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authordarkrose <lisa@ltmnet.com>2012-07-16 02:19:38 +1000
committerPerttu Ahola <celeron55@gmail.com>2012-07-22 17:40:41 +0300
commit506203345ba2795aa0af68a434f4b77cf50e664a (patch)
tree51e168ed612bb0bcb7f2e0e2e77242e50bd8e855 /src/guiInventoryMenu.cpp
parentc259f7c8bd67e38c7be19a90c5113dbf8fd13670 (diff)
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Implement formspec
Diffstat (limited to 'src/guiInventoryMenu.cpp')
-rw-r--r--src/guiInventoryMenu.cpp885
1 files changed, 0 insertions, 885 deletions
diff --git a/src/guiInventoryMenu.cpp b/src/guiInventoryMenu.cpp
deleted file mode 100644
index f60c5b455..000000000
--- a/src/guiInventoryMenu.cpp
+++ /dev/null
@@ -1,885 +0,0 @@
-/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-
-#include "guiInventoryMenu.h"
-#include "constants.h"
-#include "gamedef.h"
-#include "keycode.h"
-#include "strfnd.h"
-#include <IGUICheckBox.h>
-#include <IGUIEditBox.h>
-#include <IGUIButton.h>
-#include <IGUIStaticText.h>
-#include <IGUIFont.h>
-#include "log.h"
-#include "tile.h" // ITextureSource
-#include "util/string.h"
-#include "util/numeric.h"
-
-void drawItemStack(video::IVideoDriver *driver,
- gui::IGUIFont *font,
- const ItemStack &item,
- const core::rect<s32> &rect,
- const core::rect<s32> *clip,
- IGameDef *gamedef)
-{
- if(item.empty())
- return;
-
- const ItemDefinition &def = item.getDefinition(gamedef->idef());
- video::ITexture *texture = def.inventory_texture;
-
- // Draw the inventory texture
- if(texture != NULL)
- {
- const video::SColor color(255,255,255,255);
- const video::SColor colors[] = {color,color,color,color};
- driver->draw2DImage(texture, rect,
- core::rect<s32>(core::position2d<s32>(0,0),
- core::dimension2di(texture->getOriginalSize())),
- clip, colors, true);
- }
-
- if(def.type == ITEM_TOOL && item.wear != 0)
- {
- // Draw a progressbar
- float barheight = rect.getHeight()/16;
- float barpad_x = rect.getWidth()/16;
- float barpad_y = rect.getHeight()/16;
- core::rect<s32> progressrect(
- rect.UpperLeftCorner.X + barpad_x,
- rect.LowerRightCorner.Y - barpad_y - barheight,
- rect.LowerRightCorner.X - barpad_x,
- rect.LowerRightCorner.Y - barpad_y);
-
- // Shrink progressrect by amount of tool damage
- float wear = item.wear / 65535.0;
- int progressmid =
- wear * progressrect.UpperLeftCorner.X +
- (1-wear) * progressrect.LowerRightCorner.X;
-
- // Compute progressbar color
- // wear = 0.0: green
- // wear = 0.5: yellow
- // wear = 1.0: red
- video::SColor color(255,255,255,255);
- int wear_i = MYMIN(floor(wear * 600), 511);
- wear_i = MYMIN(wear_i + 10, 511);
- if(wear_i <= 255)
- color.set(255, wear_i, 255, 0);
- else
- color.set(255, 255, 511-wear_i, 0);
-
- core::rect<s32> progressrect2 = progressrect;
- progressrect2.LowerRightCorner.X = progressmid;
- driver->draw2DRectangle(color, progressrect2, clip);
-
- color = video::SColor(255,0,0,0);
- progressrect2 = progressrect;
- progressrect2.UpperLeftCorner.X = progressmid;
- driver->draw2DRectangle(color, progressrect2, clip);
- }
-
- if(font != NULL && item.count >= 2)
- {
- // Get the item count as a string
- std::string text = itos(item.count);
- v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
- v2s32 sdim(dim.X,dim.Y);
-
- core::rect<s32> rect2(
- /*rect.UpperLeftCorner,
- core::dimension2d<u32>(rect.getWidth(), 15)*/
