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author | Weblate <42@minetest.ru> | 2013-05-01 15:33:15 +0200 |
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committer | Weblate <42@minetest.ru> | 2013-05-01 15:33:15 +0200 |
commit | 97cddd1b960e3b60ce74ff9ad16307b39676144e (patch) | |
tree | 0547ab284acc0fdf8aad2a36643be6f78f786ef1 /src/hud.h | |
parent | f1f2004cb9efb026625b192b404064c26ceb6d5f (diff) | |
parent | 898a4e441fc0245aaf4821ff5e3dad0daccda3b5 (diff) | |
download | minetest-97cddd1b960e3b60ce74ff9ad16307b39676144e.tar.gz minetest-97cddd1b960e3b60ce74ff9ad16307b39676144e.tar.bz2 minetest-97cddd1b960e3b60ce74ff9ad16307b39676144e.zip |
Merge remote-tracking branch 'origin/master'
Diffstat (limited to 'src/hud.h')
-rw-r--r-- | src/hud.h | 20 |
1 files changed, 15 insertions, 5 deletions
@@ -31,6 +31,11 @@ with this program; if not, write to the Free Software Foundation, Inc., #define HUD_CORNER_LOWER 1 #define HUD_CORNER_CENTER 2 +#define HUD_FLAG_HOTBAR_VISIBLE (1 << 0) +#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1) +#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2) +#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3) + class Player; enum HudElementType { @@ -47,7 +52,9 @@ enum HudElementStat { HUD_STAT_TEXT, HUD_STAT_NUMBER, HUD_STAT_ITEM, - HUD_STAT_DIR + HUD_STAT_DIR, + HUD_STAT_ALIGN, + HUD_STAT_OFFSET }; struct HudElement { @@ -59,6 +66,8 @@ struct HudElement { u32 number; u32 item; u32 dir; + v2f align; + v2f offset; }; @@ -73,8 +82,6 @@ inline u32 hud_get_free_id(Player *player) { #ifndef SERVER -#include <deque> - #include <IGUIFont.h> #include "gamedef.h" @@ -90,7 +97,8 @@ public: IGameDef *gamedef; LocalPlayer *player; Inventory *inventory; - + ITextureSource *tsrc; + v2u32 screensize; v2s32 displaycenter; s32 hotbar_imagesize; @@ -98,6 +106,7 @@ public: video::SColor crosshair_argb; video::SColor selectionbox_argb; + bool use_crosshair_image; Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv, gui::IGUIFont *font, u32 text_height, IGameDef *gamedef, @@ -106,7 +115,8 @@ public: void drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount, InventoryList *mainlist, u16 selectitem, u16 direction); void drawLuaElements(); - void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count); + void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, + std::string texture, s32 count, v2s32 offset); void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem); void resizeHotbar(); |