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authorVincent Glize <vincentglize@hotmail.fr>2017-07-01 14:07:40 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-07-01 14:07:40 +0200
commitc772e0e18c90e48f237e37a45230a1dacd945786 (patch)
treee49cf015a04de64c43e044be0dddfa483fb8ad77 /src/inventorymanager.cpp
parent6e5588c8e1a6cf79005b5e95c75cbfacf7c75589 (diff)
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C++11 cleanup inventorymanager (#6077)
* C++11 cleanup inventorymanager
Diffstat (limited to 'src/inventorymanager.cpp')
-rw-r--r--src/inventorymanager.cpp190
1 files changed, 73 insertions, 117 deletions
diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp
index c976bd037..fe37bcd83 100644
--- a/src/inventorymanager.cpp
+++ b/src/inventorymanager.cpp
@@ -43,7 +43,7 @@ std::string InventoryLocation::dump() const
void InventoryLocation::serialize(std::ostream &os) const
{
- switch(type){
+ switch (type) {
case InventoryLocation::UNDEFINED:
os<<"undefined";
break;
@@ -68,21 +68,14 @@ void InventoryLocation::deSerialize(std::istream &is)
{
std::string tname;
std::getline(is, tname, ':');
- if(tname == "undefined")
- {
+ if (tname == "undefined") {
type = InventoryLocation::UNDEFINED;
- }
- else if(tname == "current_player")
- {
+ } else if (tname == "current_player") {
type = InventoryLocation::CURRENT_PLAYER;
- }
- else if(tname == "player")
- {
+ } else if (tname == "player") {
type = InventoryLocation::PLAYER;
std::getline(is, name, '\n');
- }
- else if(tname == "nodemeta")
- {
+ } else if (tname == "nodemeta") {
type = InventoryLocation::NODEMETA;
std::string pos;
std::getline(is, pos, '\n');
@@ -90,14 +83,10 @@ void InventoryLocation::deSerialize(std::istream &is)
p.X = stoi(fn.next(","));
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
- }
- else if(tname == "detached")
- {
+ } else if (tname == "detached") {
type = InventoryLocation::DETACHED;
std::getline(is, name, '\n');
- }
- else
- {
+ } else {
infostream<<"Unknown InventoryLocation type=\""<<tname<<"\""<<std::endl;
throw SerializationError("Unknown InventoryLocation type");
}
@@ -113,12 +102,12 @@ void InventoryLocation::deSerialize(std::string s)
InventoryAction
*/
-InventoryAction * InventoryAction::deSerialize(std::istream &is)
+InventoryAction *InventoryAction::deSerialize(std::istream &is)
{
std::string type;
std::getline(is, type, ' ');
- InventoryAction *a = NULL;
+ InventoryAction *a = nullptr;
if (type == "Move") {
a = new IMoveAction(is, false);
@@ -126,7 +115,7 @@ InventoryAction * InventoryAction::deSerialize(std::istream &is)
a = new IMoveAction(is, true);
} else if (type == "Drop") {
a = new IDropAction(is);
- } else if(type == "Craft") {
+ } else if (type == "Craft") {
a = new ICraftAction(is);
}
@@ -137,12 +126,10 @@ InventoryAction * InventoryAction::deSerialize(std::istream &is)
IMoveAction
*/
-IMoveAction::IMoveAction(std::istream &is, bool somewhere)
+IMoveAction::IMoveAction(std::istream &is, bool somewhere) :
+ move_somewhere(somewhere)
{
std::string ts;
- move_somewhere = somewhere;
- caused_by_move_somewhere = false;
- move_count = 0;
std::getline(is, ts, ' ');
count = stoi(ts);
@@ -265,7 +252,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
*/
int try_take_count = count;
- if(try_take_count == 0)
+ if (try_take_count == 0)
try_take_count = list_from->getItem(from_i).count;
int src_can_take_count = 0xffff;
@@ -274,28 +261,23 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
/* Query detached inventories */
// Move occurs in the same detached inventory
- if(from_inv.type == InventoryLocation::DETACHED &&
+ if (from_inv.type == InventoryLocation::DETACHED &&
to_inv.type == InventoryLocation::DETACHED &&
- from_inv.name == to_inv.name)
- {
+ from_inv.name == to_inv.name) {
src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove(
from_inv.name, from_list, from_i,
to_list, to_i, try_take_count, player);
dst_can_put_count = src_can_take_count;
- }
- else
- {
+ } else {
// Destination is detached
- if(to_inv.type == InventoryLocation::DETACHED)
- {
+ if (to_inv.type == InventoryLocation::DETACHED) {