- rect.LowerRightCorner - sdim,
- sdim
- );
-
- video::SColor bgcolor(128,0,0,0);
- driver->draw2DRectangle(bgcolor, rect2, clip);
-
- video::SColor color(255,255,255,255);
- font->draw(text.c_str(), rect2, color, false, false, clip);
- }
-}
-
-/*
- GUIInventoryMenu
-*/
-
-GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
- gui::IGUIElement* parent, s32 id,
- IMenuManager *menumgr,
- InventoryManager *invmgr,
- IGameDef *gamedef
-):
- GUIModalMenu(env, parent, id, menumgr),
- m_invmgr(invmgr),
- m_gamedef(gamedef),
- m_form_src(NULL),
- m_selected_item(NULL),
- m_selected_amount(0),
- m_selected_dragging(false),
- m_tooltip_element(NULL)
-{
-}
-
-GUIInventoryMenu::~GUIInventoryMenu()
-{
- removeChildren();
-
- delete m_selected_item;
- delete m_form_src;
-}
-
-void GUIInventoryMenu::removeChildren()
-{
- const core::list<gui::IGUIElement*> &children = getChildren();
- core::list<gui::IGUIElement*> children_copy;
- for(core::list<gui::IGUIElement*>::ConstIterator
- i = children.begin(); i != children.end(); i++)
- {
- children_copy.push_back(*i);
- }
- for(core::list<gui::IGUIElement*>::Iterator
- i = children_copy.begin();
- i != children_copy.end(); i++)
- {
- (*i)->remove();
- }
- /*{
- gui::IGUIElement *e = getElementFromId(256);
- if(e != NULL)
- e->remove();
- }*/
- if(m_tooltip_element)
- {
- m_tooltip_element->remove();
- m_tooltip_element = NULL;
- }
-}
-
-void GUIInventoryMenu::regenerateGui(v2u32 screensize)
-{
- // Remove children
- removeChildren();
-
- v2s32 size(100,100);
- s32 helptext_h = 15;
- core::rect<s32> rect;
- v2s32 basepos = getBasePos();
-
- /* Convert m_init_draw_spec to m_inventorylists */
-
- m_inventorylists.clear();
- m_images.clear();
-
- Strfnd f(m_formspec_string);
- while(f.atend() == false)
- {
- std::string type = trim(f.next("["));
- if(type == "invsize")
- {
- v2f invsize;
- invsize.X = stof(f.next(","));
- invsize.Y = stof(f.next(";"));
- infostream<<"invsize ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
- f.next("]");
-
- padding = v2s32(screensize.Y/40, screensize.Y/40);
- spacing = v2s32(screensize.Y/12, screensize.Y/13);
- imgsize = v2s32(screensize.Y/15, screensize.Y/15);
- size = v2s32(
- padding.X*2+spacing.X*(invsize.X-1.0)+imgsize.X,
- padding.Y*2+spacing.Y*(invsize.Y-1.0)+imgsize.Y + (helptext_h-5)
- );
- rect = core::rect<s32>(
- screensize.X/2 - size.X/2,
- screensize.Y/2 - size.Y/2,
- screensize.X/2 + size.X/2,
- screensize.Y/2 + size.Y/2
- );
- DesiredRect = rect;
- recalculateAbsolutePosition(false);
- basepos = getBasePos();
- }
- else if(type == "list")
- {
- std::string name = f.next(";");
- InventoryLocation loc;
- if(name == "context" || name == "current_name")
- loc = m_current_inventory_location;
- else
- loc.deSerialize(name);
- std::string listname = f.next(";");
- v2s32 pos = basepos;
- pos.X += stof(f.next(",")) * (float)spacing.X;
- pos.Y += stof(f.next(";")) * (float)spacing.Y;
- v2s32 geom;
- geom.X = stoi(f.next(","));
- geom.Y = stoi(f.next(";"));
- infostream<<"list inv="<<name<<", listname="<<listname
- <<", pos=("<<pos.X<<","<<pos.Y<<")"
- <<", geom=("<<geom.X<<","<<geom.Y<<")"
- <<std::endl;
- f.next("]");
- m_inventorylists.push_back(ListDrawSpec(loc, listname, pos, geom));
- }
- else if(type == "image")
- {
- v2s32 pos = basepos;
- pos.X += stof(f.next(",")) * (float)spacing.X;
- pos.Y += stof(f.next(";")) * (float)spacing.Y;
- v2s32 geom;
