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authorred-001 <red-001@outlook.ie>2018-01-20 13:09:58 +0000
committerLoïc Blot <nerzhul@users.noreply.github.com>2018-01-20 14:09:58 +0100
commit9649e4721467dab348011633c814a63a184bd018 (patch)
treeb5c381d8b597406aa21889a1c40c2689adaa39a9 /src/hud.h
parentd45e5da8ca808e552123bcd94e76b0b435a6ea79 (diff)
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[CSM] Add basic HUD manipulation. (#6067)
* [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now.
Diffstat (limited to 'src/hud.h')
-rw-r--r--src/hud.h114
1 files changed, 7 insertions, 107 deletions
diff --git a/src/hud.h b/src/hud.h
index 3084478b1..699313980 100644
--- a/src/hud.h
+++ b/src/hud.h
@@ -1,6 +1,7 @@
/*
Minetest
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+Copyright (C) 2017 red-001 <red-001@outlook.ie>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
@@ -17,10 +18,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#pragma once
+#ifndef HUD_HEADER
+#define HUD_HEADER
#include "irrlichttypes_extrabloated.h"
#include <string>
+#include "common/c_types.h"
#define HUD_DIR_LEFT_RIGHT 0
#define HUD_DIR_RIGHT_LEFT 1
@@ -89,111 +92,8 @@ struct HudElement {
v2s32 size;
};
-#ifndef SERVER
-
-#include <vector>
-#include <IGUIFont.h>
-#include "irr_aabb3d.h"
-
-class Client;
-class ITextureSource;
-class Inventory;
-class InventoryList;
-class LocalPlayer;
-struct ItemStack;
-
-class Hud {
-public:
- video::IVideoDriver *driver;
- scene::ISceneManager* smgr;
- gui::IGUIEnvironment *guienv;
- Client *client;
- LocalPlayer *player;
- Inventory *inventory;
- ITextureSource *tsrc;
-
- video::SColor crosshair_argb;
- video::SColor selectionbox_argb;
- bool use_crosshair_image = false;
- std::string hotbar_image = "";
- bool use_hotbar_image = false;
- std::string hotbar_selected_image = "";
- bool use_hotbar_selected_image = false;
-
- Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
- Inventory *inventory);
- ~Hud();
-
- void drawHotbar(u16 playeritem);
- void resizeHotbar();
- void drawCrosshair();
- void drawSelectionMesh();
- void updateSelectionMesh(const v3s16 &camera_offset);
-
- std::vector<aabb3f> *getSelectionBoxes()
- { return &m_selection_boxes; }
-
- void setSelectionPos(const v3f &pos, const v3s16 &camera_offset);
-
- v3f getSelectionPos() const
- { return m_selection_pos; }
-
- void setSelectionMeshColor(const video::SColor &color)
- { m_selection_mesh_color = color; }
-
- void setSelectedFaceNormal(const v3f &face_normal)
- { m_selected_face_normal = face_normal; }
-
- void drawLuaElements(const v3s16 &camera_offset);
-
-private:
- void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
- s32 count, v2s32 offset, v2s32 size=v2s32());
-
- void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
- s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction);
-
- void drawItem(const ItemStack &item, const core::rect<s32>& rect,
- bool selected);
-
- float m_hud_scaling; // cached minetest setting
- v3s16 m_camera_offset;
- v2u32 m_screensize;
- v2s32 m_displaycenter;
- s32 m_hotbar_imagesize; // Takes hud_scaling into account, updated by resizeHotbar()
- s32 m_padding; // Takes hud_scaling into account, updated by resizeHotbar()
- video::SColor hbar_colors[4];
-
- std::vector<aabb3f> m_selection_boxes;
- std::vector<aabb3f> m_halo_boxes;
- v3f m_selection_pos;
- v3f m_selection_pos_with_offset;
-
- scene::IMesh *m_selection_mesh = nullptr;
- video::SColor m_selection_mesh_color;
- v3f m_selected_face_normal;
-
- video::SMaterial m_selection_material;
-
- enum {
- HIGHLIGHT_BOX,
- HIGHLIGHT_HALO,
- HIGHLIGHT_NONE } m_mode;
-};
-
-enum ItemRotationKind {
- IT_ROT_SELECTED,
- IT_ROT_HOVERED,
- IT_ROT_DRAGGED,
- IT_ROT_NONE, // Must be last, also serves as number
-};
-
-void drawItemStack(video::IVideoDriver *driver,
- gui::IGUIFont *font,
- const ItemStack &item,
- const core::rect<s32> &rect,
- const core::rect<s32> *clip,
- Client *client,
- ItemRotationKind rotation_kind);
+extern const EnumString es_HudElementType[];
+extern const EnumString es_HudElementStat[];
+extern const EnumString es_HudBuiltinElement[];
#endif