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authorKahrl <kahrl@gmx.net>2013-05-04 02:08:52 +0200
committerKahrl <kahrl@gmx.net>2013-05-26 00:23:33 +0200
commit96fe1de8322a57ad82fcab3540c1eb44f74b9989 (patch)
tree44bc5db4e9d002f2a1fb6506db72e390cabae249 /src/hud.cpp
parent730d316efe18c57760cd5ec518a6191ac271ce61 (diff)
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Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
Diffstat (limited to 'src/hud.cpp')
-rw-r--r--src/hud.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/hud.cpp b/src/hud.cpp
index 65c78ca50..a3ae38bcb 100644
--- a/src/hud.cpp
+++ b/src/hud.cpp
@@ -43,7 +43,6 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
screensize = v2u32(0, 0);
displaycenter = v2s32(0, 0);
hotbar_imagesize = 48;
- hotbar_itemcount = 8;
tsrc = gamedef->getTextureSource();
@@ -286,6 +285,7 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
return;
}
+ s32 hotbar_itemcount = player->hud_hotbar_itemcount;
s32 padding = hotbar_imagesize / 12;
s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2);