- geom.X = stof(f.next(",")) * (float)imgsize.X;
- geom.Y = stof(f.next(";")) * (float)imgsize.Y;
- std::string name = f.next("]");
- infostream<<"image name="<<name
- <<", pos=("<<pos.X<<","<<pos.Y<<")"
- <<", geom=("<<geom.X<<","<<geom.Y<<")"
- <<std::endl;
- m_images.push_back(ImageDrawSpec(name, pos, geom));
- }
- else
- {
- // Ignore others
- std::string ts = f.next("]");
- infostream<<"Unknown DrawSpec: type="<<type<<", data=\""<<ts<<"\""
- <<std::endl;
- }
- }
-
- // Add children
- {
- core::rect<s32> rect(0, 0, size.X-padding.X*2, helptext_h);
- rect = rect + v2s32(size.X/2 - rect.getWidth()/2,
- size.Y-rect.getHeight()-5);
- const wchar_t *text =
- L"Left click: Move all items, Right click: Move single item";
- Environment->addStaticText(text, rect, false, true, this, 256);
-
- // Add tooltip
- // Note: parent != this so that the tooltip isn't clipped by the menu rectangle
- m_tooltip_element = Environment->addStaticText(L"",core::rect<s32>(0,0,110,18));
- m_tooltip_element->enableOverrideColor(true);
- m_tooltip_element->setBackgroundColor(video::SColor(255,110,130,60));
- m_tooltip_element->setDrawBackground(true);
- m_tooltip_element->setDrawBorder(true);
- m_tooltip_element->setOverrideColor(video::SColor(255,255,255,255));
- m_tooltip_element->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
- m_tooltip_element->setWordWrap(false);
- }
-}
-
-GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const
-{
- core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
-
- for(u32 i=0; i<m_inventorylists.size(); i++)
- {
- const ListDrawSpec &s = m_inventorylists[i];
-
- for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
- {
- s32 x = (i%s.geom.X) * spacing.X;
- s32 y = (i/s.geom.X) * spacing.Y;
- v2s32 p0(x,y);
- core::rect<s32> rect = imgrect + s.pos + p0;
- if(rect.isPointInside(p))
- {
- return ItemSpec(s.inventoryloc, s.listname, i);
- }
- }
- }
-
- return ItemSpec(InventoryLocation(), "", -1);
-}
-
-void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
-{
- video::IVideoDriver* driver = Environment->getVideoDriver();
-
- // Get font
- gui::IGUIFont *font = NULL;
- gui::IGUISkin* skin = Environment->getSkin();
- if (skin)
- font = skin->getFont();
-
- Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
- if(!inv){
- infostream<<"GUIInventoryMenu::drawList(): WARNING: "
- <<"The inventory location "
- <<"\""<<s.inventoryloc.dump()<<"\" doesn't exist"
- <<std::endl;
- return;
- }
- InventoryList *ilist = inv->getList(s.listname);
- if(!ilist){
- infostream<<"GUIInventoryMenu::drawList(): WARNING: "
- <<"The inventory list \""<<s.listname<<"\" @ \""
- <<s.inventoryloc.dump()<<"\" doesn't exist"
- <<std::endl;
- return;
- }
-
- core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
-
- for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
- {
- s32 x = (i%s.geom.X) * spacing.X;
- s32 y = (i/s.geom.X) * spacing.Y;
- v2s32 p(x,y);
- core::rect<s32> rect = imgrect + s.pos + p;
- ItemStack item;
- if(ilist)
- item = ilist->getItem(i);
-
- bool selected = m_selected_item
- && m_invmgr->getInventory(m_selected_item->inventoryloc) == inv
- && m_selected_item->listname == s.listname
- && m_selected_item->i == i;
- bool hovering = rect.isPointInside(m_pointer);
-
- if(phase == 0)
- {
- if(hovering && m_selected_item)
- {
- video::SColor bgcolor(255,192,192,192);
- driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
