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authorWeblate <42@minetest.ru>2013-05-01 15:33:15 +0200
committerWeblate <42@minetest.ru>2013-05-01 15:33:15 +0200
commit97cddd1b960e3b60ce74ff9ad16307b39676144e (patch)
tree0547ab284acc0fdf8aad2a36643be6f78f786ef1 /src/hud.cpp
parentf1f2004cb9efb026625b192b404064c26ceb6d5f (diff)
parent898a4e441fc0245aaf4821ff5e3dad0daccda3b5 (diff)
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Merge remote-tracking branch 'origin/master'
Diffstat (limited to 'src/hud.cpp')
-rw-r--r--src/hud.cpp61
1 files changed, 45 insertions, 16 deletions
diff --git a/src/hud.cpp b/src/hud.cpp
index 77cf23173..65c78ca50 100644
--- a/src/hud.cpp
+++ b/src/hud.cpp
@@ -45,6 +45,8 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
hotbar_imagesize = 48;
hotbar_itemcount = 8;
+ tsrc = gamedef->getTextureSource();
+
v3f crosshair_color = g_settings->getV3F("crosshair_color");
u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
@@ -57,6 +59,8 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
+
+ use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
}
@@ -175,8 +179,7 @@ void Hud::drawLuaElements() {
v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y);
switch (e->type) {
case HUD_ELEM_IMAGE: {
- video::ITexture *texture =
- gamedef->getTextureSource()->getTextureRaw(e->text);
+ video::ITexture *texture = tsrc->getTextureRaw(e->text);
if (!texture)
continue;
@@ -186,6 +189,10 @@ void Hud::drawLuaElements() {
core::rect<s32> rect(0, 0, imgsize.Width * e->scale.X,
imgsize.Height * e->scale.X);
rect += pos;
+ v2s32 offset((e->align.X - 1.0) * ((imgsize.Width * e->scale.X) / 2),
+ (e->align.Y - 1.0) * ((imgsize.Height * e->scale.X) / 2));
+ rect += offset;
+ rect += v2s32(e->offset.X, e->offset.Y);
driver->draw2DImage(texture, rect,
core::rect<s32>(core::position2d<s32>(0,0), imgsize),
NULL, colors, true);
@@ -195,11 +202,17 @@ void Hud::drawLuaElements() {
(e->number >> 8) & 0xFF,
(e->number >> 0) & 0xFF);
core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
- font->draw(narrow_to_wide(e->text).c_str(), size + pos, color);
+ std::wstring text = narrow_to_wide(e->text);
+ core::dimension2d<u32> textsize = font->getDimension(text.c_str());
+ v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
+ (e->align.Y - 1.0) * (textsize.Height / 2));
+ v2s32 offs(e->offset.X, e->offset.Y);
+ font->draw(text.c_str(), size + pos + offset + offs, color);
+ break; }
+ case HUD_ELEM_STATBAR: {
+ v2s32 offs(e->offset.X, e->offset.Y);
+ drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs);
break; }
- case HUD_ELEM_STATBAR:
- drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number);
- break;
case HUD_ELEM_INVENTORY: {
InventoryList *inv = inventory->getList(e->text);
drawItem(pos, hotbar_imagesize, e->number, inv, e->item, e->dir);
@@ -212,12 +225,11 @@ void Hud::drawLuaElements() {
}
-void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count) {
+void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset) {
const video::SColor color(255, 255, 255, 255);
const video::SColor colors[] = {color, color, color, color};
- video::ITexture *stat_texture =
- gamedef->getTextureSource()->getTextureRaw(texture);
+ video::ITexture *stat_texture = tsrc->getTextureRaw(texture);
if (!stat_texture)
return;
@@ -227,6 +239,8 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
if (corner & HUD_CORNER_LOWER)
p -= srcd.Height;
+ p += offset;
+
v2s32 steppos;
switch (drawdir) {
case HUD_DIR_RIGHT_LEFT:
@@ -276,17 +290,32 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2);
- drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
- drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
- "heart.png", halfheartcount);
+ if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE)
+ drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
+ if (player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)
+ drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
+ "heart.png", halfheartcount, v2s32(0, 0));
}
void Hud::drawCrosshair() {
- driver->draw2DLine(displaycenter - v2s32(10, 0),
- displaycenter + v2s32(10, 0), crosshair_argb);
- driver->draw2DLine(displaycenter - v2s32(0, 10),
- displaycenter + v2s32(0, 10), crosshair_argb);
+ if (!(player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE))
+ return;
+
+ if (use_crosshair_image) {
+ video::ITexture *crosshair = tsrc->getTextureRaw("crosshair.png");
+ v2u32 size = crosshair->getOriginalSize();
+ v2s32 lsize = v2s32(displaycenter.X - (size.X / 2),
+ displaycenter.Y - (size.Y / 2));
+ driver->draw2DImage(crosshair, lsize,
+ core::rect<s32>(0, 0, size.X, size.Y),
+ 0, crosshair_argb, true);
+ } else {
+ driver->draw2DLine(displaycenter - v2s32(10, 0),
+ displaycenter + v2s32(10, 0), crosshair_argb);
+ driver->draw2DLine(displaycenter - v2s32(0, 10),
+ displaycenter + v2s32(0, 10), crosshair_argb);
+ }
}