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut(
to_inv.name, to_list, to_i, src_item, player);
}
// Source is detached
- if(from_inv.type == InventoryLocation::DETACHED)
- {
+ if (from_inv.type == InventoryLocation::DETACHED) {
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
@@ -307,28 +289,23 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Both endpoints are nodemeta
// Move occurs in the same nodemeta inventory
- if(from_inv.type == InventoryLocation::NODEMETA &&
+ if (from_inv.type == InventoryLocation::NODEMETA &&
to_inv.type == InventoryLocation::NODEMETA &&
- from_inv.p == to_inv.p)
- {
+ from_inv.p == to_inv.p) {
src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove(
from_inv.p, from_list, from_i,
to_list, to_i, try_take_count, player);
dst_can_put_count = src_can_take_count;
- }
- else
- {
+ } else {
// Destination is nodemeta
- if(to_inv.type == InventoryLocation::NODEMETA)
- {
+ if (to_inv.type == InventoryLocation::NODEMETA) {
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut(
to_inv.p, to_list, to_i, src_item, player);
}
// Source is nodemeta
- if(from_inv.type == InventoryLocation::NODEMETA)
- {
+ if (from_inv.type == InventoryLocation::NODEMETA) {
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
@@ -340,17 +317,16 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
/* Modify count according to collected data */
count = try_take_count;
- if(src_can_take_count != -1 && count > src_can_take_count)
+ if (src_can_take_count != -1 && count > src_can_take_count)
count = src_can_take_count;
- if(dst_can_put_count != -1 && count > dst_can_put_count)
+ if (dst_can_put_count != -1 && count > dst_can_put_count)
count = dst_can_put_count;
/* Limit according to source item count */
- if(count > list_from->getItem(from_i).count)
+ if (count > list_from->getItem(from_i).count)
count = list_from->getItem(from_i).count;
/* If no items will be moved, don't go further */
- if(count == 0)
- {
+ if (count == 0) {
infostream<<"IMoveAction::apply(): move was completely disallowed:"
<<" count="<<old_count
<<" from inv=\""<<from_inv.dump()<<"\""
@@ -403,7 +379,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
}
}
// If destination is infinite, reset it's stack and take count from source
- if(dst_can_put_count == -1){
+ if (dst_can_put_count == -1) {
list_to->deleteItem(to_i);
list_to->addItem(to_i, to_stack_was);
list_from->deleteItem(from_i);
@@ -426,19 +402,17 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// If we are inside the move somewhere loop, we don't need to report
// anything if nothing happened (perhaps we don't need to report
// anything for caused_by_move_somewhere == true, but this way its safer)
- if (caused_by_move_somewhere && move_count == 0) {
+ if (caused_by_move_somewhere && move_count == 0)
return;
- }
/*
Record rollback information
*/
- if(!ignore_rollback && gamedef->rollback())
- {
+ if (!ignore_rollback && gamedef->rollback()) {
IRollbackManager *rollback = gamedef->rollback();
// If source is not infinite, record item take
- if(src_can_take_count != -1){
+ if (src_can_take_count != -1) {
RollbackAction action;
std::string loc;
{
@@ -451,7 +425,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
rollback->reportAction(action);
}
// If destination is not infinite, record item put
- if(dst_can_put_count != -1){
+ if (dst_can_put_count != -1) {
RollbackAction action;
std::string loc;
{
@@ -472,25 +446,20 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
/* Detached inventories */
// Both endpoints are same detached
- if(from_inv.type == InventoryLocation::DETACHED &&
+ if (from_inv.type == InventoryLocation::DETACHED &&
to_inv.type == InventoryLocation::DETACHED &&
- from_inv.name == to_inv.name)
- {
+ from_inv.name == to_inv.name) {
PLAYER_TO_SA(player)->detached_inventory_OnMove(
from_inv.name, from_list, from_i,
to_list, to_i, count, player);
- }
- else
- {
+ } else {
// Destination is detached
- if(to_inv.type == InventoryLocation::DETACHED)
- {
+ if (to_inv.type == InventoryLocation::DETACHED) {