- }
- else
- {
- video::SColor bgcolor(255,128,128,128);
- driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
- }
- }
-
- if(phase == 1)
- {
- // Draw item stack
- if(selected)
- {
- item.takeItem(m_selected_amount);
- }
- if(!item.empty())
- {
- drawItemStack(driver, font, item,
- rect, &AbsoluteClippingRect, m_gamedef);
- }
-
- // Draw tooltip
- std::string tooltip_text = "";
- if(hovering && !m_selected_item)
- tooltip_text = item.getDefinition(m_gamedef->idef()).description;
- if(tooltip_text != "")
- {
- m_tooltip_element->setVisible(true);
- this->bringToFront(m_tooltip_element);
- m_tooltip_element->setText(narrow_to_wide(tooltip_text).c_str());
- s32 tooltip_x = m_pointer.X + 15;
- s32 tooltip_y = m_pointer.Y + 15;
- s32 tooltip_width = m_tooltip_element->getTextWidth() + 15;
- s32 tooltip_height = m_tooltip_element->getTextHeight() + 5;
- m_tooltip_element->setRelativePosition(core::rect<s32>(
- core::position2d<s32>(tooltip_x, tooltip_y),
- core::dimension2d<s32>(tooltip_width, tooltip_height)));
- }
- }
- }
-}
-
-void GUIInventoryMenu::drawSelectedItem()
-{
- if(!m_selected_item)
- return;
-
- video::IVideoDriver* driver = Environment->getVideoDriver();
-
- // Get font
- gui::IGUIFont *font = NULL;
- gui::IGUISkin* skin = Environment->getSkin();
- if (skin)
- font = skin->getFont();
-
- Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
- assert(inv);
- InventoryList *list = inv->getList(m_selected_item->listname);
- assert(list);
- ItemStack stack = list->getItem(m_selected_item->i);
- stack.count = m_selected_amount;
-
- core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
- core::rect<s32> rect = imgrect + (m_pointer - imgrect.getCenter());
- drawItemStack(driver, font, stack, rect, NULL, m_gamedef);
-}
-
-void GUIInventoryMenu::drawMenu()
-{
- if(m_form_src){
- std::string newform = m_form_src->getForm();
- if(newform != m_formspec_string){
- m_formspec_string = newform;
- regenerateGui(m_screensize_old);
- }
- }
-
- updateSelectedItem();
-
- gui::IGUISkin* skin = Environment->getSkin();
- if (!skin)
- return;
- video::IVideoDriver* driver = Environment->getVideoDriver();
-
- video::SColor bgcolor(140,0,0,0);
- driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
-
- m_tooltip_element->setVisible(false);
-
- /*
- Draw items
- Phase 0: Item slot rectangles
- Phase 1: Item images; prepare tooltip
- */
-
- for(int phase=0; phase<=1; phase++)
- for(u32 i=0; i<m_inventorylists.size(); i++)
- {
- drawList(m_inventorylists[i], phase);
- }
-
- for(u32 i=0; i<m_images.size(); i++)
- {
- const ImageDrawSpec &spec = m_images[i];
- video::ITexture *texture =
- m_gamedef->tsrc()->getTextureRaw(spec.name);
- // Image size on screen
- core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
- // Image rectangle on screen
- core::rect<s32> rect = imgrect + spec.pos;
- const video::SColor color(255,255,255,255);
- const video::SColor colors[] = {color,color,color,color};
- driver->draw2DImage(texture, rect,
- core::rect<s32>(core::position2d<s32>(0,0),
- core::dimension2di(texture->getOriginalSize())),
- NULL/*&AbsoluteClippingRect*/, colors, true);
- }
-
- /*
- Draw dragged item stack
- */
- drawSelectedItem();
-
- /*
- Call base class
- */
- gui::IGUIElement::draw();
-}
-
-void GUIInventoryMenu::updateSelectedItem()
-{
- // If the selected stack has become empty for some reason, deselect it.
