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authorKahrl <kahrl@gmx.net>2012-01-12 06:10:39 +0100
committerKahrl <kahrl@gmx.net>2012-01-12 06:10:39 +0100
commit6a76c226e10e92c3e3339096f07f8ab065e2098b (patch)
tree396d9083f5f76ebb5ba96df113ba68046c2487df /src/inventorymanager.h
parent569156b01302ea4ba45d11ff5524b62dbc6a9aa0 (diff)
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The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
Diffstat (limited to 'src/inventorymanager.h')
-rw-r--r--src/inventorymanager.h121
1 files changed, 36 insertions, 85 deletions
diff --git a/src/inventorymanager.h b/src/inventorymanager.h
index 4abe5e73d..f6ae4feba 100644
--- a/src/inventorymanager.h
+++ b/src/inventorymanager.h
@@ -21,19 +21,34 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define INVENTORYMANAGER_HEADER
#include "inventory.h"
+#include <iostream>
+#include <string>
+class ServerActiveObject;
-// Should probably somehow replace InventoryContext over time
struct InventoryLocation
{
enum Type{
UNDEFINED,
+ CURRENT_PLAYER,
PLAYER,
- NODEMETA
+ NODEMETA,
} type;
std::string name; // PLAYER
v3s16 p; // NODEMETA
+ InventoryLocation()
+ {
+ setUndefined();
+ }
+ void setUndefined()
+ {
+ type = UNDEFINED;
+ }
+ void setCurrentPlayer()
+ {
+ type = CURRENT_PLAYER;
+ }
void setPlayer(const std::string &name_)
{
type = PLAYER;
@@ -44,17 +59,17 @@ struct InventoryLocation
type = NODEMETA;
p = p_;
}
-};
-class Player;
+ void applyCurrentPlayer(const std::string &name_)
+ {
+ if(type == CURRENT_PLAYER)
+ setPlayer(name_);
+ }
-struct InventoryContext
-{
- Player *current_player;
-
- InventoryContext():
- current_player(NULL)
- {}
+ std::string dump() const;
+ void serialize(std::ostream &os) const;
+ void deSerialize(std::istream &is);
+ void deSerialize(std::string s);
};
struct InventoryAction;
@@ -68,18 +83,11 @@ public:
// Get an inventory or set it modified (so it will be updated over
// network or so)
virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;}
+ virtual std::string getInventoryOwner(const InventoryLocation &loc){return "";}
virtual void setInventoryModified(const InventoryLocation &loc){}
// Used on the client to send an action to the server
virtual void inventoryAction(InventoryAction *a){}
-
- // (Deprecated; these wrap to the latter ones)
- // Get a pointer to an inventory specified by id. id can be:
- // - "current_player"
- // - "nodemeta:X,Y,Z"
- Inventory* getInventory(InventoryContext *c, std::string id);
- // Used on the server by InventoryAction::apply and other stuff
- void inventoryModified(InventoryContext *c, std::string id);
};
#define IACTION_MOVE 0
@@ -91,18 +99,17 @@ struct InventoryAction
virtual u16 getType() const = 0;
virtual void serialize(std::ostream &os) const = 0;
- virtual void apply(InventoryContext *c, InventoryManager *mgr,
- ServerEnvironment *env) = 0;
+ virtual void apply(InventoryManager *mgr, ServerActiveObject *player) = 0;
};
struct IMoveAction : public InventoryAction
{
// count=0 means "everything"
u16 count;
- std::string from_inv;
+ InventoryLocation from_inv;
std::string from_list;
s16 from_i;
- std::string to_inv;
+ InventoryLocation to_inv;
std::string to_list;
s16 to_i;
@@ -124,23 +131,22 @@ struct IMoveAction : public InventoryAction
{
os<<"Move ";
os<<count<<" ";
- os<<from_inv<<" ";
+ os<<from_inv.dump()<<" ";
os<<from_list<<" ";
os<<from_i<<" ";
- os<<to_inv<<" ";
+ os<<to_inv.dump()<<" ";
os<<to_list<<" ";
os<<to_i;
}
- void apply(InventoryContext *c, InventoryManager *mgr,
- ServerEnvironment *env);
+ void apply(InventoryManager *mgr, ServerActiveObject *player);
};
struct IDropAction : public InventoryAction
{
// count=0 means "everything"
u16 count;
- std::string from_inv;
+ InventoryLocation from_inv;
std::string from_list;
s16 from_i;
@@ -161,68 +167,13 @@ struct IDropAction : public InventoryAction
{
os<<"Drop ";
os<<count<<" ";
- os<<from_inv<<" ";
+ os<<from_inv.dump()<<" ";
os<<from_list<<" ";
os<<from_i;
}
- void apply(InventoryContext *c, InventoryManager *mgr,
- ServerEnvironment *env);
-};
-
-/*
- Craft checking system
-*/
-
-enum ItemSpecType
-{
- ITEM_NONE,
- ITEM_MATERIAL,
- ITEM_CRAFT,
- ITEM_TOOL,
- ITEM_MBO
-};
-
-struct ItemSpec
-{
- enum ItemSpecType type;
- // Only other one of these is used
- std::string name;
- u16 num;
-
- ItemSpec():
- type(ITEM_NONE)
- {
- }
- ItemSpec(enum ItemSpecType a_type, std::string a_name):
- type(a_type),
- name(a_name),
- num(65535)
- {
- }
- ItemSpec(enum ItemSpecType a_type, u16 a_num):
- type(a_type),
- name(""),
- num(a_num)
- {
- }
-
- bool checkItem(const InventoryItem *item) const;
+ void apply(InventoryManager *mgr, ServerActiveObject *player);
};
-/*
- items: a pointer to an array of 9 pointers to items
- specs: a pointer to an array of 9 ItemSpecs
-*/
-bool checkItemCombination(const InventoryItem * const*items, const ItemSpec *specs);
-
-/*
- items: a pointer to an array of 9 pointers to items
- specs: a pointer to an array of 9 pointers to items
-*/
-bool checkItemCombination(const InventoryItem * const * items,
- const InventoryItem * const * specs);
-
-
#endif