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authorsapier <Sapier at GMX dot net>2013-06-23 18:30:21 +0200
committerkwolekr <kwolekr@minetest.net>2013-07-02 19:58:20 -0400
commit967121a34bbc60e6b46c7ec470b151f668ef1fef (patch)
treee5cc5ec845d3c286bcb0e203e3a5f146950bfaf1 /src/guiMainMenu.h
parentfe4ce03d529f70346b2e2c4872223ebdcd37fffa (diff)
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Replace C++ mainmenu by formspec powered one
Diffstat (limited to 'src/guiMainMenu.h')
-rw-r--r--src/guiMainMenu.h111
1 files changed, 10 insertions, 101 deletions
diff --git a/src/guiMainMenu.h b/src/guiMainMenu.h
index 8697344c8..5eaca23fa 100644
--- a/src/guiMainMenu.h
+++ b/src/guiMainMenu.h
@@ -24,15 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "modalMenu.h"
#include <string>
#include <list>
-#include "subgame.h"
-#include "serverlist.h"
-
-class IGameCallback;
-
-enum {
- SERVERLIST_FAVORITES,
- SERVERLIST_PUBLIC,
-};
enum
{
@@ -45,113 +36,31 @@ enum
struct MainMenuData
{
- // These are in the native format of the gui elements
- // Generic
- int selected_tab;
- std::string selected_game;
- std::string selected_game_name;
// Client options
std::string servername;
std::string serverdescription;
- std::wstring address;
- std::wstring port;
- std::wstring name;
- std::wstring password;
- bool fancy_trees;
- bool smooth_lighting;
- bool clouds_3d;
- bool opaque_water;
- bool mip_map;
- bool anisotropic_filter;
- bool bilinear_filter;
- bool trilinear_filter;
- int enable_shaders;
- bool preload_item_visuals;
- bool enable_particles;
- bool liquid_finite;
+ std::string address;
+ std::string port;
+ std::string name;
+ std::string password;
+
// Server options
- bool creative_mode;
- bool enable_damage;
bool enable_public;
int selected_world;
bool simple_singleplayer_mode;
- // Actions
- std::wstring create_world_name;
- std::string create_world_gameid;
- bool only_refresh;
-
- int selected_serverlist;
- std::vector<WorldSpec> worlds;
- std::vector<SubgameSpec> games;
- std::vector<ServerListSpec> servers;
+ // Actions
+ bool kill;
+ //error handling
+ std::string errormessage;
MainMenuData():
- // Generic
- selected_tab(0),
- selected_game("minetest"),
- selected_game_name("Minetest"),
- // Client opts
- fancy_trees(false),
- smooth_lighting(false),
- // Server opts
- creative_mode(false),
- enable_damage(false),
enable_public(false),
selected_world(0),
simple_singleplayer_mode(false),
- // Actions
- only_refresh(false),
-
- selected_serverlist(SERVERLIST_FAVORITES)
+ errormessage("")
{}
};
-class GUIMainMenu : public GUIModalMenu
-{
-public:
- GUIMainMenu(gui::IGUIEnvironment* env,
- gui::IGUIElement* parent, s32 id,
- IMenuManager *menumgr,
- MainMenuData *data,
- IGameCallback *gamecallback);
- ~GUIMainMenu();
-
- void removeChildren();
- // Remove and re-add (or reposition) stuff
- void regenerateGui(v2u32 screensize);
- void drawMenu();
- void readInput(MainMenuData *dst);
- void acceptInput();
- bool getStatus()
- { return m_accepted; }
- bool OnEvent(const SEvent& event);
- void createNewWorld(std::wstring name, std::string gameid);
- void deleteWorld(const std::vector<std::string> &paths);
- int getTab();
- void displayMessageMenu(std::wstring msg);
-
-private:
- MainMenuData *m_data;
- bool m_accepted;
- IGameCallback *m_gamecallback;
-
- gui::IGUIEnvironment* env;
- gui::IGUIElement* parent;
- s32 id;
- IMenuManager *menumgr;
-
- std::vector<int> m_world_indices;
-
- bool m_is_regenerating;
- v2s32 m_topleft_client;
- v2s32 m_size_client;
- v2s32 m_topleft_server;
- v2s32 m_size_server;
- void updateGuiServerList();
- void serverListOnSelected();
- ServerListSpec getServerListSpec(std::string address, std::string port);
-};
-
#endif