PLAYER_TO_SA(player)->detached_inventory_OnPut(
to_inv.name, to_list, to_i, src_item, player);
}
// Source is detached
- if(from_inv.type == InventoryLocation::DETACHED)
- {
+ if (from_inv.type == InventoryLocation::DETACHED) {
PLAYER_TO_SA(player)->detached_inventory_OnTake(
from_inv.name, from_list, from_i, src_item, player);
}
@@ -499,31 +468,27 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
/* Node metadata inventories */
// Both endpoints are same nodemeta
- if(from_inv.type == InventoryLocation::NODEMETA &&
+ if (from_inv.type == InventoryLocation::NODEMETA &&
to_inv.type == InventoryLocation::NODEMETA &&
- from_inv.p == to_inv.p)
- {
+ from_inv.p == to_inv.p) {
PLAYER_TO_SA(player)->nodemeta_inventory_OnMove(
from_inv.p, from_list, from_i,
to_list, to_i, count, player);
- }
- else{
+ } else {
// Destination is nodemeta
- if(to_inv.type == InventoryLocation::NODEMETA)
- {
+ if (to_inv.type == InventoryLocation::NODEMETA) {
PLAYER_TO_SA(player)->nodemeta_inventory_OnPut(
to_inv.p, to_list, to_i, src_item, player);
}
// Source is nodemeta
- else if(from_inv.type == InventoryLocation::NODEMETA)
- {
+ else if (from_inv.type == InventoryLocation::NODEMETA) {
PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
from_inv.p, from_list, from_i, src_item, player);
}
}
mgr->setInventoryModified(from_inv, false);
- if(inv_from != inv_to)
+ if (inv_from != inv_to)
mgr->setInventoryModified(to_inv, false);
}
@@ -534,18 +499,18 @@ void IMoveAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
Inventory *inv_from = mgr->getInventory(from_inv);
Inventory *inv_to = mgr->getInventory(to_inv);
- if(!inv_from || !inv_to)
+ if (!inv_from || !inv_to)
return;
InventoryLocation current_player;
current_player.setCurrentPlayer();
Inventory *inv_player = mgr->getInventory(current_player);
- if(inv_from != inv_player || inv_to != inv_player)
+ if (inv_from != inv_player || inv_to != inv_player)
return;
InventoryList *list_from = inv_from->getList(from_list);
InventoryList *list_to = inv_to->getList(to_list);
- if(!list_from || !list_to)
+ if (!list_from || !list_to)
return;
if (!move_somewhere)
@@ -554,7 +519,7 @@ void IMoveAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
list_from->moveItemSomewhere(from_i, list_to, count);
mgr->setInventoryModified(from_inv);
- if(inv_from != inv_to)
+ if (inv_from != inv_to)
mgr->setInventoryModified(to_inv);
}
@@ -582,7 +547,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
{
Inventory *inv_from = mgr->getInventory(from_inv);
- if(!inv_from){
+ if (!inv_from) {
infostream<<"IDropAction::apply(): FAIL: source inventory not found: "
<<"from_inv=\""<<from_inv.dump()<<"\""<<std::endl;
return;
@@ -593,13 +558,12 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
/*
If a list doesn't exist or the source item doesn't exist
*/
- if(!list_from){
+ if (!list_from) {
infostream<<"IDropAction::apply(): FAIL: source list not found: "
<<"from_inv=\""<<from_inv.dump()<<"\""<<std::endl;
return;
}
- if(list_from->getItem(from_i).empty())
- {
+ if (list_from->getItem(from_i).empty()) {
infostream<<"IDropAction::apply(): FAIL: source item not found: "
<<"from_inv=\""<<from_inv.dump()<<"\""
<<", from_list=\""<<from_list<<"\""
@@ -617,13 +581,12 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
*/
int take_count = list_from->getItem(from_i).count;
- if(count != 0 && count < take_count)
+ if (count != 0 && count < take_count)
take_count = count;
int src_can_take_count = take_count;
// Source is detached
- if(from_inv.type == InventoryLocation::DETACHED)
- {
+ if (from_inv.type == InventoryLocation::DETACHED) {
ItemStack src_item = list_from->getItem(from_i);
src_item.count = take_count;
src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
@@ -631,15 +594,14 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
}
// Source is nodemeta
- if(from_inv.type == InventoryLocation::NODEMETA)
- {
+ if (from_inv.type == InventoryLocation::NODEMETA) {
ItemStack src_item = list_from->getItem(from_i);
src_item.count = take_count;
src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