- // If the selected stack has become smaller, adjust m_selected_amount.
- if(m_selected_item)
- {
- bool selection_valid = false;
- if(m_selected_item->isValid())
- {
- Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
- if(inv)
- {
- InventoryList *list = inv->getList(m_selected_item->listname);
- if(list && (u32) m_selected_item->i < list->getSize())
- {
- ItemStack stack = list->getItem(m_selected_item->i);
- if(m_selected_amount > stack.count)
- m_selected_amount = stack.count;
- if(!stack.empty())
- selection_valid = true;
- }
- }
- }
- if(!selection_valid)
- {
- delete m_selected_item;
- m_selected_item = NULL;
- m_selected_amount = 0;
- m_selected_dragging = false;
- }
- }
-
- // If craftresult is nonempty and nothing else is selected, select it now.
- if(!m_selected_item)
- {
- for(u32 i=0; i<m_inventorylists.size(); i++)
- {
- const ListDrawSpec &s = m_inventorylists[i];
- if(s.listname == "craftpreview")
- {
- Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
- InventoryList *list = inv->getList("craftresult");
- if(list && list->getSize() >= 1 && !list->getItem(0).empty())
- {
- m_selected_item = new ItemSpec;
- m_selected_item->inventoryloc = s.inventoryloc;
- m_selected_item->listname = "craftresult";
- m_selected_item->i = 0;
- m_selected_amount = 0;
- m_selected_dragging = false;
- break;
- }
- }
- }
- }
-
- // If craftresult is selected, keep the whole stack selected
- if(m_selected_item && m_selected_item->listname == "craftresult")
- {
- Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
- assert(inv);
- InventoryList *list = inv->getList(m_selected_item->listname);
- assert(list);
- m_selected_amount = list->getItem(m_selected_item->i).count;
- }
-}
-
-bool GUIInventoryMenu::OnEvent(const SEvent& event)
-{
- if(event.EventType==EET_KEY_INPUT_EVENT)
- {
- KeyPress kp(event.KeyInput);
- if (event.KeyInput.PressedDown && (kp == EscapeKey ||
- kp == getKeySetting("keymap_inventory")))
- {
- quitMenu();
- return true;
- }
- }
- if(event.EventType==EET_MOUSE_INPUT_EVENT
- && event.MouseInput.Event == EMIE_MOUSE_MOVED)
- {
- // Mouse moved
- m_pointer = v2s32(event.MouseInput.X, event.MouseInput.Y);
- }
- if(event.EventType==EET_MOUSE_INPUT_EVENT
- && event.MouseInput.Event != EMIE_MOUSE_MOVED)
- {
- // Mouse event other than movement
-
- v2s32 p(event.MouseInput.X, event.MouseInput.Y);
- m_pointer = p;
-
- // Get selected item and hovered/clicked item (s)
-
- updateSelectedItem();
- ItemSpec s = getItemAtPos(p);
-
- Inventory *inv_selected = NULL;
- Inventory *inv_s = NULL;
-
- if(m_selected_item)
- {
- inv_selected = m_invmgr->getInventory(m_selected_item->inventoryloc);
- assert(inv_selected);
- assert(inv_selected->getList(m_selected_item->listname) != NULL);
- }
-
- u32 s_count = 0;
-
- if(s.isValid())
- do{ // breakable
- inv_s = m_invmgr->getInventory(s.inventoryloc);
-
- if(!inv_s){
- errorstream<<"InventoryMenu: The selected inventory location "
- <<"\""<<s.inventoryloc.dump()<<"\" doesn't exist"
- <<std::endl;
- s.i = -1; // make it invalid again
- break;
- }
-
- InventoryList *list = inv_s->getList(s.listname);
- if(list == NULL){
- errorstream<<"InventoryMenu: The selected inventory list \""
- <<s.listname<<"\" does not exist"<<std::endl;
- s.i = -1; // make it invalid again
- break;
- }
-
- if((u32)s.i >= list->getSize()){
- errorstream<<"InventoryMenu: The selected inventory list \""
