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author | kwolekr <kwolekr@minetest.net> | 2013-04-25 19:27:22 -0400 |
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committer | kwolekr <kwolekr@minetest.net> | 2013-04-25 19:37:36 -0400 |
commit | d3f0ce62240b7598eded13153eacb410bf2420a1 (patch) | |
tree | b62c13fdf4cae1119084fe466fdc01dbb6a14279 /src/hud.cpp | |
parent | d83602d98ed9df6a8b9bc0d68a14b824777e2032 (diff) | |
download | minetest-d3f0ce62240b7598eded13153eacb410bf2420a1.tar.gz minetest-d3f0ce62240b7598eded13153eacb410bf2420a1.tar.bz2 minetest-d3f0ce62240b7598eded13153eacb410bf2420a1.zip |
Generalize hud_builtin_enable into hud_set_flags
Diffstat (limited to 'src/hud.cpp')
-rw-r--r-- | src/hud.cpp | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/src/hud.cpp b/src/hud.cpp index 8daadad37..cf53354b2 100644 --- a/src/hud.cpp +++ b/src/hud.cpp @@ -277,7 +277,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s } -void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, u32 flags) { +void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) { InventoryList *mainlist = inventory->getList("main"); if (mainlist == NULL) { errorstream << "draw_hotbar(): mainlist == NULL" << std::endl; @@ -288,19 +288,21 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, u s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2); v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2); - if (flags & HUD_DRAW_HOTBAR) + if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0); - if (flags & HUD_DRAW_HEALTHBAR) + if (player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE) drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT, "heart.png", halfheartcount, v2s32(0, 0)); } void Hud::drawCrosshair() { - driver->draw2DLine(displaycenter - v2s32(10, 0), - displaycenter + v2s32(10, 0), crosshair_argb); - driver->draw2DLine(displaycenter - v2s32(0, 10), - displaycenter + v2s32(0, 10), crosshair_argb); + if (player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) { + driver->draw2DLine(displaycenter - v2s32(10, 0), + displaycenter + v2s32(10, 0), crosshair_argb); + driver->draw2DLine(displaycenter - v2s32(0, 10), + displaycenter + v2s32(0, 10), crosshair_argb); + } } |