errorstring
+ if (m_data->errormessage != "")
+ {
+ lua_getglobal(m_engineluastack, "gamedata");
+ int gamedata_idx = lua_gettop(m_engineluastack);
+ lua_pushstring(m_engineluastack, "errormessage");
+ lua_pushstring(m_engineluastack,m_data->errormessage.c_str());
+ lua_settable(m_engineluastack, gamedata_idx);
+ m_data->errormessage = "";
+ }
+
+ //create topleft header
+ core::rect<s32> rect(0, 0, 500, 40);
+ rect += v2s32(4, 0);
+ std::string t = "Minetest " VERSION_STRING;
+
+ m_irr_toplefttext =
+ m_device->getGUIEnvironment()->addStaticText(narrow_to_wide(t).c_str(),
+ rect,false,true,0,-1);
+
+ //create formspecsource
+ m_formspecgui = new FormspecFormSource("",&m_formspecgui);
+
+ /* Create menu */
+ m_menu =
+ new GUIFormSpecMenu( m_device,
+ m_parent,
+ -1,
+ m_menumanager,
+ 0 /* &client */,
+ 0 /* gamedef */);
+
+ m_menu->allowClose(false);
+ m_menu->lockSize(true,v2u32(800,600));
+ m_menu->setFormSource(m_formspecgui);
+ m_menu->setTextDest(m_buttonhandler);
+ m_menu->useGettext(true);
+
+ std::string builtin_helpers
+ = porting::path_share + DIR_DELIM + "builtin"
+ + DIR_DELIM + "mainmenu_helper.lua";
+
+ if (!runScript(builtin_helpers)) {
+ errorstream
+ << "GUIEngine::GUIEngine unable to load builtin helper script"
+ << std::endl;
+ return;
+ }
+
+ std::string menuscript = "";
+ if (g_settings->exists("main_menu_script"))
+ menuscript = g_settings->get("main_menu_script");
+ std::string builtin_menuscript =
+ porting::path_share + DIR_DELIM + "builtin"
+ + DIR_DELIM + "mainmenu.lua";
+
+ lua_pushcfunction(m_engineluastack, menuscript_ErrorHandler);
+ m_luaerrorhandler = lua_gettop(m_engineluastack);
+
+ m_scriptdir = menuscript.substr(0,menuscript.find_last_of(DIR_DELIM)-1);
+ if((menuscript == "") || (!runScript(menuscript))) {
+ infostream
+ << "GUIEngine::GUIEngine execution of custom menu failed!"
+ << std::endl
+ << "\tfalling back to builtin menu"
+ << std::endl;
+ m_scriptdir = fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "builtin"+ DIR_DELIM);
+ if(!runScript(builtin_menuscript)) {
+ errorstream
+ << "GUIEngine::GUIEngine unable to load builtin menu"
+ << std::endl;
+ return;
+ }
+ }
+
+ run();
+
+ m_menumanager->deletingMenu(m_menu);
+ m_menu->drop();
+ m_menu = 0;
+}
+
+/******************************************************************************/
+bool GUIEngine::runScript(std::string script) {
+
+ int ret = luaL_loadfile(m_engineluastack, script.c_str()) ||
+ lua_pcall(m_engineluastack, 0, 0, m_luaerrorhandler);
+ if(ret){
+ errorstream<<"========== ERROR FROM LUA WHILE CREATING MAIN MENU ==========="<<std::endl;
+ errorstream<<"Failed to load and run script from "<<std::endl;
+ errorstream<<script<<":"<<std::endl;
+ errorstream<<std::endl;
+ errorstream<<lua_tostring(m_engineluastack, -1)<<std::endl;
+ errorstream<<std::endl;
+ errorstream<<"=================== END OF ERROR FROM LUA ===================="<<std::endl;
+ lua_pop(m_engineluastack, 1); // Pop error message from stack
+ lua_pop(m_engineluastack, 1); // Pop the error handler from stack
+ return false;
+ }
+ return true;
+}
+
+/******************************************************************************/
+void GUIEngine::run()
+{
+
+ // Always create clouds because they may or may not be
+ // needed based on the game selected
+ video::IVideoDriver* driver = m_device->getVideoDriver();
+
+ cloudInit();
+
+ while(m_device->run() && (!m_startgame)) {
+ driver->beginScene(true, true, video::SColor(255,140,186,250));
+
+ if (m_clouds_enabled)
+ {
+ cloudPreProcess();
+ drawOverlay(driver);
+ }
+ else
+ drawBackground(driver);
+
+ drawHeader(driver);
+ drawFooter(driver);
+
+ m_device->getGUIEnvironment()->drawAll();
+
+ driver->endScene();
+
+ if (m_clouds_enabled)
+ cloudPostProcess();
+ else
+ sleep_ms(25);
+ }
+
+ m_menu->quitMenu();
+}
+
+/******************************************************************************/
+void GUIEngine::handleEvent(std::string text)
+{
+ lua_getglobal(m_engineluastack, "engine");
+
+ lua_getfield(m_engineluastack, -1, "event_handler");
+
+ if(lua_isnil(m_engineluastack, -1))
+ return;
+
+ luaL_checktype(m_engineluastack, -1, LUA_TFUNCTION);
+
+ lua_pushstring(m_engineluastack, text.c_str());
+
+ if(lua_pcall(m_engineluastack, 1, 0, m_luaerrorhandler))
