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authorRealBadAngel <maciej.kasatkin@o2.pl>2016-02-21 06:50:41 +0100
committerparamat <mat.gregory@virginmedia.com>2016-11-12 06:41:04 +0000
commit68f5b877c72cf91106ac343673f8a31b9712a470 (patch)
treed9706d8b21a613c40e7ecf6eb254f41d5ca980ba /src/hud.cpp
parent8a1a9fdc24d29419422f0fb41095fd0388c4be9e (diff)
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Halo: Highlight selected face
This is a slightly modified and cleaned up version of #3774 by RealBadAngel. By sofar: Remove color change (just make it lighter) and some minor cleanups.
Diffstat (limited to 'src/hud.cpp')
-rw-r--r--src/hud.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/hud.cpp b/src/hud.cpp
index 19feaef7b..43d957380 100644
--- a/src/hud.cpp
+++ b/src/hud.cpp
@@ -544,6 +544,12 @@ void Hud::drawSelectionMesh()
video::SMaterial oldmaterial = driver->getMaterial2D();
driver->setMaterial(m_selection_material);
setMeshColor(m_selection_mesh, m_selection_mesh_color);
+ video::SColor face_color(0,
+ MYMIN(255, m_selection_mesh_color.getRed() * 1.5),
+ MYMIN(255, m_selection_mesh_color.getGreen() * 1.5),
+ MYMIN(255, m_selection_mesh_color.getBlue() * 1.5));
+ setMeshColorByNormal(m_selection_mesh, m_selected_face_normal,
+ face_color);
scene::IMesh* mesh = cloneMesh(m_selection_mesh);
translateMesh(mesh, m_selection_pos_with_offset);
u32 mc = m_selection_mesh->getMeshBufferCount();