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authorWeblate <42@minetest.ru>2013-04-18 20:00:16 +0200
committerWeblate <42@minetest.ru>2013-04-18 20:00:16 +0200
commit9e6376bd95ba9309365b39b878ab2f499776437a (patch)
treea354a250daedf036cc36e33d3d1ebb9fafc4ac27 /src/hud.h
parente385af7cc01d156164b85d10b00a7047a5372e66 (diff)
parente60eb32050a44d344795e4a1515a56038bb97e02 (diff)
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Merge remote branch 'origin/master'
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+/*
+Minetest
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef HUD_HEADER
+#define HUD_HEADER
+
+#include "irrlichttypes_extrabloated.h"
+
+#define HUD_DIR_LEFT_RIGHT 0
+#define HUD_DIR_RIGHT_LEFT 1
+#define HUD_DIR_TOP_BOTTOM 2
+#define HUD_DIR_BOTTOM_TOP 3
+
+class Player;
+
+enum HudElementType {
+ HUD_ELEM_IMAGE = 0,
+ HUD_ELEM_TEXT = 1,
+ HUD_ELEM_STATBAR = 2,
+ HUD_ELEM_INVENTORY = 3
+};
+
+enum HudElementStat {
+ HUD_STAT_POS,
+ HUD_STAT_NAME,
+ HUD_STAT_SCALE,
+ HUD_STAT_TEXT,
+ HUD_STAT_NUMBER,
+ HUD_STAT_ITEM,
+ HUD_STAT_DIR
+};
+
+struct HudElement {
+ HudElementType type;
+ v2f pos;
+ std::string name;
+ v2f scale;
+ std::string text;
+ u32 number;
+ u32 item;
+ u32 dir;
+};
+
+
+inline u32 hud_get_free_id(Player *player) {
+ size_t size = player->hud.size();
+ for (size_t i = 0; i != size; i++) {
+ if (!player->hud[i])
+ return i;
+ }
+ return size;
+}
+
+#ifndef SERVER
+
+#include <deque>
+
+#include <IGUIFont.h>
+
+#include "gamedef.h"
+#include "inventory.h"
+#include "localplayer.h"
+
+class Hud {
+public:
+ video::IVideoDriver *driver;
+ gui::IGUIEnvironment *guienv;
+ gui::IGUIFont *font;
+ u32 text_height;
+ IGameDef *gamedef;
+ LocalPlayer *player;
+ Inventory *inventory;
+
+ v2u32 screensize;
+ v2s32 displaycenter;
+ s32 hotbar_imagesize;
+ s32 hotbar_itemcount;
+
+ video::SColor crosshair_argb;
+ video::SColor selectionbox_argb;
+
+ Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
+ gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,
+ LocalPlayer *player, Inventory *inventory);
+
+ void drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
+ InventoryList *mainlist, u16 selectitem, u16 direction);
+ void drawLuaElements();
+ void drawStatbar(v2s32 upperleftpos, std::string texture, s32 count);
+
+ void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem);
+ void resizeHotbar();
+
+ void drawCrosshair();
+ void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
+};
+
+#endif
+
+#endif