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authorPerttu Ahola <celeron55@gmail.com>2011-07-22 22:35:20 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-07-22 22:35:20 +0300
commit58f612eca17e9f2bc8d296df0aba627d4e2e18e3 (patch)
tree5dd3e31ff7509b7d71b663b6f05f40976d77d0c0 /src/guiKeyChangeMenu.cpp
parent2452ce67f4e283a72b7845d6bce43d7d26b85fc1 (diff)
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Changing key settings now doesn't require a game restart
Diffstat (limited to 'src/guiKeyChangeMenu.cpp')
-rw-r--r--src/guiKeyChangeMenu.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/guiKeyChangeMenu.cpp b/src/guiKeyChangeMenu.cpp
index 3e594aeca..4a11cf93c 100644
--- a/src/guiKeyChangeMenu.cpp
+++ b/src/guiKeyChangeMenu.cpp
@@ -338,7 +338,7 @@ bool GUIKeyChangeMenu::acceptInput()
g_settings.set("keymap_fastmove", keycode_to_keyname(key_fast));
g_settings.set("keymap_special1", keycode_to_keyname(key_use));
g_settings.set("keymap_print_debug_stacks", keycode_to_keyname(key_dump));
- //clearKeyCache(); Y U NO SCOPE?!
+ clearKeyCache();
return true;
}
void GUIKeyChangeMenu::init_keys()