- <<s.listname<<"\" is too small (i="<<s.i<<", size="
- <<list->getSize()<<")"<<std::endl;
- s.i = -1; // make it invalid again
- break;
- }
-
- s_count = list->getItem(s.i).count;
- }while(0);
-
- bool identical = (m_selected_item != NULL) && s.isValid() &&
- (inv_selected == inv_s) &&
- (m_selected_item->listname == s.listname) &&
- (m_selected_item->i == s.i);
-
- // buttons: 0 = left, 1 = right, 2 = middle
- // up/down: 0 = down (press), 1 = up (release), 2 = unknown event
- int button = 0;
- int updown = 2;
- if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
- { button = 0; updown = 0; }
- else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
- { button = 1; updown = 0; }
- else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN)
- { button = 2; updown = 0; }
- else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
- { button = 0; updown = 1; }
- else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
- { button = 1; updown = 1; }
- else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP)
- { button = 2; updown = 1; }
-
- // Set this number to a positive value to generate a move action
- // from m_selected_item to s.
- u32 move_amount = 0;
-
- // Set this number to a positive value to generate a drop action
- // from m_selected_item.
- u32 drop_amount = 0;
-
- // Set this number to a positive value to generate a craft action at s.
- u32 craft_amount = 0;
-
- if(updown == 0)
- {
- // Some mouse button has been pressed
-
- //infostream<<"Mouse button "<<button<<" pressed at p=("
- // <<p.X<<","<<p.Y<<")"<<std::endl;
-
- m_selected_dragging = false;
-
- if(s.isValid() && s.listname == "craftpreview")
- {
- // Craft preview has been clicked: craft
- craft_amount = (button == 2 ? 10 : 1);
- }
- else if(m_selected_item == NULL)
- {
- if(s_count != 0)
- {
- // Non-empty stack has been clicked: select it
- m_selected_item = new ItemSpec(s);
-
- if(button == 1) // right
- m_selected_amount = (s_count + 1) / 2;
- else if(button == 2) // middle
- m_selected_amount = MYMIN(s_count, 10);
- else // left
- m_selected_amount = s_count;
-
- m_selected_dragging = true;
- }
- }
- else // m_selected_item != NULL
- {
- assert(m_selected_amount >= 1);
-
- if(s.isValid())
- {
- // Clicked a slot: move
- if(button == 1) // right
- move_amount = 1;
- else if(button == 2) // middle
- move_amount = MYMIN(m_selected_amount, 10);
- else // left
- move_amount = m_selected_amount;
-
- if(identical)
- {
- if(move_amount >= m_selected_amount)
- m_selected_amount = 0;
- else
- m_selected_amount -= move_amount;
- move_amount = 0;
- }
- }
- else if(getAbsoluteClippingRect().isPointInside(m_pointer))
- {
- // Clicked somewhere else: deselect
- m_selected_amount = 0;
- }
- else
- {
- // Clicked outside of the window: drop
- if(button == 1) // right
- drop_amount = 1;
- else if(button == 2) // middle
- drop_amount = MYMIN(m_selected_amount, 10);
- else // left
- drop_amount = m_selected_amount;
- }
- }
- }
- else if(updown == 1)
- {
- // Some mouse button has been released
-
- //infostream<<"Mouse button "<<button<<" released at p=("
- // <<p.X<<","<<p.Y<<")"<<std::endl;
-
- if(m_selected_item != NULL && m_selected_dragging && s.isValid())
- {
- if(!identical)
- {
- // Dragged to different slot: move all selected
- move_amount = m_selected_amount;
- }
- }
- else if(m_selected_item != NULL && m_selected_dragging &&
