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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-08-18 19:25:07 +0200
committerGitHub <noreply@github.com>2017-08-18 19:25:07 +0200
commitfd3afbced5410639325e730d5710b8b5039b320e (patch)
tree72e7059aa256706062b9ce2cd9ec5b0df76f5ede /src/hud.cpp
parentc42753338924bb29c61081c9f269772f89bcd808 (diff)
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Optimize headers (part 2) (#6272)
* Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h
Diffstat (limited to 'src/hud.cpp')
-rw-r--r--src/hud.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/hud.cpp b/src/hud.cpp
index 14e784a62..339f50d4c 100644
--- a/src/hud.cpp
+++ b/src/hud.cpp
@@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "log.h"
#include "client.h"
#include "inventory.h"
+#include "shader.h"
#include "client/tile.h"
#include "localplayer.h"
#include "camera.h"
@@ -33,7 +34,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "guiscalingfilter.h"
#include "mesh.h"
#include "wieldmesh.h"
-#include <IGUIStaticText.h>
#include "client/renderingengine.h"
#ifdef HAVE_TOUCHSCREENGUI