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authorRealBadAngel <maciej.kasatkin@o2.pl>2016-01-24 14:19:17 +0100
committerest31 <MTest31@outlook.com>2016-02-07 19:51:55 +0100
commit6cd2b3b445bf558fda1e5a7908adef8e3a45449a (patch)
treee8c48b85e55f4e86246ee21e093cee7f80146c04 /src/hud.cpp
parentbf884e37a06e0a8dd6c31789a69921f07ec5a9a9 (diff)
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Use meshes to display inventory items
Diffstat (limited to 'src/hud.cpp')
-rw-r--r--src/hud.cpp99
1 files changed, 84 insertions, 15 deletions
diff --git a/src/hud.cpp b/src/hud.cpp
index d1313089a..2d22f963c 100644
--- a/src/hud.cpp
+++ b/src/hud.cpp
@@ -82,8 +82,9 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
use_hotbar_selected_image = false;
}
-void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect, bool selected) {
-
+void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect,
+ bool selected)
+{
if (selected) {
/* draw hihlighting around selected item */
if (use_hotbar_selected_image) {
@@ -154,7 +155,8 @@ void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect, bool sele
video::SColor bgcolor2(128, 0, 0, 0);
if (!use_hotbar_image)
driver->draw2DRectangle(bgcolor2, rect, NULL);
- drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL, gamedef);
+ drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL,
+ gamedef, selected, false, false);
}
//NOTE: selectitem = 0 -> no selected; selectitem 1-based
@@ -489,23 +491,90 @@ void drawItemStack(video::IVideoDriver *driver,
const ItemStack &item,
const core::rect<s32> &rect,
const core::rect<s32> *clip,
- IGameDef *gamedef)
+ IGameDef *gamedef,
+ bool selected,
+ bool hovered,
+ bool dragged)
{
- if(item.empty())
+ static s32 hovered_time;
+ static s32 selected_time;
+ static s32 dragged_time;
+ static scene::IMesh *hovered_mesh;
+ static scene::IMesh *selected_mesh;
+ static scene::IMesh *dragged_mesh;
+ bool enable_animations =
+ g_settings->getBool("inventory_items_animations");
+
+ if (item.empty()) {
+ if (selected) {
+ selected_mesh = NULL;
+ } else if (hovered) {
+ hovered_mesh = NULL;
+ } else if (dragged) {
+ dragged_mesh = NULL;
+ }
return;
+ }
const ItemDefinition &def = item.getDefinition(gamedef->idef());
- video::ITexture *texture = gamedef->idef()->getInventoryTexture(def.name, gamedef);
+ scene::IMesh* mesh = gamedef->idef()->getWieldMesh(def.name, gamedef);
+
+ if (mesh) {
+ driver->clearZBuffer();
+ s32 delta = 0;
+ if (selected) {
+ if (mesh != selected_mesh) {
+ selected_mesh = mesh;
+ selected_time = getTimeMs();
+ } else {
+ delta = porting::getDeltaMs(selected_time, getTimeMs()) % 100000;
+ }
+ } else if (hovered) {
+ if (mesh != hovered_mesh) {
+ hovered_mesh = mesh;
+ hovered_time = getTimeMs();
+ } else {
+ delta = porting::getDeltaMs(hovered_time, getTimeMs()) % 100000;
+ }
+ } else if (dragged) {
+ if (mesh != dragged_mesh) {
+ dragged_mesh = mesh;
+ dragged_time = getTimeMs();
+ } else {
+ delta = porting::getDeltaMs(dragged_time, getTimeMs()) % 100000;
+ }
+ }
+ core::rect<s32> oldViewPort = driver->getViewPort();
+ core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
+ core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
+ core::matrix4 ProjMatrix;
+ ProjMatrix.buildProjectionMatrixOrthoLH(2, 2, -1, 100);
+ driver->setTransform(video::ETS_PROJECTION, ProjMatrix);
+ driver->setTransform(video::ETS_VIEW, ProjMatrix);
+ core::matrix4 matrix;
+ matrix.makeIdentity();
+
+ if (enable_animations) {
+ float timer_f = (float)delta / 5000.0;
+ matrix.setRotationDegrees(core::vector3df(0, 360 * timer_f, 0));
+ }
- // Draw the inventory texture
- if(texture != NULL)
- {
- const video::SColor color(255,255,255,255);
- const video::SColor colors[] = {color,color,color,color};
- draw2DImageFilterScaled(driver, texture, rect,
- core::rect<s32>(core::position2d<s32>(0,0),
- core::dimension2di(texture->getOriginalSize())),
- clip, colors, true);
+ driver->setTransform(video::ETS_WORLD, matrix);
+ driver->setViewPort(rect);
+
+ u32 mc = mesh->getMeshBufferCount();
+ for (u32 j = 0; j < mc; ++j) {
+ scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
+ video::SMaterial &material = buf->getMaterial();
+ material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+ material.Lighting = false;
+ driver->setMaterial(material);
+ driver->drawMeshBuffer(buf);
+ }
+
+ driver->setTransform(video::ETS_VIEW, oldViewMat);
+ driver->setTransform(video::ETS_PROJECTION, oldProjMat);
+ driver->setViewPort(oldViewPort);
}
if(def.type == ITEM_TOOL && item.wear != 0)