- !(getAbsoluteClippingRect().isPointInside(m_pointer)))
- {
- // Dragged outside of window: drop all selected
- drop_amount = m_selected_amount;
- }
-
- m_selected_dragging = false;
- }
-
- // Possibly send inventory action to server
- if(move_amount > 0)
- {
- // Send IACTION_MOVE
-
- assert(m_selected_item && m_selected_item->isValid());
- assert(s.isValid());
-
- assert(inv_selected && inv_s);
- InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
- InventoryList *list_to = inv_s->getList(s.listname);
- assert(list_from && list_to);
- ItemStack stack_from = list_from->getItem(m_selected_item->i);
- ItemStack stack_to = list_to->getItem(s.i);
-
- // Check how many items can be moved
- move_amount = stack_from.count = MYMIN(move_amount, stack_from.count);
- ItemStack leftover = stack_to.addItem(stack_from, m_gamedef->idef());
- if(leftover.count == stack_from.count)
- {
- // Swap the stacks
- m_selected_amount -= stack_to.count;
- }
- else if(leftover.empty())
- {
- // Item fits
- m_selected_amount -= move_amount;
- }
- else
- {
- // Item only fits partially
- move_amount -= leftover.count;
- m_selected_amount -= move_amount;
- }
-
- infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
- IMoveAction *a = new IMoveAction();
- a->count = move_amount;
- a->from_inv = m_selected_item->inventoryloc;
- a->from_list = m_selected_item->listname;
- a->from_i = m_selected_item->i;
- a->to_inv = s.inventoryloc;
- a->to_list = s.listname;
- a->to_i = s.i;
- m_invmgr->inventoryAction(a);
- }
- else if(drop_amount > 0)
- {
- // Send IACTION_DROP
-
- assert(m_selected_item && m_selected_item->isValid());
- assert(inv_selected);
- InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
- assert(list_from);
- ItemStack stack_from = list_from->getItem(m_selected_item->i);
-
- // Check how many items can be dropped
- drop_amount = stack_from.count = MYMIN(drop_amount, stack_from.count);
- assert(drop_amount > 0 && drop_amount <= m_selected_amount);
- m_selected_amount -= drop_amount;
-
- infostream<<"Handing IACTION_DROP to manager"<<std::endl;
- IDropAction *a = new IDropAction();
- a->count = drop_amount;
- a->from_inv = m_selected_item->inventoryloc;
- a->from_list = m_selected_item->listname;
- a->from_i = m_selected_item->i;
- m_invmgr->inventoryAction(a);
- }
- else if(craft_amount > 0)
- {
- // Send IACTION_CRAFT
-
- assert(s.isValid());
- assert(inv_s);
-
- infostream<<"Handing IACTION_CRAFT to manager"<<std::endl;
- ICraftAction *a = new ICraftAction();
- a->count = craft_amount;
- a->craft_inv = s.inventoryloc;
- m_invmgr->inventoryAction(a);
- }
-
- // If m_selected_amount has been decreased to zero, deselect
- if(m_selected_amount == 0)
- {
- delete m_selected_item;
- m_selected_item = NULL;
- m_selected_amount = 0;
- m_selected_dragging = false;
- }
- }
- if(event.EventType==EET_GUI_EVENT)
- {
- if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
- && isVisible())
- {
- if(!canTakeFocus(event.GUIEvent.Element))
- {
- infostream<<"GUIInventoryMenu: Not allowing focus change."
- <<std::endl;
- // Returning true disables focus change
- return true;
- }
- }
- if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
- {
- /*switch(event.GUIEvent.Caller->getID())
- {
- case 256: // continue
- setVisible(false);
- break;
- case 257: // exit
- dev->closeDevice();
- break;
- }*/
- }
- }
-
- return Parent ? Parent->OnEvent(event) : false;
-}
-