+ scriptError("error: %s", lua_tostring(m_engineluastack, -1));
+}
+
+/******************************************************************************/
+void GUIEngine::handleButtons(std::map<std::string, std::string> fields)
+{
+ lua_getglobal(m_engineluastack, "engine");
+
+ lua_getfield(m_engineluastack, -1, "button_handler");
+
+ if(lua_isnil(m_engineluastack, -1))
+ return;
+
+ luaL_checktype(m_engineluastack, -1, LUA_TFUNCTION);
+
+ lua_newtable(m_engineluastack);
+ for(std::map<std::string, std::string>::const_iterator
+ i = fields.begin(); i != fields.end(); i++){
+ const std::string &name = i->first;
+ const std::string &value = i->second;
+ lua_pushstring(m_engineluastack, name.c_str());
+ lua_pushlstring(m_engineluastack, value.c_str(), value.size());
+ lua_settable(m_engineluastack, -3);
+ }
+
+ if(lua_pcall(m_engineluastack, 1, 0, m_luaerrorhandler))
+ scriptError("error: %s", lua_tostring(m_engineluastack, -1));
+}
+
+/******************************************************************************/
+GUIEngine::~GUIEngine()
+{
+ video::IVideoDriver* driver = m_device->getVideoDriver();
+ assert(driver != 0);
+
+ lua_close(m_engineluastack);
+
+ m_irr_toplefttext->setText(L"");
+
+ //initialize texture pointers
+ for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
+ if (m_textures[i] != 0)
+ driver->removeTexture(m_textures[i]);
+ }
+
+ m_cloud.clouds->drop();
+}
+
+/******************************************************************************/
+void GUIEngine::cloudInit()
+{
+ m_cloud.clouds = new Clouds(m_smgr->getRootSceneNode(),
+ m_smgr, -1, rand(), 100);
+ m_cloud.clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
+
+ m_cloud.camera = m_smgr->addCameraSceneNode(0,
+ v3f(0,0,0), v3f(0, 60, 100));
+ m_cloud.camera->setFarValue(10000);
+
+ m_cloud.lasttime = m_device->getTimer()->getTime();
+}
+
+/******************************************************************************/
+void GUIEngine::cloudPreProcess()
+{
+ u32 time = m_device->getTimer()->getTime();
+
+ if(time > m_cloud.lasttime)
+ m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
+ else
+ m_cloud.dtime = 0;
+
+ m_cloud.lasttime = time;
+
+ m_cloud.clouds->step(m_cloud.dtime*3);
+ m_cloud.clouds->render();
+ m_smgr->drawAll();
+}
+
+/******************************************************************************/
+void GUIEngine::cloudPostProcess()
+{
+ float fps_max = g_settings->getFloat("fps_max");
+ // Time of frame without fps limit
+ float busytime;
+ u32 busytime_u32;
+ // not using getRealTime is necessary for wine
+ u32 time = m_device->getTimer()->getTime();
+ if(time > m_cloud.lasttime)
+ busytime_u32 = time - m_cloud.lasttime;
+ else
+ busytime_u32 = 0;
+ busytime = busytime_u32 / 1000.0;
+
+ // FPS limiter
+ u32 frametime_min = 1000./fps_max;
+
+ if(busytime_u32 < frametime_min) {
+ u32 sleeptime = frametime_min - busytime_u32;
+ m_device->sleep(sleeptime);
+ }
+}
+
+/******************************************************************************/
+void GUIEngine::drawBackground(video::IVideoDriver* driver)
+{
+ v2u32 screensize = driver->getScreenSize();
+
+ video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND];
+
+ /* If no texture, draw background of solid color */
+ if(!texture){
+ video::SColor color(255,80,58,37);
+ core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
+ driver->draw2DRectangle(color, rect, NULL);
+ return;
+ }
+
+ /* Draw background texture */
+ v2u32 sourcesize = texture->getSize();
+ driver->draw2DImage(texture,
+ core::rect<s32>(0, 0, screensize.X, screensize.Y),
+ core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
+ NULL, NULL, true);
+}
+
+/******************************************************************************/
+void GUIEngine::drawOverlay(video::IVideoDriver* driver)
+{
+ v2u32 screensize = driver->getScreenSize();
+
+ video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY];
+
+ /* If no texture, draw background of solid color */
+ if(!texture)
+ return;
+
+ /* Draw background texture */
+ v2u32 sourcesize = texture->getSize();
+ driver->draw2DImage(texture,
+ core::rect<s32>(0, 0, screensize.X, screensize.Y),
+ core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
+ NULL, NULL, true);
+}
+
+/******************************************************************************/
