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authorPerttu Ahola <celeron55@gmail.com>2012-03-13 00:06:37 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-03-13 00:06:37 +0200
commit591527d8787b6dfaafd2113bc001fe892b3eb0fb (patch)
tree8c6391f41af9b027779329c8ce68358099a781cc /src/guiMainMenu.h
parent82073025ccc551c2fd205cc1dc6fcecac61cc7ea (diff)
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World creation button and dialog and functionality
Diffstat (limited to 'src/guiMainMenu.h')
-rw-r--r--src/guiMainMenu.h69
1 files changed, 22 insertions, 47 deletions
diff --git a/src/guiMainMenu.h b/src/guiMainMenu.h
index 8ea33cf13..08c585b88 100644
--- a/src/guiMainMenu.h
+++ b/src/guiMainMenu.h
@@ -1,6 +1,6 @@
/*
Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -22,46 +22,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common_irrlicht.h"
#include "modalMenu.h"
-#include "utility.h"
#include <string>
-// For IGameCallback
-#include "guiPauseMenu.h"
#include <list>
-
-enum
-{
- GUI_ID_QUIT_BUTTON = 101,
- GUI_ID_NAME_INPUT,
- GUI_ID_ADDRESS_INPUT,
- GUI_ID_PORT_INPUT,
- GUI_ID_FANCYTREE_CB,
- GUI_ID_SMOOTH_LIGHTING_CB,
- GUI_ID_3D_CLOUDS_CB,
- GUI_ID_OPAQUE_WATER_CB,
- GUI_ID_DAMAGE_CB,
- GUI_ID_CREATIVE_CB,
- GUI_ID_JOIN_GAME_BUTTON,
- GUI_ID_CHANGE_KEYS_BUTTON,
- GUI_ID_DELETE_WORLD_BUTTON,
- GUI_ID_WORLD_LISTBOX,
-};
+#include "subgame.h"
+class IGameCallback;
struct MainMenuData
{
- MainMenuData():
- // Client opts
- fancy_trees(false),
- smooth_lighting(false),
- // Server opts
- creative_mode(false),
- enable_damage(false),
- selected_world(0),
- // Actions
- delete_world(false)
- {}
-
// These are in the native format of the gui elements
-
// Client options
std::wstring address;
std::wstring port;
@@ -75,10 +43,25 @@ struct MainMenuData
bool creative_mode;
bool enable_damage;
int selected_world;
- // If map deletion is requested, this is set to true
+ // Actions
bool delete_world;
+ std::wstring create_world_name;
+ std::string create_world_gameid;
std::list<std::wstring> worlds;
+ std::vector<SubgameSpec> games;
+
+ MainMenuData():
+ // Client opts
+ fancy_trees(false),
+ smooth_lighting(false),
+ // Server opts
+ creative_mode(false),
+ enable_damage(false),
+ selected_world(0),
+ // Actions
+ delete_world(false)
+ {}
};
class GUIMainMenu : public GUIModalMenu
@@ -92,23 +75,15 @@ public:
~GUIMainMenu();
void removeChildren();
- /*
- Remove and re-add (or reposition) stuff
- */
+ // Remove and re-add (or reposition) stuff
void regenerateGui(v2u32 screensize);
-
void drawMenu();
-
void readInput(MainMenuData *dst);
-
void acceptInput();
-
bool getStatus()
- {
- return m_accepted;
- }
-
+ { return m_accepted; }
bool OnEvent(const SEvent& event);
+ void createNewWorld(std::wstring name, std::string gameid);
private:
MainMenuData *m_data;