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authorsapier <Sapier at GMX dot net>2014-03-04 19:57:39 +0100
committersapier <Sapier at GMX dot net>2014-03-05 18:44:14 +0100
commita4e2198e4102f1dabc8f8720c2ace9c2fca8d999 (patch)
treeb0287c27c99763e6cbda7f1990a5ce93397d7182 /src/guiPauseMenu.h
parent062de11b4cff30861dd4e9eb56f131d821f34b51 (diff)
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Replace pause and message menu by formspec ones
Diffstat (limited to 'src/guiPauseMenu.h')
-rw-r--r--src/guiPauseMenu.h63
1 files changed, 0 insertions, 63 deletions
diff --git a/src/guiPauseMenu.h b/src/guiPauseMenu.h
deleted file mode 100644
index 2808c93b1..000000000
--- a/src/guiPauseMenu.h
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef GUIPAUSEMENU_HEADER
-#define GUIPAUSEMENU_HEADER
-
-#include "irrlichttypes_extrabloated.h"
-#include "modalMenu.h"
-
-class IGameCallback
-{
-public:
- virtual void exitToOS() = 0;
- virtual void disconnect() = 0;
- virtual void changePassword() = 0;
- virtual void changeVolume() = 0;
-};
-
-class GUIPauseMenu : public GUIModalMenu
-{
-public:
- GUIPauseMenu(gui::IGUIEnvironment* env,
- gui::IGUIElement* parent, s32 id,
- IGameCallback *gamecallback,
- IMenuManager *menumgr,
- bool simple_singleplayer_mode);
- ~GUIPauseMenu();
-
- void removeChildren();
- /*
- Remove and re-add (or reposition) stuff
- */
- void regenerateGui(v2u32 screensize);
-
- void drawMenu();
-
- bool OnEvent(const SEvent& event);
-
- bool pausesGame(){ return true; }
-
-private:
- IGameCallback *m_gamecallback;
- bool m_simple_singleplayer_mode;
-};
-
-#endif
-