+void GUIEngine::drawHeader(video::IVideoDriver* driver)
+{
+ core::dimension2d<u32> screensize = driver->getScreenSize();
+
+ video::ITexture* texture = m_textures[TEX_LAYER_HEADER];
+
+ /* If no texture, draw nothing */
+ if(!texture)
+ return;
+
+ f32 mult = (((f32)screensize.Width / 2)) /
+ ((f32)texture->getOriginalSize().Width);
+
+ v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
+ ((f32)texture->getOriginalSize().Height) * mult);
+
+ // Don't draw the header is there isn't enough room
+ s32 free_space = (((s32)screensize.Height)-320)/2;
+
+ if (free_space > splashsize.Y) {
+ core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
+ splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
+ ((free_space/2)-splashsize.Y/2)+10);
+
+ video::SColor bgcolor(255,50,50,50);
+
+ driver->draw2DImage(texture, splashrect,
+ core::rect<s32>(core::position2d<s32>(0,0),
+ core::dimension2di(texture->getSize())),
+ NULL, NULL, true);
+ }
+}
+
+/******************************************************************************/
+void GUIEngine::drawFooter(video::IVideoDriver* driver)
+{
+ core::dimension2d<u32> screensize = driver->getScreenSize();
+
+ video::ITexture* texture = m_textures[TEX_LAYER_FOOTER];
+
+ /* If no texture, draw nothing */
+ if(!texture)
+ return;
+
+ f32 mult = (((f32)screensize.Width)) /
+ ((f32)texture->getOriginalSize().Width);
+
+ v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
+ ((f32)texture->getOriginalSize().Height) * mult);
+
+ // Don't draw the footer if there isn't enough room
+ s32 free_space = (((s32)screensize.Height)-320)/2;
+
+ if (free_space > footersize.Y) {
+ core::rect<s32> rect(0,0,footersize.X,footersize.Y);
+ rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
+ rect -= v2s32(footersize.X/2, 0);
+
+ driver->draw2DImage(texture, rect,
+ core::rect<s32>(core::position2d<s32>(0,0),
+ core::dimension2di(texture->getSize())),
+ NULL, NULL, true);
+ }
+}
+
+/******************************************************************************/
+bool GUIEngine::setTexture(texture_layer layer,std::string texturepath) {
+
+ video::IVideoDriver* driver = m_device->getVideoDriver();
+ assert(driver != 0);
+
+ if (m_textures[layer] != 0)
+ {
+ driver->removeTexture(m_textures[layer]);
+ m_textures[layer] = 0;
+ }
+
+ if ((texturepath == "") || !fs::PathExists(texturepath))
+ return false;
+
+ m_textures[layer] = driver->getTexture(texturepath.c_str());
+
+ if (m_textures[layer] == 0) return false;
+
+ return true;
+}
+
+/******************************************************************************/
+#if USE_CURL
+static size_t WriteCallback(void *contents, size_t size, size_t nmemb, void *userp)
+{
+ FILE* targetfile = (FILE*) userp;
+ fwrite(contents,size,nmemb,targetfile);
+ return size * nmemb;
+}
+#endif
+bool GUIEngine::downloadFile(std::string url,std::string target) {
+#if USE_CURL
+ //download file via curl
+ CURL *curl;
+
+ curl = curl_easy_init();
+
+ if (curl)
+ {
+ CURLcode res;
+ bool retval = true;
+
+ FILE* targetfile = fopen(target.c_str(),"wb");
+
+ if (targetfile) {
+ curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1);
+ curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
+ curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, WriteCallback);
+ curl_easy_setopt(curl, CURLOPT_WRITEDATA, targetfile);
+
+ res = curl_easy_perform(curl);
+ if (res != CURLE_OK) {
+ errorstream << "File at url \"" << url
+ <<"\" not found (internet connection?)" <<std::endl;
+ retval = false;
+ }
+ fclose(targetfile);
+ }
+ else {
+ retval = false;
+ }
+
+ curl_easy_cleanup(curl);
+ return retval;
+ }
+#endif
+ return false;
+}
+
+/******************************************************************************/
+void GUIEngine::scriptError(const char *fmt, ...)
+{
+ va_list argp;
+ va_start(argp, fmt);
+ char buf[10000];
+ vsnprintf(buf, 10000, fmt, argp);
+ va_end(argp);
+ errorstream<<"MAINMENU ERROR: "<<buf;
+}
+
+/******************************************************************************/
+void GUIEngine::setTopleftText(std::string append) {
+ std::string toset = "Minetest " VERSION_STRING;
+
+ if (append != "") {
+ toset += " / ";
+ toset += append;
+ }
+
+ m_irr_toplefttext->setText(narrow_to_wide(toset).c_str());
+}