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authorPilzAdam <pilzadam@minetest.net>2013-03-30 18:09:38 +0100
committerPilzAdam <pilzadam@minetest.net>2013-03-30 18:34:36 +0100
commite17ae475cf8cec3f724bf99f6a52e49a19d99d91 (patch)
treeae8f3d986d59b6017bbebab30a17b5c6a1eeddcd /src/guiMainMenu.h
parent6cf581e3604bfb9a0e91d1a016a5e5ba605bfefa (diff)
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GUI: Make singleplayer default tab, store selected serverlist, show title of serverlist
Diffstat (limited to 'src/guiMainMenu.h')
-rw-r--r--src/guiMainMenu.h23
1 files changed, 8 insertions, 15 deletions
diff --git a/src/guiMainMenu.h b/src/guiMainMenu.h
index fa5f19def..a594ccd41 100644
--- a/src/guiMainMenu.h
+++ b/src/guiMainMenu.h
@@ -29,6 +29,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class IGameCallback;
+enum {
+ SERVERLIST_FAVORITES,
+ SERVERLIST_PUBLIC,
+};
+
struct MainMenuData
{
// These are in the native format of the gui elements
@@ -64,7 +69,7 @@ struct MainMenuData
std::string create_world_gameid;
bool only_refresh;
- bool serverlist_show_available; // if false show local favorites only
+ int selected_serverlist;
std::vector<WorldSpec> worlds;
std::vector<SubgameSpec> games;
@@ -72,13 +77,7 @@ struct MainMenuData
MainMenuData():
// Generic
- selected_tab(
-#if USE_CURL
- 1
-#else
- 0
-#endif
- ),
+ selected_tab(0),
// Client opts
fancy_trees(false),
smooth_lighting(false),
@@ -91,13 +90,7 @@ struct MainMenuData
// Actions
only_refresh(false),
- serverlist_show_available(
-#if USE_CURL
- true
-#else
- false
-#endif
-)
+ selected_serverlist(SERVERLIST_FAVORITES)
{}
};