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authorNer'zhul <nerzhul@users.noreply.github.com>2017-01-09 20:39:22 +0100
committerGitHub <noreply@github.com>2017-01-09 20:39:22 +0100
commit8e7449e09253e138716d8dbad6a2ab5c6e089e28 (patch)
treeca6895fb557229445b04639efe7fc57b3e33157b /src/guiFormSpecMenu.cpp
parent11df7e886a674e280e3ec6f895c11fc1e70eb7b3 (diff)
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Environment & IGameDef code refactoring (#4985)
* Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused
Diffstat (limited to 'src/guiFormSpecMenu.cpp')
-rw-r--r--src/guiFormSpecMenu.cpp39
1 files changed, 19 insertions, 20 deletions
diff --git a/src/guiFormSpecMenu.cpp b/src/guiFormSpecMenu.cpp
index bfc7a9b79..45b0e9c11 100644
--- a/src/guiFormSpecMenu.cpp
+++ b/src/guiFormSpecMenu.cpp
@@ -81,13 +81,12 @@ static unsigned int font_line_height(gui::IGUIFont *font)
GUIFormSpecMenu::GUIFormSpecMenu(irr::IrrlichtDevice* dev,
JoystickController *joystick,
gui::IGUIElement* parent, s32 id, IMenuManager *menumgr,
- InventoryManager *invmgr, IGameDef *gamedef,
+ Client *client,
ISimpleTextureSource *tsrc, IFormSource* fsrc, TextDest* tdst,
- Client* client, bool remap_dbl_click) :
+ bool remap_dbl_click) :
GUIModalMenu(dev->getGUIEnvironment(), parent, id, menumgr),
m_device(dev),
- m_invmgr(invmgr),
- m_gamedef(gamedef),
+ m_invmgr(client),
m_tsrc(tsrc),
m_client(client),
m_selected_item(NULL),
@@ -307,8 +306,8 @@ void GUIFormSpecMenu::parseContainerEnd(parserData* data)
void GUIFormSpecMenu::parseList(parserData* data,std::string element)
{
- if (m_gamedef == 0) {
- warningstream<<"invalid use of 'list' with m_gamedef==0"<<std::endl;
+ if (m_client == 0) {
+ warningstream<<"invalid use of 'list' with m_client==0"<<std::endl;
return;
}
@@ -362,8 +361,8 @@ void GUIFormSpecMenu::parseList(parserData* data,std::string element)
void GUIFormSpecMenu::parseListRing(parserData* data, std::string element)
{
- if (m_gamedef == 0) {
- errorstream << "WARNING: invalid use of 'listring' with m_gamedef==0" << std::endl;
+ if (m_client == 0) {
+ errorstream << "WARNING: invalid use of 'listring' with m_client==0" << std::endl;
return;
}
@@ -1486,8 +1485,8 @@ void GUIFormSpecMenu::parseTabHeader(parserData* data,std::string element)
void GUIFormSpecMenu::parseItemImageButton(parserData* data,std::string element)
{
- if (m_gamedef == 0) {
- warningstream << "invalid use of item_image_button with m_gamedef==0"
+ if (m_client == 0) {
+ warningstream << "invalid use of item_image_button with m_client==0"
<< std::endl;
return;
}
@@ -1521,7 +1520,7 @@ void GUIFormSpecMenu::parseItemImageButton(parserData* data,std::string element)
if(!data->explicit_size)
warningstream<<"invalid use of item_image_button without a size[] element"<<std::endl;
- IItemDefManager *idef = m_gamedef->idef();
+ IItemDefManager *idef = m_client->idef();
ItemStack item;
item.deSerialize(item_name, idef);
@@ -2297,14 +2296,14 @@ void GUIFormSpecMenu::drawList(const ListDrawSpec &s, int phase,
if(!item.empty())
{
drawItemStack(driver, m_font, item,
- rect, &AbsoluteClippingRect, m_gamedef,
+ rect, &AbsoluteClippingRect, m_client,
rotation_kind);
}
// Draw tooltip
std::wstring tooltip_text = L"";
if (hovering && !m_selected_item) {
- tooltip_text = utf8_to_wide(item.getDefinition(m_gamedef->idef()).description);
+ tooltip_text = utf8_to_wide(item.getDefinition(m_client->idef()).description);
}
if (tooltip_text != L"") {
std::vector<std::wstring> tt_rows = str_split(tooltip_text, L'\n');
@@ -2349,7 +2348,7 @@ void GUIFormSpecMenu::drawSelectedItem()
if (!m_selected_item) {
drawItemStack(driver, m_font, ItemStack(),
core::rect<s32>(v2s32(0, 0), v2s32(0, 0)),
- NULL, m_gamedef, IT_ROT_DRAGGED);
+ NULL, m_client, IT_ROT_DRAGGED);
return;
}
@@ -2363,7 +2362,7 @@ void GUIFormSpecMenu::drawSelectedItem()
core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
core::rect<s32> rect = imgrect + (m_pointer - imgrect.getCenter());
rect.constrainTo(driver->getViewPort());
- drawItemStack(driver, m_font, stack, rect, NULL, m_gamedef, IT_ROT_DRAGGED);
+ drawItemStack(driver, m_font, stack, rect, NULL, m_client, IT_ROT_DRAGGED);
}
void GUIFormSpecMenu::drawMenu()
@@ -2488,11 +2487,11 @@ void GUIFormSpecMenu::drawMenu()
*/
for(u32 i=0; i<m_itemimages.size(); i++)
{
- if (m_gamedef == 0)
+ if (m_client == 0)
break;
const ImageDrawSpec &spec = m_itemimages[i];
- IItemDefManager *idef = m_gamedef->idef();
+ IItemDefManager *idef = m_client->idef();
ItemStack item;
item.deSerialize(spec.item_name, idef);
core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
@@ -2509,7 +2508,7 @@ void GUIFormSpecMenu::drawMenu()
#endif
}
drawItemStack(driver, m_font, item, rect, &AbsoluteClippingRect,
- m_gamedef, IT_ROT_NONE);
+ m_client, IT_ROT_NONE);
}
/*
@@ -2527,7 +2526,7 @@ void GUIFormSpecMenu::drawMenu()
if (!item_hovered) {
drawItemStack(driver, m_font, ItemStack(),
core::rect<s32>(v2s32(0, 0), v2s32(0, 0)),
- NULL, m_gamedef, IT_ROT_HOVERED);
+ NULL, m_client, IT_ROT_HOVERED);
}
/* TODO find way to show tooltips on touchscreen */
@@ -3470,7 +3469,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
// Check how many items can be moved
move_amount = stack_from.count = MYMIN(move_amount, stack_from.count);
- ItemStack leftover = stack_to.addItem(stack_from, m_gamedef->idef());
+ ItemStack leftover = stack_to.addItem(stack_from, m_client->idef());
// If source stack cannot be added to destination stack at all,
// they are swapped
if ((leftover.count == stack_from.count) &&