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authorsapier <Sapier at GMX dot net>2013-05-25 00:51:02 +0200
committerKahrl <kahrl@gmx.net>2013-05-25 00:51:02 +0200
commitab433775777c4f5055bcf4d2a1cffc506c4f9961 (patch)
tree9f80c74c95cbb1efa15c0c36df8d5e35235e5554 /src/inventorymanager.cpp
parent865f380c91ced850d1a499c91aa2ab5489624802 (diff)
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Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
Diffstat (limited to 'src/inventorymanager.cpp')
-rw-r--r--src/inventorymanager.cpp84
1 files changed, 34 insertions, 50 deletions
diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp
index 08cae6d40..6187675d4 100644
--- a/src/inventorymanager.cpp
+++ b/src/inventorymanager.cpp
@@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "inventorymanager.h"
#include "log.h"
#include "environment.h"
-#include "scriptapi.h"
+#include "cpp_api/scriptapi.h"
#include "serverobject.h"
#include "main.h" // for g_settings
#include "settings.h"
@@ -226,9 +226,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
to_inv.type == InventoryLocation::DETACHED &&
from_inv.name == to_inv.name)
{
- lua_State *L = player->getEnv()->getLua();
- src_can_take_count = scriptapi_detached_inventory_allow_move(
- L, from_inv.name, from_list, from_i,
+ src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove(
+ from_inv.name, from_list, from_i,
to_list, to_i, try_take_count, player);
dst_can_put_count = src_can_take_count;
}
@@ -237,20 +236,18 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Destination is detached
if(to_inv.type == InventoryLocation::DETACHED)
{
- lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
- dst_can_put_count = scriptapi_detached_inventory_allow_put(
- L, to_inv.name, to_list, to_i, src_item, player);
+ dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut(
+ to_inv.name, to_list, to_i, src_item, player);
}
// Source is detached
if(from_inv.type == InventoryLocation::DETACHED)
{
- lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
- src_can_take_count = scriptapi_detached_inventory_allow_take(
- L, from_inv.name, from_list, from_i, src_item, player);
+ src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
+ from_inv.name, from_list, from_i, src_item, player);
}
}
@@ -262,9 +259,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
to_inv.type == InventoryLocation::NODEMETA &&
from_inv.p == to_inv.p)
{
- lua_State *L = player->getEnv()->getLua();
- src_can_take_count = scriptapi_nodemeta_inventory_allow_move(
- L, from_inv.p, from_list, from_i,
+ src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove(
+ from_inv.p, from_list, from_i,
to_list, to_i, try_take_count, player);
dst_can_put_count = src_can_take_count;
}
@@ -273,20 +269,18 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Destination is nodemeta
if(to_inv.type == InventoryLocation::NODEMETA)
{
- lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
- dst_can_put_count = scriptapi_nodemeta_inventory_allow_put(
- L, to_inv.p, to_list, to_i, src_item, player);
+ dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut(
+ to_inv.p, to_list, to_i, src_item, player);
}
// Source is nodemeta
if(from_inv.type == InventoryLocation::NODEMETA)
{
- lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
- src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
- L, from_inv.p, from_list, from_i, src_item, player);
+ src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
+ from_inv.p, from_list, from_i, src_item, player);
}
}
@@ -412,9 +406,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
to_inv.type == InventoryLocation::DETACHED &&
from_inv.name == to_inv.name)
{
- lua_State *L = player->getEnv()->getLua();
- scriptapi_detached_inventory_on_move(
- L, from_inv.name, from_list, from_i,
+ PLAYER_TO_SA(player)->detached_inventory_OnMove(
+ from_inv.name, from_list, from_i,
to_list, to_i, count, player);
}
else
@@ -422,16 +415,14 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Destination is detached
if(to_inv.type == InventoryLocation::DETACHED)
{
- lua_State *L = player->getEnv()->getLua();
- scriptapi_detached_inventory_on_put(
- L, to_inv.name, to_list, to_i, src_item, player);
+ PLAYER_TO_SA(player)->detached_inventory_OnPut(
+ to_inv.name, to_list, to_i, src_item, player);
}
// Source is detached
if(from_inv.type == InventoryLocation::DETACHED)
{
- lua_State *L = player->getEnv()->getLua();
- scriptapi_detached_inventory_on_take(
- L, from_inv.name, from_list, from_i, src_item, player);
+ PLAYER_TO_SA(player)->detached_inventory_OnTake(
+ from_inv.name, from_list, from_i, src_item, player);
}
}
@@ -442,25 +433,22 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
to_inv.type == InventoryLocation::NODEMETA &&
from_inv.p == to_inv.p)
{
- lua_State *L = player->getEnv()->getLua();
- scriptapi_nodemeta_inventory_on_move(
- L, from_inv.p, from_list, from_i,
+ PLAYER_TO_SA(player)->nodemeta_inventory_OnMove(
+ from_inv.p, from_list, from_i,
to_list, to_i, count, player);
}
else{
// Destination is nodemeta
if(to_inv.type == InventoryLocation::NODEMETA)
{
- lua_State *L = player->getEnv()->getLua();
- scriptapi_nodemeta_inventory_on_put(
- L, to_inv.p, to_list, to_i, src_item, player);
+ PLAYER_TO_SA(player)->nodemeta_inventory_OnPut(
+ to_inv.p, to_list, to_i, src_item, player);
}
// Source is nodemeta
else if(from_inv.type == InventoryLocation::NODEMETA)
{
- lua_State *L = player->getEnv()->getLua();
- scriptapi_nodemeta_inventory_on_take(
- L, from_inv.p, from_list, from_i, src_item, player);
+ PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
+ from_inv.p, from_list, from_i, src_item, player);
}
}
@@ -563,21 +551,19 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Source is detached
if(from_inv.type == InventoryLocation::DETACHED)
{
- lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = take_count;
- src_can_take_count = scriptapi_detached_inventory_allow_take(
- L, from_inv.name, from_list, from_i, src_item, player);
+ src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
+ from_inv.name, from_list, from_i, src_item, player);
}
// Source is nodemeta
if(from_inv.type == InventoryLocation::NODEMETA)
{
- lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = take_count;
- src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
- L, from_inv.p, from_list, from_i, src_item, player);
+ src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
+ from_inv.p, from_list, from_i, src_item, player);
}
if(src_can_take_count != -1 && src_can_take_count < take_count)
@@ -590,7 +576,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Drop the item
ItemStack item1 = list_from->getItem(from_i);
item1.count = take_count;
- if(scriptapi_item_on_drop(player->getEnv()->getLua(), item1, player,
+ if(PLAYER_TO_SA(player)->item_OnDrop(item1, player,
player->getBasePosition() + v3f(0,1,0)))
{
actually_dropped_count = take_count - item1.count;
@@ -627,17 +613,15 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Source is detached
if(from_inv.type == InventoryLocation::DETACHED)
{
- lua_State *L = player->getEnv()->getLua();
- scriptapi_detached_inventory_on_take(
- L, from_inv.name, from_list, from_i, src_item, player);
+ PLAYER_TO_SA(player)->detached_inventory_OnTake(
+ from_inv.name, from_list, from_i, src_item, player);
}
// Source is nodemeta
if(from_inv.type == InventoryLocation::NODEMETA)
{
- lua_State *L = player->getEnv()->getLua();
- scriptapi_nodemeta_inventory_on_take(
- L, from_inv.p, from_list, from_i, src_item, player);
+ PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
+ from_inv.p, from_list, from_i, src_item, player);
}
/*