summaryrefslogtreecommitdiff
path: root/src/guiFormSpecMenu.cpp
diff options
context:
space:
mode:
authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2012-11-12 16:35:10 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-11-25 19:14:24 +0200
commit756db8174aa6a05eb998cfcec8eb5127053c5ea9 (patch)
treeaf1c77b7bf4e6862095ef3524a995b0de49e606b /src/guiFormSpecMenu.cpp
parentfa67b46c042ed4df97102dabf9f1e7bc454b2acb (diff)
downloadminetest-756db8174aa6a05eb998cfcec8eb5127053c5ea9.tar.gz
minetest-756db8174aa6a05eb998cfcec8eb5127053c5ea9.tar.bz2
minetest-756db8174aa6a05eb998cfcec8eb5127053c5ea9.zip
A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
Diffstat (limited to 'src/guiFormSpecMenu.cpp')
-rw-r--r--src/guiFormSpecMenu.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/guiFormSpecMenu.cpp b/src/guiFormSpecMenu.cpp
index 7f638830f..4db020c11 100644
--- a/src/guiFormSpecMenu.cpp
+++ b/src/guiFormSpecMenu.cpp
@@ -714,6 +714,7 @@ void GUIFormSpecMenu::drawMenu()
Draw backgrounds
*/
for(u32 i=0; i<m_backgrounds.size(); i++)
+ {
const ImageDrawSpec &spec = m_backgrounds[i];
video::ITexture *texture =
m_gamedef->tsrc()->getTextureRaw(spec.name);
@@ -727,6 +728,7 @@ void GUIFormSpecMenu::drawMenu()
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(texture->getOriginalSize())),
NULL/*&AbsoluteClippingRect*/, colors, true);
+ }
/*
Draw images