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authorPerttu Ahola <celeron55@gmail.com>2011-11-16 14:36:33 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-29 19:13:47 +0200
commit7a29b14a20b16b97fd0d97d9f305fe0d53c160bf (patch)
tree95076f5b5c1718b03584225ee67e4d0630c27a99 /src/inventory.cpp
parentdf8346ef4d70ba7c717c4c7b9c783df876378ca8 (diff)
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Improved MaterialItem (stores nodename)
Diffstat (limited to 'src/inventory.cpp')
-rw-r--r--src/inventory.cpp47
1 files changed, 42 insertions, 5 deletions
diff --git a/src/inventory.cpp b/src/inventory.cpp
index 98bf57738..b0b128418 100644
--- a/src/inventory.cpp
+++ b/src/inventory.cpp
@@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nodedef.h"
#include "tooldef.h"
#include "gamedef.h"
+#include "strfnd.h"
/*
InventoryItem
@@ -95,6 +96,16 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is, IGameDef *gamedef)
throw SerializationError("Too large material number");
return new MaterialItem(gamedef, material, count);
}
+ else if(name == "MaterialItem3")
+ {
+ std::string all;
+ std::getline(is, all, '\n');
+ Strfnd fnd(all);
+ fnd.next("\"");
+ std::string nodename = fnd.next("\"");
+ u16 count = stoi(trim(fnd.next("")));
+ return new MaterialItem(gamedef, nodename, count);
+ }
else if(name == "MBOItem")
{
std::string inventorystring;
@@ -149,24 +160,42 @@ ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f
MaterialItem
*/
+MaterialItem::MaterialItem(IGameDef *gamedef, std::string nodename, u16 count):
+ InventoryItem(gamedef, count)
+{
+ if(nodename == "")
+ nodename = "unknown_block";
+ m_nodename = nodename;
+}
+// Legacy constructor
+MaterialItem::MaterialItem(IGameDef *gamedef, content_t content, u16 count):
+ InventoryItem(gamedef, count)
+{
+ INodeDefManager *ndef = m_gamedef->ndef();
+ std::string nodename = ndef->get(content).name;
+ if(nodename == "")
+ nodename = "unknown_block";
+ m_nodename = nodename;
+}
+
#ifndef SERVER
video::ITexture * MaterialItem::getImage(ITextureSource *tsrc) const
{
- return m_gamedef->getNodeDefManager()->get(m_content).inventory_texture;
+ return m_gamedef->getNodeDefManager()->get(m_nodename).inventory_texture;
}
#endif
bool MaterialItem::isCookable() const
{
INodeDefManager *ndef = m_gamedef->ndef();
- const ContentFeatures &f = ndef->get(m_content);
+ const ContentFeatures &f = ndef->get(m_nodename);
return (f.cookresult_item != "");
}
InventoryItem *MaterialItem::createCookResult() const
{
INodeDefManager *ndef = m_gamedef->ndef();
- const ContentFeatures &f = ndef->get(m_content);
+ const ContentFeatures &f = ndef->get(m_nodename);
std::istringstream is(f.cookresult_item, std::ios::binary);
return InventoryItem::deSerialize(is, m_gamedef);
}
@@ -174,17 +203,25 @@ InventoryItem *MaterialItem::createCookResult() const
float MaterialItem::getCookTime() const
{
INodeDefManager *ndef = m_gamedef->ndef();
- const ContentFeatures &f = ndef->get(m_content);
+ const ContentFeatures &f = ndef->get(m_nodename);
return f.furnace_cooktime;
}
float MaterialItem::getBurnTime() const
{
INodeDefManager *ndef = m_gamedef->ndef();
- const ContentFeatures &f = ndef->get(m_content);
+ const ContentFeatures &f = ndef->get(m_nodename);
return f.furnace_burntime;
}
+content_t MaterialItem::getMaterial() const
+{
+ INodeDefManager *ndef = m_gamedef->ndef();
+ content_t id = CONTENT_IGNORE;
+ ndef->getId(m_nodename, id);
+ return id;
+}
+
/*
ToolItem
*/