from_inv.p, from_list, from_i, src_item, player);
}
- if(src_can_take_count != -1 && src_can_take_count < take_count)
+ if (src_can_take_count != -1 && src_can_take_count < take_count)
take_count = src_can_take_count;
int actually_dropped_count = 0;
@@ -649,22 +611,21 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Drop the item
ItemStack item1 = list_from->getItem(from_i);
item1.count = take_count;
- if(PLAYER_TO_SA(player)->item_OnDrop(item1, player,
- player->getBasePosition() + v3f(0,1,0)))
- {
+ if (PLAYER_TO_SA(player)->item_OnDrop(item1, player,
+ player->getBasePosition() + v3f(0,1,0))) {
actually_dropped_count = take_count - item1.count;
- if(actually_dropped_count == 0){
+ if (actually_dropped_count == 0) {
infostream<<"Actually dropped no items"<<std::endl;
return;
}
// If source isn't infinite
- if(src_can_take_count != -1){
+ if (src_can_take_count != -1) {
// Take item from source list
ItemStack item2 = list_from->takeItem(from_i, actually_dropped_count);
- if(item2.count != actually_dropped_count)
+ if (item2.count != actually_dropped_count)
errorstream<<"Could not take dropped count of items"<<std::endl;
mgr->setInventoryModified(from_inv, false);
@@ -684,15 +645,13 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
*/
// Source is detached
- if(from_inv.type == InventoryLocation::DETACHED)
- {
+ if (from_inv.type == InventoryLocation::DETACHED) {
PLAYER_TO_SA(player)->detached_inventory_OnTake(
from_inv.name, from_list, from_i, src_item, player);
}
// Source is nodemeta
- if(from_inv.type == InventoryLocation::NODEMETA)
- {
+ if (from_inv.type == InventoryLocation::NODEMETA) {
PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
from_inv.p, from_list, from_i, src_item, player);
}
@@ -700,12 +659,11 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
/*
Record rollback information
*/
- if(!ignore_src_rollback && gamedef->rollback())
- {
+ if (!ignore_src_rollback && gamedef->rollback()) {
IRollbackManager *rollback = gamedef->rollback();
// If source is not infinite, record item take
- if(src_can_take_count != -1){
+ if (src_can_take_count != -1) {
RollbackAction action;
std::string loc;
{
@@ -726,20 +684,20 @@ void IDropAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
// to make lag less apparent.
Inventory *inv_from = mgr->getInventory(from_inv);
- if(!inv_from)
+ if (!inv_from)
return;
InventoryLocation current_player;
current_player.setCurrentPlayer();
Inventory *inv_player = mgr->getInventory(current_player);
- if(inv_from != inv_player)
+ if (inv_from != inv_player)
return;
InventoryList *list_from = inv_from->getList(from_list);
- if(!list_from)
+ if (!list_from)
return;
- if(count == 0)
+ if (count == 0)
list_from->changeItem(from_i, ItemStack());
else
list_from->takeItem(from_i, count);
@@ -881,7 +839,7 @@ void ICraftAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
// Crafting helper
-bool getCraftingResult(Inventory *inv, ItemStack& result,
+bool getCraftingResult(Inventory *inv, ItemStack &result,
std::vector<ItemStack> &output_replacements,
bool decrementInput, IGameDef *gamedef)
{
@@ -891,28 +849,26 @@ bool getCraftingResult(Inventory *inv, ItemStack& result,
// Get the InventoryList in which we will operate
InventoryList *clist = inv->getList("craft");
- if(!clist)
+ if (!clist)
return false;
// Mangle crafting grid to an another format
CraftInput ci;
ci.method = CRAFT_METHOD_NORMAL;
ci.width = clist->getWidth() ? clist->getWidth() : 3;
- for(u16 i=0; i<clist->getSize(); i++)
+ for (u16 i=0; i < clist->getSize(); i++)
ci.items.push_back(clist->getItem(i));
// Find out what is crafted and add it to result item slot
CraftOutput co;
bool found = gamedef->getCraftDefManager()->getCraftResult(
ci, co, output_replacements, decrementInput, gamedef);
- if(found)
+ if (found)
result.deSerialize(co.item, gamedef->getItemDefManager());
- if(found && decrementInput)
- {
+ if (found && decrementInput) {
// CraftInput has been changed, apply changes in clist
- for(u16 i=0; i<clist->getSize(); i++)
- {
+ for (u16 i=0; i < clist->getSize(); i++) {
clist->changeItem(i, ci.items[i]);
}
}