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author | Perttu Ahola <celeron55@gmail.com> | 2014-01-06 17:37:23 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2014-01-06 17:39:44 +0200 |
commit | 92aa38bdfc36fd7599a8e85722825381c89f0f9c (patch) | |
tree | 17a520f832c692afdf04e68acc3b03a0f62d9712 /src/guiPauseMenu.h | |
parent | 6833e04bc55156025267c39a58a29007318129fa (diff) | |
download | minetest-92aa38bdfc36fd7599a8e85722825381c89f0f9c.tar.gz minetest-92aa38bdfc36fd7599a8e85722825381c89f0f9c.tar.bz2 minetest-92aa38bdfc36fd7599a8e85722825381c89f0f9c.zip |
Actually pause singleplayer game in pause menu and use lower maximum FPS in it
Diffstat (limited to 'src/guiPauseMenu.h')
-rw-r--r-- | src/guiPauseMenu.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/guiPauseMenu.h b/src/guiPauseMenu.h index 25011a34a..2808c93b1 100644 --- a/src/guiPauseMenu.h +++ b/src/guiPauseMenu.h @@ -51,7 +51,9 @@ public: void drawMenu(); bool OnEvent(const SEvent& event); - + + bool pausesGame(){ return true; } + private: IGameCallback *m_gamecallback; bool m_simple_singleplayer_mode; |